# Ninety-Nine ## General Info - **Year Published**: 1974 - **BGG Rating**: 7.2 - **BGG Rank**: #4303 - **Players**: 2-4 (Best with: 3) - **Duration**: 60 min - **Weight**: 2.08 / 5 - **Designers**: David Parlett - **Publishers**: (Web published), Games and Puzzles (magazine) - **Categories**: Card Game - **Mechanics**: Hand Management, Predictive Bid, Trick-taking ## Verdict Traditional card game lovers craving strategy will adore this: easy to learn but packed with sneaky decisions.Minimal setup (just a deck)Brilliant bidding twistFun math tensionLimited direct interactionBest with 3 playersRECOMMENDED ## Description Ninety-Nine is a classic trick-taking game with a strategic twist: you must bid how many tricks you'll win, but here's the kicker — your bid cards also set your target! Using a traditional deck (6 through Ace, plus an optional Joker), each player sets aside three cards to bid — their suits determine your trick goal (clubs = +3, hearts = +2, spades = +1, diamonds = 0). Hit the exact number? Bonus points! Want a bigger challenge? Declare your bid cards face-up for open information, or even reveal your entire hand to multiply rewards. While ideal for 3 players, it adapts well for 2 to 5 (with variants). Expect bluffs, quick math, and that delicious tension of almost — but not *quite* — nailing your bid. ## FAQ ### Is the Joker necessary? Modern versions skip it, but the original Joker acts as an unbeatable trump card. ### Does it work with 2 players? Yes, but uses a dummy hand — the game shines brightest with 3. ### Can I use a standard deck? Absolutely! Just remove cards 2 through 5 (or use 6 through Ace as in the original). ### How is this different from the adding Ninety-Nine game? Completely different games — this is about trick-taking and bids, the other is about summing cards without hitting 99. ### Is it hard to learn? Not at all! Rules take 5 minutes, but mastering bids takes a few rounds.