# Marvel Champions: The Card Game – Sinister Motives ## General Info - **Year Published**: 2022 - **BGG Rating**: 8.7 - **BGG Rank**: — - **Players**: 1-4 (Best with: 2) - **Duration**: 45-90 min - **Weight**: 2.85 / 5 - **Designers**: Caleb Grace, Michael Boggs, Nate French - **Artists**: Michal Ivan - **Publishers**: Fantasy Flight Games, Korea Boardgames - **Categories**: Card Game, Comic Book / Strip, Expansion for Base-game - **Mechanics**: Cooperative Game, Deck Construction, Hand Management, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers, Variable Set-up ## Verdict A must-have for Spider-Verse fans and players looking for high-difficulty scenarios. Its strongest point is the flawless theme and the synergy of the new heroes.Polished hero mechanics and abilitiesIconic villains with varied challengesExcellent integration with the base gameEngaging and challenging campaignRequires the base game to playHeavy reliance on text translationHIGHLY RECOMMENDED ## Description If you're a fan of the Spider-Verse, get your web-shooters ready because 'Sinister Motives' is here to expand the possibilities of Marvel Champions. This expansion dives deep into the arachnid world, bringing two incredible heroes to the team: Miles Morales (with his Protection-focused deck) and Gwen Stacy, Ghost-Spider (with her Justice deck). It's the perfect chance to build a themed team and face the threats plaguing New York and other dimensions. But don't think it'll be easy. The pack features five challenging scenarios where you'll face classic villains like Sandman, Mysterio, and Venom. And for those who love feeling the heat, the Sinister Six and the terrifying Venom Goblin promise to push your group's coordination to the limit. The dynamics are what we love: total cooperation, strategic hand management, and deck customization to neutralize the villains' tactics. Beyond the scenarios, the expansion offers plenty of new cards that work both for those who want to follow the campaign mode—feeling the story's progression—and for those who prefer building custom decks and testing wild synergies between heroes from different expansions. If you already own the base game, this pack is essential to add more variety and that sense of 'imminent danger' that only Spider-Man's villains can provide. Prepare your aspects, gather your allies, and try to survive the sinister schemes coming your way! ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so you need the Marvel Champions base game for the core rules and essential components. ### Can I play solo? Absolutely. The game has excellent solo rules, allowing you to control heroes on your own against the villains. ### How long does a game take? Generally between 45 and 90 minutes, depending on the scenario's complexity and the group size. ### Is the game very difficult? It has a medium weight (2.85/5). It's accessible, but the Sinister Six scenarios can be quite punishing if you don't plan your deck well. ### Does it come with pre-built heroes? Yes, the box includes pre-constructed decks for Miles Morales and Ghost-Spider, ready for action. ### Is this a Trading Card Game (TCG)? No, it's an LCG. You buy the expansion with all cards included, eliminating the need for random booster packs.