# Micro Dojo: Loyalty + Deceit ## General Info - **Year Published**: 2022 - **BGG Rating**: 7.3 - **BGG Rank**: — - **Players**: 1-2 - **Duration**: 15-30 min - **Weight**: — - **Designers**: Ben Downton - **Artists**: David Grigoryan - **Publishers**: Prometheus Game Labs - **Categories**: Abstract Strategy, Expansion for Base-game, Print & Play - **Mechanics**: Area Movement, Highest-Lowest Scoring, Worker Placement, Worker Placement, Different Worker Types ## Verdict Enjoyed Micro Dojo and want more? This expansion adds a clan rivalry full of intrigue and quick decisions, perfect for strategy lovers with an Eastern flair!Engaging clan intrigueQuick tactical decisionsExpands base game wellGreat for 2 playersRequires base gamePure strategy focusLight Eastern themeRECOMMENDED ## Description Hey, board game enthusiasts! Ready for another dose of strategy in the Micro Dojo universe? This time, things are heating up because your hard work caught the Shogun's eye, but not just his! Two rival clans have entered the fray for the city and want you on their side. On one hand, the Shinchoku clan, promising progress and prosperity, betting on a bright future. On the other, the Tsuyo clan, cultivating power and, let's say, some darker things like corruption. Your mission? Choose a side, pledge loyalty, and use all your cunning to ensure your chosen clan takes the reins. This expansion brings a new layer of intrigue and rivalry to the base game. With area movement and worker placement mechanics (yes, with different worker types!), you'll have to think very carefully about where to place your tokens and which actions to prioritize. The struggle for influence and control becomes fiercer, and choosing which clan to support can completely change your strategy. It's a fast-paced game, ideal for those who enjoy impactful decisions in a short amount of time. Perfect for playing solo or for a strategic duel against a friend. If you like abstract games with an Eastern thematic touch that don't take all afternoon, this expansion is a real treat! ## How to Play Objective of the Game In Micro Dojo: Loyalty & Deceit, your hard work has attracted the attention of both the Shogun and two rival clans: the Shinchoku and the Tsuyo. The Shinchoku clan brings progress and prosperity, while the Tsuyo clan cultivates power and corruption. Your goal is to pledge your loyalty, earn favor, and help your chosen clan come to power. The game ends immediately when either a player reaches 9 Victory Points () OR the final Objective is scored. Preparation (Setup) The expansion adds the following steps to the basic setup rules: Randomly select 9 Board tiles (or follow a suggested setup) and place them in a 3x3 grid to form the game board. From the remaining Board tiles, randomly select 2 and place them next to step 2 of each Loyalty track. Randomly select 2 of each Clan Building and 3 standard Buildings, and place them all below the board. From the remaining Clan Buildings, randomly select 1 of each type and place them next to step 5 of the corresponding Loyalty track. Place 2 Daimyo markers for each player on step 0 of the Loyalty tracks. When creating randomized setups, it is recommended (but not required) to have at least: 2 Action spaces 1 Build space 1 of each resource 1 Loyalty space (if playing with this expansion) A specific setup is recommended for your first games with the expansion. Fluxo do Jogo Consulte o manual para detalhes sobre esta seção. Ações e Como Jogar Loyalty Space The Loyalty space allows you to either: Advance your Loyalty marker by 1 step on a single Loyalty track. Take 1 Favour (up to a maximum of 3). When your Loyalty marker reaches step 2 of a Loyalty track, immediately resolve the space shown on the tile there. When your Loyalty Marker reaches step 5 of a Loyalty track, you may take the Building tile there without paying any costs. Build Action When purchasing a Clan Building using the Build space, you may also advance 1 step on the Loyalty track for that clan. Buy Favour Action Spend 1 Action and any 3 resources to gain 1 Favour. Favour When advancing beyond step 5 on a Loyalty track, trade 2 Favour for 1 VP (). Favour may be spent in place of either Gold or Food. Note: they are not counted for Objectives that evaluate Gold or Food. Objective Cards Some Objective cards provide immediate effects or actions: Onsen (1 Favour + 1 Food): Spend 1 Action and 2 Favour to gain 1 . Gardens (1 Favour + 4 Food): Immediately gain 2 . Then, your opponent gains 1 . Komainu (1 Favour + 2 Food): Spend 1 Action and your opponent may gain 1 Gold and 1 Food. Gain 2 Gold and 2 Food. Orchard (1 Favour + 2 Food): Spend 1 Favour to gain 1 Gold and 1 Food (once per turn). Brewery (2 Gold + 1 Favour): Spend 1 Action and 1 to gain 3 Gold and 3 Food. Tea House (1 Favour + 2 Food): Spend 1 Loyalty to gain 2 Favour. Bakuto Den (1 Gold + 1 Favour): Spend 1 Action to gain Favour equal to half of your opponent’s (rounded up). Gunsmith (2 Gold + 1 Favour): Spend 1 Action and 3 Food to make your opponent lose 1 . Toll Gate (2 Gold + 1 Favour): Spend 1 Action to take 1 Food or 1 Gold (if able) from your opponent. Jail (3 Gold + 1 Favour): Spend 3 Gold to remove a meeple from the board. Return it to any empty space at the end of your turn. Theatre (4 Gold + 1 Favour): Immediately turn one previously scored Objective face-up. It is now the active Objective. Pagoda (1 Favour + 3 Food): Spend 1 Action to gain 1 Loyalty, to be used immediately. Alternative Movement Abilities PADDOCK (1 Food + 1 Gold): Move the Horseman two spaces in a straight line to an empty space, ignoring other meeples. MONASTERY (1 Food + 1 Gold): Do not move the Monk. Resolve the Monk’s space. MESSENGER STATION (2 Gold): Move the Messenger to a space adjacent to a meeple with a Daimyo marker on it. Note: Move before placing your Daimyo marker. SENSEI HALL (2 Food): After moving the Sensei, move a previously adjacent meeple into the Sensei’s starting position. Fim de Jogo e Pontuação The game ends immediately when either: A player reaches 9 Victory Points () OR The final Objective is scored Objectives are scored based on specific criteria: Constructor: The player with the most Shinchoku Clan Buildings. Degenerate: The player with the most Tsuyo Clan Buildings. Investor: The player who triggers this Objective chooses to score either the most Gold or the highest total Gold spent on Buildings. Stockpiler: The player who triggers this Objective chooses to score either the most Food or the highest total Food spent on Buildings. Supporter: The player with the highest total Loyalty on both tracks combined. Progressor: The player with the highest Loyalty on the Shinchoku track. Disruptor: The player with the highest Loyalty on the Tsuyo track. Loyalist: The player with the most Favour. Neutralist: The player with the smallest difference in Loyalty between the two tracks. Smoke Bomb: The player who triggers this Objective scores 1 . Then replace this Objective with one randomly selected from the supply. Immediately trigger scoring for that Objective. Leader: The player who triggers this Objective chooses to score either the most number of or the most Buildings. Dicas para Vencer Consulte o manual para detalhes sobre esta seção. ## FAQ ### Do I need the base game Micro Dojo to play this expansion? Yes! This is an expansion, so you need to own the base game Micro Dojo to play with 'Loyalty + Deceit'. ### How many players can participate? The game is for 1 or 2 players. It's great for solo players and for strategic duels. ### Does the game time change much with the expansion? No, the playtime remains fast, between 15 and 30 minutes, ideal for quick games. ### Does the complexity increase significantly? The complexity is low to moderate. The new rules add depth without making the game heavy, keeping the strategic weight accessible. ### Is it a Print & Play game? How does it work? Yes, it's a Print & Play game. You download the files, print the cards and board, and assemble the pieces. It's an economical and customizable way to own the game. ### Who is this expansion best suited for? It's ideal for those who already enjoy Micro Dojo and want more strategic options, fans of abstract games, and quick strategy games with few rules. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 15.98 (https://boardgameprices.com/item/go?source=A&storeitemid=6802428&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/61514/micro-dojo-loyalty-deceit?utm_source=boardgamesbot.com