# Memoir '44: Air Pack ## General Info - **Year Published**: 2007 - **BGG Rating**: 7.5 - **BGG Rank**: — - **Players**: 2 (Best with: 2) - **Duration**: 60 min - **Weight**: 2.45 / 5 - **Designers**: Richard Borg - **Artists**: Cyrille Daujean, Julien Delval - **Publishers**: (Web published), Days of Wonder - **Categories**: Aviation / Flight, Expansion for Base-game, Wargame, World War II - **Mechanics**: Campaign / Battle Card Driven, Dice Rolling, Hand Management, Modular Board ## Verdict Want to add an aerial touch and boost your Memoir '44 battles? The Air Pack brings planes, a ton of scenarios, and new cards to make the game even more epic!Aerial combat addedHuge scenario collectionMore terrain and rule cardsDetailed plane componentsRequires Memoir '44 base gameModerate language dependencyHIGHLY RECOMMENDED ## Description If you're already a fan of Memoir '44 and want to amp up your battles, the Air Pack is your next move! This expansion brings eight highly detailed, painted airplanes, ready to take off and change the tide of war. With the new air rules, you'll be able to relive everything from the Battle of Britain to the Battle of Midway, face the cold of Kursk or the sun of Malta, and even invade enemy territory from the skies. It's the missing touch to make your battlefield even more dynamic! But that's not all! The Air Pack also includes a SENSATIONAL compilation of all 64 official Memoir '44 scenarios released to date, including updates to make everything perfect with other expansions. To top it off, there's a brand-new deck of 120 cards, covering all terrain types, special rules, units, and nations introduced since the game's launch. It's like a 'greatest hits' of Memoir '44, with a respectable aerial bonus. If you want more variety, more tactical options, and, of course, more planes blowing things up, this expansion is for you! ## How to Play 1. Game Objective With the introduction of Air Rules, Memoir '44 gains a new dimension. The objective is to use aircraft units to project force on the battlefield, carrying out specific missions and special actions to gain a tactical advantage over the opponent. Victory is achieved according to the conditions of each scenario, now enhanced by control of the airspace. 2. Setup Assembly follows the guidelines for each specific scenario: Air Sortie Cards: Unless the scenario indicates otherwise, each player receives one Air Sortie card at the start of the game. This card must be kept face-up, visible to the enemy, and does not count as part of the starting hand. Distribution: In some scenarios, cards may be shuffled instead of dealt, or one side may receive initial air superiority. Pre-positioned Aircraft: If indicated, aircraft may start on Airfields or Aircraft Carriers. You may use the Ready-for-Takeoff marker to indicate launch capability. 3. Game Flow The game follows the standard turn structure, with the addition of the aviation phase: Order Phase: The player uses command cards to order units. An aircraft in flight must be ordered every turn; otherwise, it is removed from the board with no medal cost. Air Check Roll: Before the movement phase, if the aircraft is in flight, an Air Check Roll must be performed to verify its safety. Movement Phase: The aircraft moves up to 4 hexes. Combat Phase: The aircraft performs its Special Action of air combat. 4. Actions and How to Play Air actions are governed by cards and aircraft types: Playing the Air Sortie card: It can be played as a command card. The aircraft enters from any edge hex (except the middle ones). It can be played in conjunction with a section card, allowing you to order the aircraft and ground units simultaneously. Equivalent Cards: Cards such as Air Power or Recon 1 (in specific scenarios) can be used as an Air Sortie. Unlike the original card, these are not kept face-up and cannot be combined with section cards. Aircraft Limit: Only one aircraft per player may be on the battlefield. If a new one is ordered, the previous one must be removed, or the player simply performs the order without the Air Check Roll. Special Actions: Each type of aircraft has a unique ability (e.g., Strafing, Ground Support, Ground Interdiction, Kamikaze Attack, Recon, or Rescue). 5. End of Game and Scoring The game ends according to the medal criteria established in the scenario. Regarding the loss of aircraft: Air Check Roll: If the die result includes at least 1 grenade, the aircraft is lost. The enemy gains a medal only if they have a unit adjacent to the aircraft at the time of the roll. Aircraft on the Ground: If attacked and a grenade is rolled, they are eliminated. The attacker gains a medal. Aircraft Carriers: If the aircraft carrier is sunk, the aircraft is eliminated and the attacker gains a medal for the ship. 6. Tips for Winning Risk Management: Use the Air Sortie card to take off from airfields whenever possible, as this negates the need for the initial Air Check Roll, protecting your unit from accidental losses. Action Synergy: Combine the Air Sortie card with section cards to maximize the efficiency of your turn, allowing the aircraft to act while your ground troops advance or hold positions. Tactical Blocking: Use Ground Interdiction to prevent the movement of crucial enemy units, forcing the opponent to spend turns trying to bypass your aircraft or risk the Air Check Roll. ## FAQ ### Do I need the base Memoir '44 game to play? Yes, absolutely! The Air Pack is an expansion, so you need to own the original Memoir '44 to use all the new components and rules. ### How many players can participate? Memoir '44 is a 2-player game, and this expansion keeps that characteristic. Get ready for an aerial duel! ### How long does a game with this expansion take? Memoir '44 games typically take around 60 minutes, and the addition of airplanes doesn't drastically change that time. The focus remains on quick, strategic battles. ### Are the air rules very complicated? The air rules are designed to be accessible, maintaining the Memoir '44 style. They add an interesting tactical layer without overwhelming the game. ### Does this expansion add many scenarios? Yes! It comes with a compilation of all 64 official scenarios released for Memoir '44, including revisions. That's content to play for a long time! ### Is it worth it for someone who already has other expansions? Absolutely! The Air Pack adds a completely new dimension with aerial combat and the vast scenario collection, perfectly complementing other expansions. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 29.43 (https://boardgameprices.com/item/go?source=A&storeitemid=1662340&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 36.95 (https://boardgameprices.com/item/go?source=A&storeitemid=151007&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/612/memoir-44-air-pack?utm_source=boardgamesbot.com