# Micromend ## General Info - **Year Published**: 2024 - **BGG Rating**: 6.0 - **BGG Rank**: — - **Players**: 1 - **Duration**: 10-30 min - **Weight**: 1.00 / 5 - **Designers**: Rômulo Machado - **Artists**: Rômulo Machado - **Publishers**: Reaver Workshop - **Categories**: Print & Play - **Mechanics**: Dice Rolling, Solo / Solitaire Game ## Verdict Micromend is the perfect game for lovers of quick solo challenges, with a sci‑fi theme that hooks you.Three‑phase challengeEasy to set upShort playtimePrint & PlayDice strategyRequires pencil and eraserLow‑end componentsSolo‑only focusRECOMMENDED ## Description Micromend is a card and dice game that fits in your hand and pocket, perfect for those who love quick solo challenges. The goal is to keep the Core Micro Device running before it fails. You have one equipment card, three six‑sided dice, a pencil and an eraser (or erasable pen) and the game unfolds in three distinct phases. In Phase A, you draw lines to reconnect the circuits – essentially a visual logic exercise. In Phase B, you roll the dice and distribute the results to repair components with power tools, requiring some strategic allocation. In Phase C, the final goal is to recover the access code and get the device back online. If you fail, the micro device stays inoperative and the game ends. The minimalist design and dice‑rolling mechanic make Micromend accessible to beginners, but the need for quick decisions in each phase keeps it challenging. It’s a Print & Play format, so just print, cut, and play – great for those who like to create and experiment without spending much. With a BGG weight of 1/5 and a playtime of 10 to 30 minutes, it’s perfect for short solo fun sessions, whether at home, on the go, or to fill in downtime. The sci‑fi theme immerses you in your own equipment‑maintenance adventure, making you feel like you’re in a high‑tech lab racing against time to save the future. ## FAQ ### How long does a Micromend game take? Between 10 and 30 minutes, depending on decision speed. ### Can it be played in a group? No, it’s designed exclusively for a solo player. ### What components are required? One equipment card, three six‑sided dice, a pencil and an eraser or erasable pen. ### Do I need technical knowledge to play? No, the dice‑rolling and circuit‑drawing mechanics are intuitive. ### Can I print the game at home? Yes, it’s a Print & Play; just download, print, and cut. ### Are there difficulty settings? No, the difficulty is fixed, but speed of decisions adds challenge. ### What’s the game’s theme? Sci‑fi, involving maintaining a micro device.