# Micro Hero: Achilles ## General Info - **Year Published**: 2026 - **BGG Rating**: 7.0 - **BGG Rank**: — - **Players**: 1-2 - **Duration**: 60 min - **Weight**: — - **Designers**: Léandre Proust - **Artists**: Rémi Leblond - **Publishers**: Grammes Edition - **Categories**: Card Game, Mythology, Sports - **Mechanics**: Deck, Bag, and Pool Building, Hand Management, Move Through Deck, Multi-Use Cards, Ordering, Pattern Building, Resource to Move, Solo / Solitaire Game, Variable Player Powers ## Verdict Strategists who enjoy deck-building games and mythological themes will love this unique challenge. The deck order mechanic is a standout feature!Engaging hand managementRewarding strategic planningWell-executed mythology themeElegant and simple componentsBest for experienced playersModerate complexity may daunt newcomersRequires constant planningHIGHLY RECOMMENDED FOR FANS OF STRATEGY GAMES AND MYTHOLOGY ## Description Micro Hero: Achilles is a solo card game where the legendary Greek hero becomes a demanding coach of an Olympic team. Instead of fighting, you manage athletes, optimizing their training and positioning to build the most efficient cycle. With your entire deck in hand, every decision about resource allocation and skill development directly impacts the outcome. The core mechanic is deck order: today's actions influence how cards reappear in future cycles, requiring careful planning. You face challenges (Trials) that guide your strategy and reward efficiency. After four training cycles, scoring depends on athletes' levels, their deck position, and the coach's final state. The game combines hand management, deck building, and resource mechanics to create an optimized training system. Perfect for strategy enthusiasts who enjoy mechanical depth and mythological themes. Moderate complexity and planning dependency make it better suited for experienced players or those seeking a mental challenge. Components are simple, focusing on cards and tokens, with no physical table needed. Moderate language dependency may require translated cards or sheets, but mechanics are accessible once understood. ## FAQ ### How many players? It's a solo game, played by one person. ### How long does a game take? About 60 minutes, depending on the player's pace. ### Is it hard to learn? The core mechanics are intuitive, but strategic planning requires practice. ### Does it need many components? No, only cards and basic tokens, no physical table needed. ### Who is it for? Experienced players who enjoy strategy and planning, or mythology fans.