# Mister X ## General Info - **Year Published**: 2009 - **BGG Rating**: 6.6 - **BGG Rank**: #7773 - **Players**: 2-6 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.12 / 5 - **Designers**: Gabriele Mari - **Publishers**: Ravensburger AG - **Categories**: Bluffing, Deduction - **Mechanics**: Hand Management, Hidden Movement, Memory, Point to Point Movement, Team-Based Game ## Verdict If you love a fast‑paced hidden‑movement chase with bluff and deduction, Mister X hits the mark.constant tensionteam cooperationhigh replay valuelimited position revealscan become predictableRECOMMENDED ## Description Mister X brings the classic man‑hunt of Scotland Yard to a broader European map, keeping the tension of chasing a fugitive who hides in the city’s shadows. One player takes on the role of Mister X, while the rest become the Scotland Yard detectives. The villain holds a set of tickets that let him travel by bus, underground or taxi, but he only reveals his location at preset intervals, using a visor that blocks everyone else from seeing his exact spot. Between those reveals, he can make "secret moves" that leave no trace. Detectives receive similar tickets and must coordinate routes, divide search areas and use investigation chips to limit Mister X’s options. Hand management is key: picking the right ticket at the right moment can block paths or open new ones. Memory comes into play as players recall where Mister X was in previous reveals, helping to predict his next steps. The board depicts interconnected European cities, and position rings mark each figure’s location. The game lasts about 60 minutes, supports 2‑6 players and has a light complexity (2.1/5), making it perfect for casual groups or families who want a deduction challenge without being overwhelmed. Components include a large board, ticket cards, colored player pieces, position rings, investigation chips and a special visor for Mister X. The goal is to capture the fugitive before he escapes after a set number of turns, or for Mister X to avoid capture until the end. The play experience blends bluff, deduction and team cooperation, offering plenty of fun and replayability as each game features different routes and strategies. ## FAQ ### How many players can join? 2 to 6 players, with one as Mister X and the rest as detectives. ### How long does a game take? Approximately 60 minutes, varying with player count and strategies. ### What is the game’s complexity? Weight 2.1/5, light to moderate, easy to learn and quick to play. ### What components are included? European board, colored player pieces, position rings, Mister X visor, ticket tokens, investigation chips, and a ticket bag. ### Is it suitable for kids? Yes, recommended for ages 9+, making it great for families. ### Does Mister X have special tricks? He can make secret moves that leave no trace and decides when to reveal his location. ### Is a lot of planning required? Effective ticket management and remembering previous locations are key for detectives to win.