# Mythic Mischief Vol. II ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.9 - **BGG Rank**: #5739 - **Players**: 1-4 (Best with: 2) - **Duration**: 45-90 min - **Weight**: 2.50 / 5 - **Designers**: Austin Harrison, Max Anderson, Zac Dixon - **Artists**: Amin Fara, Hale Kazemi - **Publishers**: IV Studio - **Categories**: Abstract Strategy, Fantasy, Miniatures - **Mechanics**: Action Points, Grid Movement, Variable Player Powers ## Verdict If you enjoy abstract strategy games with a touch of fantasy and intense player interaction, Mythic Mischief Vol. II is a perfect fit! It takes the essence of the first game and expands it with new factions and a dynamic board, where every move counts and the fun lies in predicting and thwarting your opponents' plans. It's a tactical experience that rewards creativity and adaptability, perfect for those looking for an intelligent and fun challenge.Engaging abstract strategyVariable faction powersIntense player interactionGorgeous miniature componentsHigh replayabilityCan have downtime with 4 playersInitial learning curveRequires tactical planningRECOMMENDED ## Description Get ready for more magical mischief in Mythic Mischief Vol. II, the standalone sequel that takes you back to Mythic Manor! Here, you and your friends take on the roles of mischievous student factions, each with a unique set of abilities, in a competition to see who can get the Groundskeeper to catch more students from opposing teams – all while trying not to get caught yourself, of course. The factions include the Gargoyles, Gnomes, Werewolves, and Fairies, and each offers a distinct gameplay experience, with special powers to move around the board, manipulate other players, and even change the Groundskeeper's path by altering the hedge maze walls. Throughout the game, you can upgrade your faction's abilities by collecting powerful Tomes scattered around the hedge maze. The tension builds as the game progresses, with victory awarded to the first team to accumulate 10 Mischief Points, or the team with the most points when the Groundskeeper finally finishes returning all the Tomes after lunch. It's an abstract strategy game with miniatures, blending fantasy and plenty of player interaction, perfect for those who enjoy a good tactical challenge with a touch of humor. ## FAQ ### What's the ideal player count for Mythic Mischief Vol. II? Mythic Mischief Vol. II can be played with 1 to 4 players. For a more intense and interactive experience, 3 or 4 players are great, but the solo mode is quite challenging! ### How long does a game of Mythic Mischief Vol. II take? A game usually takes between 45 and 90 minutes, depending on the number of players and everyone's familiarity with the rules and faction abilities. ### Is Mythic Mischief Vol. II too complex for beginners? It has a medium weight (2.5/5 on BGG), meaning it's not overly complex, but it does require some planning and understanding of abilities. It's not a first game for someone who's never played anything, but it's accessible for those with some gaming experience. ### Do I need the first Mythic Mischief to play Vol. II? No! Mythic Mischief Vol. II is a standalone sequel. You can play it without owning the first one, although they share the same universe and game style. ### What are the main components of the game? The game comes with detailed miniatures for each faction and the Groundskeeper, a modular maze board with movable hedge walls, and ability cards and Tomes to upgrade your powers. ### Who is Mythic Mischief Vol. II for? It's perfect for those who enjoy abstract strategy games with a fun theme, tactical puzzles, and a lot of player interaction. If you like games like 'Root' or 'Small World' for their asymmetric factions, you'll do well here! ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 184.43 (https://boardgameprices.com/item/go?source=A&storeitemid=4913522&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/50024/mythic-mischief-vol-ii?utm_source=boardgamesbot.com