# Mysticana: Harbingers ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 1-2 - **Duration**: 30 min - **Weight**: 1.00 / 5 - **Designers**: Dustin Dobson, Jamie Thul - **Artists**: Filip Popovic - **Publishers**: Button Shy - **Categories**: Card Game, Expansion for Base-game, Fantasy, Print & Play, Puzzle - **Mechanics**: Hand Management, Solo / Solitaire Game ## Verdict If you love escalating challenges and want a secret cooperative mode, this expansion is for you!Increasing difficulty each roundDouble‑sided card mechanicCooperative mode without revealing cardsEngaging solo experienceRequires Mysticana base deckModerate complexityShort playtimeHIGHLY RECOMMENDED ## Description Mysticana: Harbingers introduces three ominous harbingers that herald the looming crises. As a powerful seer, you harness mystic visions to brace against escalating perils. This expansion adds six double‑sided cards – Harbingers on the front and Visions on the back – to the Mysticana base deck, supporting solo or two‑player cooperative play. Each game uses three Harbingers and three Visions; Harbingers sit above the timeline, imposing extra restrictions on certain perils, while Visions grant one‑time effects that aid the player. The challenge ramps up over three rounds, with more Harbingers entering play each phase. Winning all three rounds is the victory condition. In cooperative mode, players strategize together without revealing their cards, selecting a participant to play each turn. The base deck, consisting of 18 cards across three suits with a rock‑paper‑scissors hierarchy, provides a flexible framework that lets new variations slot in seamlessly. Mysticana: Harbingers preserves the series’ dark fantasy vibe and hand‑management mechanic that makes it so engaging, while adding a new layer of strategy with double‑sided cards and a secret cooperative mode. ## FAQ ### How many players can play? 1 to 2 players, solo or cooperative. ### How long does a game last? About 30 minutes. ### What is the game’s complexity? Moderate, best for those familiar with Mysticana. ### What components are required? The six Harbingers/Visions cards and the Mysticana base deck. ### Is the game suitable for children? Not recommended for under 12 due to fantasy themes and hand‑management mechanics. ### How many rounds are there? Three rounds, with more Harbingers entering play each phase. ### Is there a key strategy to win? Managing Visions well and anticipating Harbinger restrictions is essential.