# Oh My Goods!: Big Box ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 1-4 (Best with: 2, 3, 4) - **Duration**: 30-45 min - **Weight**: 2.33 / 5 - **Designers**: Alexander Pfister - **Artists**: Klemens Franz - **Publishers**: Lookout Games, Compaya.hu: Gamer Café Kft., Hobby Japan, Vagabund - **Categories**: Card Game, Economic, Medieval - **Mechanics**: Action Queue, Chaining, Contracts, Hand Management, Multi-Use Cards, Push Your Luck, Set Collection, Turn Order: Progressive, Variable Set-up ## Verdict If you love building production chains in a fast‑paced card game, Oh My Goods! Big Box will delight you.Fun production combosCreative multi‑use cardsShort play timeModerate learning curveSome tiny componentsRECOMMENDED ## Description In Oh My Goods!: Big Box you become a medieval European artisan, crafting everything from crude tools to delicate glass windows. Each card stands for a resource, an action, or a finished product, and the secret to victory lies in building efficient production chains. You start with a handful of basic resource cards and, over the course of the game, combine them into increasingly complex items while fulfilling contracts that award extra points when completed. An action queue lets you plan your turn ahead, and chaining cards creates combos that can yield big bonuses. The cards are multi‑use: the same card can act as a resource, an action, or a victory point, demanding solid hand management. The push‑your‑luck element forces you to decide whether to keep extending a risky production sequence or lock in what you have. Variable set‑up means the initial layout changes each game, ensuring high replayability. Turn order progresses predictably, aiding planning, and the tableau you build provides cumulative effects. The Big Box compiles the three titles of the series (Royal Goods, Longsdale in Revolt, and Escape to Canyon Brook) into one compact package, preserving the light, accessible mechanics that earned the line a loyal fanbase. Suitable for 1‑4 players, games run 30‑45 minutes, and while the learning curve is gentle, mastering the production chains can challenge even seasoned economic‑game fans. ## How to Play Game Objective In Oh My Goods!: Big Box, players take on the role of workers who produce tools, barrels, iron, glass, and many other goods. The goal is to manage your production chains in the best way to accumulate the most victory points and win the game. The Big Box edition includes the base game and the "Longsdale's Conspiracy" expansion, which tells a coherent story across several chapters. In the expansion, the goal is to help the King of Longsdale deal with the unrest in the capital, discovering how the story unfolds through the chapters. Your decisions can change fate. Setup The base game requires at least two players. To play the expansion or solo mode, consult the specific expansion rules. All players: Take 1 random starting building (the Charcoal Burner) and 1 worker and place them in front of you. Remove any remaining starting buildings and workers from the game. All players: Place 7 goods cubes on your Charcoal Burner. Place the remaining goods cubes and the "5 goods" cards next to the play area, forming a supply. Place 2 random assistants per player, with a random side face up, next to the play area. Remove any remaining assistants from the game. (For 1 player: 2 assistants; 2 players: 4 assistants; 3 players: 6 assistants; 4 players: 8 assistants. Solo mode requires the expansion.) Shuffle the building cards and place them as a face-down draw pile, leaving space for a face-up discard pile. All players: Draw 5 cards from the draw pile into your hand. The player who most recently worked the hardest (or a random player) receives the first player card. "Longsdale's Conspiracy" Expansion Setup The expansion introduces new buildings, assistants, events, and characters. To play the story, start with chapter I. At the end of each chapter, you will be instructed on how to proceed with the story. If you only want to play with the new content, without the story, play the pseudo-chapter "All In". Set up the game according to the base game rules. In chapter I, the new buildings and characters are not available from the start; do not shuffle them into the draw pile. Keep them handy in case you need them later (if an event introduces them). Do not use the new assistants from the start; they will be introduced gradually as the story progresses. From chapter II onwards, all buildings and characters that have already been introduced are shuffled into the draw pile during setup; keep only the buildings and characters that have not yet been introduced handy. In the "All-In" pseudo-chapter, all new buildings and characters (except card 46) are shuffled into the draw pile from the start, and the new assistants replace the base game assistants. Take the event cards needed for the current chapter, as indicated by the table (by card number, printed in the bottom right corner of the cards), and set up the event deck as follows: The "Bottom" row indicates the bottommost card of the deck: Show it to all players, then place it face down next to the play area. Shuffle the five (or, in solo play, six) cards mentioned in the "Middle" row and place them face down on top of the bottommost card of the event deck. Finally, take the three cards mentioned in the "Top" row and place them in random order on top of the event deck. Note: In games with 2-4 players, the event deck comprises 9 cards in total; in a solo game, there are 10 event cards in the deck. Take the chapter card indicated in the "Setting" row and read it. Then the game begins. Game Flow The game is played over several rounds, each with 4 phases, performed in the following order: New Cards Sunrise Sunset Production and Construction In the expansion, at the start of each round, even before phase I, flip the top card of the event deck and read it. Execute its instructions, if any, immediately or in the phase indicated on the card. Phase I: New Cards Each player may discard all (not some) cards from their hand and draw an equal number from the draw pile. Then, draw 2 cards into your hand (regardless of whether you discarded cards or not). There is no limit to the number of cards in your hand. When the draw pile runs out of cards, shuffle the discard pile to form a new draw pile. This also applies if the draw pile runs out in another phase. Phase II: Sunrise Flip cards from the draw pile, placing them in the middle of the play area until there are 2 half-suns; this is called the market display. Then, each player simultaneously decides where and how to work and what to build in phase IV. Additionally, in the base game, you can pay 2 coins to move an assistant you hired in a previous round to a different building. In the expansion, paying two coins to move an assistant in phase II is no longer possible; instead, certain events will allow you to move your assistants for free. Working Take your worker and place them below one of your production buildings. You have two options: you can produce efficiently or sloppily. To indicate this, rotate your worker so that the appropriate side is closer to the production building. When producing efficiently, in phase IV, all resources depicted in the bottom left of the building must be present. If they are, the building will produce 2 goods. When producing sloppily, one resource of your choice may be missing, and the building will produce only 1 good. In phase III, additional cards will be placed in the market display, so you can hope that the resources that are missing now will still appear. Additionally, in phase IV, you can supplement missing resources from your hand. Planning You may place 1 card from your hand face down in front of you; this is the building you plan to construct this round. (You may place a building of a type you already own; there is no limit to the number of identical buildings you can have.) Phase III: Sunset Flip additional cards from the draw pile, placing them in a second row in the market display, until there are 2 more half-suns. The sun has set, and the market is closed. Phase IV: Production and Construction This phase is played clockwise, starting with the first player. On your turn, you must first produce; then you may build or hire an assistant. In the expansion, you can both build and hire exactly 1 assistant (instead of choosing one or the other). If you do both, you must pay for the building and the assistant separately; you cannot combine payment to avoid overpaying. Production Each production building requires the resources depicted in the bottom left to start production. These resources must be available in the market display in the required quantities. If necessary, you can supplement missing resources by discarding them from your hand. The market display remains the same for all players. You do not remove any resources from it to produce; you merely check if what you need is present. Only the cards you supplement from your hand are discarded. If your worker produces efficiently, all necessary resources must be present. If they are, that building produces 2 goods. To show this, place 2 goods cubes from the supply on the building. Otherwise, that building produces nothing. If your worker produces sloppily, all but one of the necessary resources must be present. Even if all resources are present, that building produces only 1 good. An assistant requires all resources depicted on the building to produce a single good. You may supplement missing resources from your hand, as usual. Buildings without a worker or assistant produce nothing that round. Each card you supplement from your hand counts for only one building; the market display counts for all buildings. At any time, you may replace 5 goods cubes on a building with a "5 goods" card and vice versa. If you do, place the "5 goods" card aside on the building. Production Chains After production, you may use the production chain of each building that produced at least 1 good this round, any number of times; production chains are depicted in the bottom right of a building. The production chain shows which resource from hand and/or which good from another building you can place on that production building, thereby producing additional goods. Resources from hand are discarded and replaced by an equal number of goods cubes from the supply. If the production chain shows 2 resources and/or goods, you must place both depicted items together on the production building, thereby producing 2 goods per conversion! An assistant can also initiate a production chain if their building produces. After you have finished producing and using production chains, remove your worker from their building; your assistants remain where they are. Construction You may now construct the building you placed face down in front of you in phase II. To do this, pay its construction cost by discarding goods with a total value equal to or greater than the printed cost. You may overpay, but you do not receive change. If you cannot or do not want to build, return the card to your hand. In the expansion, new buildings are gradually introduced by event cards. When they are, place them in separate stacks in the display. A stack contains all buildings of one type, regardless of color or the order they are in the stack. In phase IV, instead of building the card chosen in phase II, you may build a building from the display. If you do, search the stack and choose a building of a specific color. You may build a building from the display even if you did not place one in phase II. Hiring an Assistant Instead of building, you may hire exactly 1 assistant. To do this, you must not only pay the cost printed on the assistant, but also have buildings in the depicted colors. (Keep the buildings.) Immediately assign the new assistant to one of your production buildings, placing them below the building. Each building can be assigned either an assistant or the worker. An assistant remains on the assigned building indefinitely. In the base game, in phase II of each round, you may pay 2 coins to move an assistant to a different building. At all times, you must have at least one production building without an assistant so that there is a building available for the worker in phase II. In the expansion, you do not need to assign a newly hired assistant immediately. However, you can only assign an assistant to a building at the end of each round (after production). Assigning previously hired but unassigned assistants does not affect hiring a new one. Hired but unassigned assistants contribute their victory points to your score. End of Round At the end of phase IV, discard all cards from the market display and pass the first player card to the next player clockwise. End of Game and Scoring Base Game The end of the game is triggered when any player has 8 buildings in front of them (including the starting building). When this happens, finish the current round and play one more full round. In this final round, all players may use the production chains of all their buildings, including the newly built building, buildings without a worker or assistant, as well as buildings that did not produce that round. Afterward, sum the victory points from your buildings and assistants. Determine the total value of all remaining goods on your buildings and add 1 victory point for every 5 coins to your total. The player with the highest total wins. In case of a tie, the player with the most remaining coins (after converting them to victory points) breaks the tie. If there is still a tie, there are multiple winners. Expansion The last card in the event deck always ends ## FAQ ### How many players can join? 1 to 4 players, with an official solo mode included. ### How long does a game take? Typically 30–45 minutes, depending on player count. ### What is the complexity level? Light to moderate (weight 2.3/5), easy to learn but with strategic depth. ### What components are in the box? Multi‑use cards, resource markers, contract tokens, tableau boards, and a rulebook. ### Is it suitable for beginners to economic games? Yes, the mechanics are approachable, though mastering production chains takes practice. ### Can I play solo? Absolutely, the game includes official solo rules. ### Do I need expansions for the full experience? No, the Big Box already contains all three individual editions of the series. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 35.80 (https://boardgameprices.com/item/go?source=A&storeitemid=6856299&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/73587/oh-my-goods-big-box?utm_source=boardgamesbot.com