# Mage Wars: Staff of Storms Promo Card ## General Info - **Year Published**: 2014 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 2 - **Duration**: 90 min - **Weight**: 3.00 / 5 - **Designers**: Benjamin Pope, Bryan Pope - **Artists**: Christophe Swal - **Publishers**: Arcane Wonders, Pegasus Spiele - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting - **Mechanics**: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection ## Verdict If you love wizard duels with deep strategy, this card will blow your mind.Strategic storm tokensBoost for wind/lightning attacksSynergy with area majorityMax 4 tokensMana management neededRECOMMENDED ## Description Mage Wars: Staff of Storms Promo Card is a limited edition bonus that gives wizards a new powerful equipment. The card costs 7 mana and in each upkeep phase you can place a storm token on your staff, up to a maximum of four tokens. When you make a wind or lightning attack, during the dice‑rolling step you may remove any number of storm tokens to roll an extra attack die and gain +1 to the effect die roll per token removed. This bonus changes how you manage your mana, storm tokens, and attack dice, adding a fresh layer of strategic decision. Instead of simply spending mana to cast a spell, you now have the option to accumulate storm tokens to boost the power of your attacks. That can swing the game in pressure situations when you need a high‑level attack to knock out the opponent. However, token management requires care: you don’t want to hoard more tokens than you can use, as they are limited resources. The card also works well with other Mage Wars mechanics such as area majority and simultaneous action selection, allowing you to plan coordinated attacks with your teammate. If you enjoy card combat games with a lot of interaction and quick decisions, this card adds depth to the experience and is a valuable addition for those who want to explore new strategies in two‑player matches. ## FAQ ### How many players can use this card? The card is designed for the base Mage Wars game, which supports exactly two players. It does not change the player count, only adds a new piece of equipment to your deck. ### What is the average game time with the card? The presence of Staff of Storms does not significantly alter the game time, which stays around 90 minutes. In faster games, it can even reduce the time if you use storm tokens to speed up attacks. ### Does the card increase game complexity? No, it keeps Mage Wars’ complexity the same. It simply adds a new decision layer about when to use storm tokens, without requiring extra rules. ### What components are needed? The card itself is just an expansion card, but you’ll need your attack dice, spell cards, and storm tokens (which are placed on the Staff of Storms). ### Who is this card for? Ideal for players who enjoy card combat games with quick decisions and want to explore resource and damage‑management strategies. ### How does the card integrate with area majority mechanics? When you control an area with the Staff of Storms, you can use storm tokens to boost the damage of attacks that affect that area, making area control even more advantageous.