# Mage Wars: Victorian Griffin Promo Card ## General Info - **Year Published**: 2014 - **BGG Rating**: 7.8 - **BGG Rank**: — - **Players**: 2 - **Duration**: 90 min - **Weight**: — - **Designers**: Benjamin Pope, Bryan Pope - **Artists**: Roberto Pitturru - **Publishers**: Arcane Wonders - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting - **Mechanics**: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection ## Verdict If you love wizard duels and want a Victorian twist, this card is your new best buddy.Fast piercing damage attackArea control with influenceFlying plus enemy restriction comboTwo‑player onlyNot a standalone gameFOR GENRE FANS ## Description In 2014, Gen Con handed out a promo card that brought the *Victorian Griffin* creature into the Mage Wars universe. If you’ve dived into mage duels, you’ll spot the vibe of a Victorian griffin: majestic, winged, and a hint of nostalgia. The card lists the creature at 17 Mana, 15 Health, and 2 Armor, plus a swift attack that rolls four piercing damage dice. Its *Flying* trait gives aerial advantage, but also casts a spell: enemy creatures in the same zone are hampered and lose the ability to become *Elusive*. That means while the griffin soars, opponents struggle to escape or gain stealthy advantage. The *Area Majority / Influence* mechanic kicks in when you try to dominate the zone the griffin occupies; whoever controls the majority there gains influence and, consequently, combat edge. *Dice Rolling* adds that dose of unpredictability that makes each turn unique, while *Simultaneous Action Selection* ensures both players make choices without knowing the other’s move first, upping the tension. If you love card games with strategy, a splash of luck, and a fantasy setting full of wizards and beasts, the *Victorian Griffin Promo Card* is a collectible that’s worth adding to your deck. It doesn’t replace the base game, but it adds a new layer of tactics, especially when you want to throw in a dash of Victorian flair to your spell‑battles. ## FAQ ### How long does a game last with the promo card? The duration stays the same as the base game, about 90 minutes. ### Does the card work with any Mage Wars edition? It was designed for the 2014 edition but can be used in other compatible versions. ### Do I need extra cards to play the Victorian Griffin? No, the card comes with all the information needed to play. ### What’s the complexity of using the card? It adds just a bit of extra strategy while keeping the learning curve low. ### Is it balanced for two‑player games? Yes, it was tested to maintain balance in direct duels. ### Can it be used in larger campaigns? Yes, it can be integrated into campaigns, though its effect is more pronounced in shorter games. ### What’s the difference between Flying and Elusive? Flying lets the creature act over others, while Elusive prevents the opponent from attacking it directly.