# Mind Invaders ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 2-5 - **Duration**: 20-30 min - **Weight**: — - **Designers**: Nordan Manz - **Artists**: Nordan Manz - **Publishers**: Bucaneiros Jogos - **Categories**: Card Game, Deduction, Horror, Science Fiction, Spies / Secret Agents - **Mechanics**: Card Play Conflict Resolution, Deduction, Force Commitment, Hand Management, Hidden Roles, Open Drafting, Player Elimination, Race, Simultaneous Action Selection, Sudden Death Ending, Tags, Turn Order: Progressive ## Verdict Perfect for those who enjoy fast-paced bluffing and hand management with a fun sci-fi theme. The card recovery system adds a great layer of risk.Constant auction tensionEngaging infiltration themeQuick and dynamic gamesStrategic hand managementPlayer elimination may be off-puttingSome reliance on draft luckRECOMMENDED ## Description Imagine you are an alien in disguise, infiltrating a luxury hotel where the world's elite have gathered for a global conference. Your mission is straightforward: abduct these world leaders and retrieve lost devices to finally achieve total domination over the human race. Sounds easy, right? There's just one catch: one of your fellow players isn't who they claim to be. A human agent has infiltrated the group, determined to sabotage the mission and save Earth. The core gameplay revolves around secret Strength auctions. Each player starts with Strength cards (valued 1 to 4) and an initiative card. To secure the cards from the hotel's first floor, you must bid your Strength. You can spend as many Strength cards as you like and even use Resources to win the auction, but here is the twist: spent Strength cards only return to your hand once EVERY player has exhausted all of their own Strength cards. If you burn through your cards too quickly, you'll be locked out of subsequent auctions and lose the chance to collect vital Resources. It's a game of tense hand management where you must balance the urgency of achieving your goals with the caution of not running dry while others still have firepower. Victory (or catastrophic defeat) occurs as soon as the required cards are collected. Will you successfully conquer the world, or will you be betrayed by the human spy? ## How to Play Objective of the Game In Mind Invaders, players take on the roles of mind-invading aliens competing for control over world leaders and recovering technological artifacts. The goal is to be the first to collect a certain number of artifacts to win. However, one player is secretly a Human infiltrator who may achieve their own victory first! Preparation (Setup) Each player receives four Power cards (values 1 to 4) in their chosen color. Shuffle and deal one Character card to each player (keep it secret). For 2–4 players, exclude 1 Alien card before dealing. Shuffle the Leader, Agent, and Resource cards together to form the draw deck. Reveal cards from the top to form two rows (the "floors" of the Grand Hotel), each with a number of cards equal to the number of players + 1. Set up individual and general discard piles. Assign Initiative cards (green side up) in ascending order clockwise, starting with the first player. Game Flow Players compete in contests over cards on the lower floor of the hotel until a game-end trigger occurs. Each contest consists of four phases: Block: The player with Initiative 1 blocks one card on the lower floor (flips it face down or marks it with a token). Hidden Powers: Players play Power or Resource cards face down (first play must include at least one Power card). Reveal Powers: Players reveal cards, resolve effects (e.g., unblocking/blocking cards, using Resource bonuses), and keep Resources visible for later. Hold or Intensify Power: Players choose to stop (Hold, flip Initiative to red) or continue (Intensify, repeat Phases II–IV). When all players Hold, proceed to Collection and Cleanup. Actions and How to Play Key Rules: Resource cards can only be played alongside a Power card or if a Power is already active. Power cards return to your hand only after ALL players have used ALL of theirs. During Collection, the highest total Power picks first (tiebreaker: Initiative order). Collected cards go to hand ( ) or table ( ). Special Actions: Investigation: Discard four cards with to force a player to reveal their Character card. If they’re Human, you win immediately. Resource effects (e.g., destroying Power cards, swapping floors) must be resolved if possible. End of Game and Scoring The game ends instantly if a player meets their Character card’s victory condition: Alien Victory: 4 cards with or . Human Victory: 4 cards with or . Elimination: A player collects 3 cards with / (Aliens) or 3 (Humans). If victory and elimination happen simultaneously, the player is eliminated. Eliminated players’ Power cards are removed, and the hotel floors adjust to the new player count. Tips to Win Manage Power cards carefully—they’re limited and only refresh when all players run out. Use Resource cards strategically to disrupt opponents or secure key cards during Collection. Watch for Investigation opportunities if you suspect the Human infiltrator. ## FAQ ### How long does a game take? It's very quick! Games typically last between 20 and 30 minutes. ### Is the game complex? Do I need to read a huge manual? Not at all! The game is very accessible with minimal text, making it easy to learn and memorize. ### How many players can play? From 2 to 5 players. The more people, the higher the paranoia about who the human infiltrator is! ### What happens if I run out of Strength cards? You're stuck. You cannot participate in auctions or collect Resources until every other player has also spent all their Strength cards. ### Who is this game for? For those who love deduction, betrayal, and want something fast to kick off a game night. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 68,90 (https://www.amazon.com.br/dp/B0FB6JJQHN?tag=bgbot26b-20&linkCode=as2) - **Pira no Boardgame**: R$ 53,00 (https://piranoboardgame.com.br/jogo/mind-invaders-token-de-acrilico?utm_source=boardgamesbot.com) - **Masmorra**: R$ 53,91 (https://www.masmorra.com.br/produtos/7kuttzfn3?utm_source=boardgamesbot.com) - **TabuLoja**: R$ 53,91 (https://www.tabuloja.com/jogos-de-tabuleiro/jogos-base/mind-invaders?utm_source=boardgamesbot.com) - **Livtoys**: R$ 54,87 (https://www.livtoys.com.br/boardgames/mind-invaders?utm_source=boardgamesbot.com) - **Place Games**: R$ 55,69 (https://www.placegames.com.br/boardgames/mind-invaders-token-de-acrilico?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/mind-invaders