# Mansions of Madness: Season of the Witch ## General Info - **Year Published**: 2011 - **BGG Rating**: 7.5 - **BGG Rank**: — - **Players**: 2-5 (Best with: 5) - **Duration**: 120-180 min - **Weight**: 2.83 / 5 - **Designers**: Richard Launius - **Artists**: Henning Ludvigsen, Michael Silsby - **Publishers**: Fantasy Flight Games, Arclight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Wargames Club Publishing - **Categories**: Adventure, Expansion for Base-game, Exploration, Horror, Miniatures, Murder / Mystery, Puzzle, Science Fiction - **Mechanics**: Dice Rolling, Modular Board, Pick-up and Deliver, Role Playing, Team-Based Game, Variable Player Powers ## Verdict If you love cooperative horror with heavy storytelling, Season of the Witch will hit the spot.Intense terror atmosphereHigh replay value from variable threadsSeamless fit with base gameRequires near‑complete translationLong playtimeRECOMMENDED ## Description Season of the Witch is a print‑on‑demand expansion for Mansions of Madness, designed by Richard Launius (known for Arkham Horror and Elder Sign). The scenario delivers a single, time‑pressured case for 2‑5 investigators, where every choice can speed up or delay the grim climax. No new mechanics are introduced; the expansion leans on the core game’s rules, using the modular board and event cards to assemble the map and plot threads. Depending on the drawn story threads, the monsters that appear, the clues to gather, and the final ending all shift, ensuring no two sessions feel the same. One player becomes the Keeper, controlling creatures, traps and other eldritch forces, while the rest play investigators trying to collect clues, survive horrors and keep their sanity intact. Miniatures, dice and even the “nothing of interest” exploration cards are re‑printed to match the base game’s look. Playtime runs about 120‑180 minutes, perfect for groups that enjoy deep narrative immersion and constant tension. Although a near‑complete translation is required for non‑English speakers, the experience rewards those who love Lovecraftian horror, cooperative play and story‑driven mysteries. In short, Season of the Witch adds another dark chapter to the Mansions universe while keeping the gameplay smooth and expanding the horror‑mystery possibilities. ## FAQ ### How long does a game take? Typically between 120 and 180 minutes, depending on the group's pace. ### What is the player count? 2 to 5 players, including the Keeper. ### Do I need to know English? Yes, most cards are in English and a full translation is not provided. ### Does the expansion add new rules? No, it uses the same mechanics as the base game. ### What components are included? Event cards, reference sheets, re‑printed base cards and a short scenario guide. ### Do I need the first edition of Mansions of Madness? Yes, the expansion is built for the first edition only. ### Can I integrate it into a longer campaign? Absolutely, it works as a stand‑alone episode within larger campaigns. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 25.00 (https://boardgameprices.com/item/go?source=A&storeitemid=4861067&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/206/mansions-of-madness-season-of-the-witch?utm_source=boardgamesbot.com