# Nemo's War ## General Info - **Year Published**: 2009 - **BGG Rating**: 7.0 - **BGG Rank**: #6663 - **Players**: 1 (Best with: 1) - **Duration**: 45 min - **Weight**: 2.00 / 5 - **Designers**: Chris Taylor (I) - **Artists**: Tim Allen - **Publishers**: Victory Point Games - **Categories**: Nautical, Novel-based, Science Fiction, Wargame - **Mechanics**: Campaign / Battle Card Driven, Point to Point Movement, Secret Unit Deployment, Solo / Solitaire Game ## Verdict If you love submarine tales and solo challenges, Nemo's War delivers the full package.Stunning thematic immersionHigh replay valueWell‑blended mechanicsGentle learning curveSmall componentsNo multiplayer modeRECOMMENDED ## Description Nemo's War plunges you into Jules Verne's world, where the legendary Captain Nemo commands the electric submarine Nautilus in 1866. Your goal is to steer the vessel through a year of expeditions, completing missions that range from battling giant squids to discovering the Arabian Tunnel, the South Pole, or even the mythical Atlantis. Each round represents a week, and the large board divided into oceans serves as a point‑to‑point route map. You move the Nautilus between areas, reveal adventure cards that bring challenges, rewards, or narrative events, and decide how to allocate crew resources. The campaign driven by battle cards creates a different story each game, while secret unit deployment adds suspense – enemies and obstacles appear without you knowing exactly where. The game includes 24 adventure cards, over 50 ship pieces and colored markers, plus a 1.1 m × 0.65 m map that feels like sailing the seas. Though designed for a single player, the strategic depth and immersion in Verne's fiction make it a solo wargame classic. Complexity sits around 3/5, ideal for those who enjoy tactical decisions without overwhelming rules. A typical playtime is about 45 minutes, perfect for short sessions or exploration marathons. If you love submarine themes, war challenges and a good narrative dose, Nemo's War delivers a rich, challenging and highly entertaining experience. ## FAQ ### How many players can play? It is a solo game designed for a single player. ### How long does a typical game last? Around 45 minutes, varying with card draws and strategic choices. ### What is the game’s complexity level? Complexity is about 3 out of 5, easy enough for newcomers yet engaging for veterans. ### What components are included? 24 adventure cards, 54 ship counters, 45 round markers, a large map, scoring sheets, and rule/epilogue sheets. ### Who should buy this game? Fans of sci‑fi, wargames and narrative solo campaigns will find it a perfect fit.