# Nothing Personal: Young Turks Expansion ## General Info - **Year Published**: 2013 - **BGG Rating**: 7.4 - **BGG Rank**: — - **Players**: 3-5 (Best with: 5) - **Duration**: 120 min - **Weight**: 2.17 / 5 - **Designers**: Stephen Avery, Tom Vasel - **Artists**: Christopher Kirkman, Dann May, Francisco Rico Torres, Lucas Soriano - **Publishers**: Dice Tower Games, Game Salute - **Categories**: Expansion for Base-game, Mafia, Negotiation - **Mechanics**: Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling ## Verdict A must-have-expansion to keep your mafia-battles fresh and unpredictable.Massive replayability boostGreat thematic varietyEasy to learnRequires base gameMore card-driven-chaosRECOMMENDED ## Description If you felt the criminal underworld in Nothing Personal could use a bit more chaos and variety, then the Young Turks expansion is exactly what your crime syndicate needs! This isn't just a minor tweak; it's a significant boost to the-game's replayability and-flavor, injecting fresh-energy into your territorial disputes. The core of this expansion lies in its massive influx of new-content. You're getting three distinct sets of gangster cards: the Historical set, the Game Designers set (a delightful meta-nod for hobbyists!), and an additional expansion set. With 54 brand-new-cards, each boasting unique stats and special abilities, the strategic-landscape shifts every time you shuffle them in. One round you might be playing it safe, and the next, a high-powered gangster could completely disrupt your area-majority-plans. By integrating these new characters, the-game's core mechanics of hand-management and dice-rolling get a whole new dimension. You'll find yourself constantly adapting your tactics to account for the unpredictable abilities of these new players. It's perfect for players who have mastered the base-game and are looking for that extra layer of unpredictability to keep the negotiation and combat feeling fresh. If you want to keep the-tension high and the-game-sessions feeling brand-new, Young Turks is the ultimate-upgrade for your mafia-empire! ## FAQ ### Do I need the base game? Yes, absolutely! This is an expansion and requires the original game to play. ### What's included in the box? You get 54 new gangster cards spread across three unique-sets. ### Does it make the game much longer? Not really, it adds variety rather than significantly increasing playtime. ### Is it hard to integrate? Nope, it's designed to slot right into your existing-gameplay seamlessly. ### Is it worth it for veterans? Definitely! It's the best way to keep the-meta fresh and unpredictable. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 16.91 (https://boardgameprices.com/item/go?source=A&storeitemid=2094048&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/7640/nothing-personal-young-turks-expansion?utm_source=boardgamesbot.com