# Pax Britannica: The Colonial Era 1880 to the Great War ## General Info - **Year Published**: 1985 - **BGG Rating**: 6.7 - **BGG Rank**: #4956 - **Players**: 4-7 (Best with: 7) - **Duration**: 480-600 min - **Weight**: 3.85 / 5 - **Designers**: Greg Costikyan - **Artists**: James Talbot, Ted Koller - **Publishers**: Victory Games (I), Hobby Japan - **Categories**: Negotiation, Political, Post-Napoleonic, Wargame - **Mechanics**: Dice Rolling, Movement Points, Point to Point Movement, Simulation, Voting ## Verdict For lovers of historical wargames who aren't afraid of marathon sessions. Negotiation is as crucial as troops!Immersive historical depthTreacherous tense negotiationsEpic global scaleVery long playtime (4h+)Complex for beginnersFOR GENRE FANS ## Description Pax Britannica throws you into the height of the colonial era, where powers like the UK, France, and the US compete for territories and global influence. Each turn represents 4 years of history, and you'll move armies, negotiate shady deals, and—when national honor demands it—declare wars that could turn into absolute chaos! This is a heavy wargame with simulation mechanics that recreate the geopolitical tension of the time. Get ready for intense 4 to 7 hour sessions where every decision can change the course of history. Pro tip: sometimes it's better to negotiate than fight... but when war comes, it comes hard! ## FAQ ### How many players are ideal? Works best with 5-7 players for more negotiations and conflicts. ### Is it hard to learn? Yes, it's complex. Recommended for experienced heavy wargamers. ### How long does a game last? Brace yourself: 4 to 7 hours, depending on the players. ### Are expansions needed? No, the base game is complete. But it demands player commitment. ### Is it dice-based or pure strategy? There are dice, but strategy and diplomacy weigh more.