# Munchkin Cthulhu 3: The Unspeakable Vault ## General Info - **Year Published**: 2008 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 3-6 (Best with: 4) - **Duration**: 90 min - **Weight**: 1.78 / 5 - **Designers**: Fade Manley, Steve Jackson (I) - **Artists**: François Launet, John Kovalic - **Publishers**: Delta Vision Publishing, Edge Entertainment, Pegasus Spiele, Steve Jackson Games - **Categories**: Card Game, Expansion for Base-game, Fighting, Horror, Humor - **Mechanics**: Dice Rolling, Trading, Variable Player Powers ## Verdict If you love Munchkin and a dash of cosmic horror, this expansion serves up laughs and madness in equal measure.Sharp humor and Lovecraft themeCreative, fun cardsEasy to integrateRequires base gameLearning curve for new effectsRECOMMENDED ## Description Munchkin Cthulhu 3: The Unspeakable Vault lands as the third expansion of the series that blends Munchkin's sharp humor with the cosmic dread of Cthulhu. Featuring 56 brand‑new cards, creator Goomi brings his own takes on the Great Old Ones – Great Cthulhoo, Dagoon, Narly and Tindaloo – plus monsters like Nightgaunts, Ghouls and Deepoines. The goal remains the same: level up, equip ridiculous gear, and trash monsters, now with extra fear, madness, and of course, more jokes. New card types introduce terrifying books that can eat your face, streams of ichor and even phobias that affect play. You can feed friends to Cthulhoo, grow "Footicles" or use the Inhuman Moan to beat the tiny Mi‑Goo. Classic mechanics such as dice rolling, card trading and variable player powers stay intact, while the deck adds odd items like the Roman Candle, a giant hypodermic needle and even a can‑opener. The expansion requires the base Munchkin Cthulhu game but needs no extra translation, as everything is in Portuguese. Perfect for 3‑6 players looking for a roughly 90‑minute, slightly more complex session of managing new effects. If you love black humor, Lovecraftian monsters and a deck that makes everyone laugh and scream, this is the extra dose of insanity your collection was missing. ## How to Play Game Objective Refer to the manual for details on this section. Preparation (Setup) Refer to the manual for details on this section. Gameplay Flow Refer to the manual for details on this section. Actions and How to Play New Card Type – Madness This set introduces a new card type: Madness! A Madness card is played like a Curse. If you draw it face-up, you acquire it. If you draw it face-down, you may give it to another player at any time. Any card or power that affects a Curse will also affect a Madness. The reverse is NOT true; cards and powers that specifically affect Madnesses do not affect Curses. It is important to note that, although one of the Cultist's powers is called "Madness," this power is not affected by cards that can remove Madness cards from players. Madnesses are, in general, bad to have, but each of them has an advantage. A Ring of Wishes can be used to get rid of any Madness (as well as a Curse). A Sudden Blow to the Head will get rid of ALL Madness cards your victim possesses, in addition to the effects printed on the card. If you die, you keep your Madnesses. Your new character will be just as mad as the old one. Involuntary Fashion Statements The cards "Sticky Head" and "Duck Feet" do not have a "Value" listing, not even "No Value." This is because they are not items. They are mutations, which means they cannot be stolen, lost to common Bad Stuff, or given away. They survive death. They also survive de-Cultistification; you cannot acquire Sticky Head or Duck Feet unless you are a Cultist or become one, but if you leave the Cult, you keep the mutation. End of Game and Scoring Refer to the manual for details on this section. Tips for Winning Take advantage of Madnesses: Although Madness cards are generally detrimental, each of them offers an advantage. Keep an eye out for these advantages to use them to your favor, even when you're "mad." Use "Yum Yum!" in other games: If you're only going to include one card from this set in other Munchkin games, the suggestion is "Yum Yum!". This indicates that it might have a particularly "evil" or impactful effect, which can be an interesting tactic to surprise your opponents. ## FAQ ### How many players can join? 3 to 6 players, provided you have the base Munchkin Cthulhu game. ### What is the typical play time? About 90 minutes, varying with the group's familiarity with the new cards. ### Do I need to know English to play? No. All expansion cards are printed in Portuguese, but the base game should be in the same language. ### What components are included? 56 new cards featuring monsters, items, spells, and fear cards, plus optional markers for some effects. ### Does the expansion add complex rules? It adds new card effects, but the core mechanics stay the same; learning is quick for players already comfortable with Munchkin Cthulhu. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 15.65 (https://boardgameprices.com/item/go?source=A&storeitemid=3921876&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/135/munchkin-cthulhu-the-unspeakable-vault?utm_source=boardgamesbot.com