# Pearl Harbor 1941 Solitaire ## General Info - **Year Published**: 2026 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 1 - **Duration**: 30-45 min - **Weight**: — - **Designers**: Ref Tom Green - **Publishers**: (Web published) - **Categories**: Dice, Print & Play, Wargame, World War II - **Mechanics**: Push Your Luck, Re-rolling and Locking, Solo / Solitaire Game ## Verdict An agile and fun solo wargame that uses dice to simulate the chaos of the Pearl Harbor attack. Perfect for those looking for quick sessions with push-your-luck mechanics. The flexibility to include historical aircraft carriers makes the scoring challenge always engaging.Addictive dice mechanicsFast and practical setupFocus on high scoresSimple and direct rulesHigh reliance on dice luckComponents require home printingRECOMMENDED ## Description If you enjoy a solid solo challenge and have an interest in World War II history, Pearl Harbor 1941 Solitaire is one of those gems that deserves a spot on your table. Forget the overly complex simulations filled with endless charts; here, the approach is much more straightforward, focusing on gameplay experience and quick fun. You take command of the first wave of Japanese attacks, controlling torpedo bombers and horizontal bombers. The goal? To cause as much damage as possible to the American fleet anchored at Battleship Row and north of Ford Island. The core mechanic revolves around rolling dice and deciding what to lock in to try for that critical hit—yes, that lucky strike that can send a battleship to the bottom of the sea, much like what happened to the USS Arizona. The game is a classic "push your luck" experience: do you keep pushing to maximize your points, or do you stop when the risk of losing your aircraft becomes too high? It is a constant balance between audacity and caution. The designer included an interesting touch of historical flexibility. Although the game is focused on December 7, 1941, you can opt for rules that allow for the presence of aircraft carriers that, historically, were not in the harbor that day, such as the Lexington or the Enterprise. This adds an extra challenge for those looking to chase higher scores, as sinking these targets is worth much more. The game excludes the second wave of attacks to keep things agile and accessible, focusing on the intensity of the initial impact. As a Print & Play title, the barrier to entry is minimal. It is the perfect type of game for that spare half-hour when you want to exercise your brain without needing a multi-hour setup. You are not just playing against the board, but trying to beat your own high score game after game. If you like fast-paced dice games, have a soft spot for military history, and want something you can print and play right now, this title is an excellent addition to your solo collection. ## FAQ ### Do I need many components to play? No, as a Print & Play game, you only need to print the map, the charts, and have some standard six-sided dice on hand. ### How long does a game take? It is quite fast, usually between 30 and 45 minutes, perfect for a short break. ### Is the game very complex? No, it is quite accessible. The focus is on fun and quick decision-making with the dice, without complicated rules. ### Can I play with someone else? No, this is a game designed exclusively for one player (solo). ### Is it a rigorous historical simulation? The designer makes it clear that it is a thematic and light game, not an academic simulation, even allowing for optional historical variations. ### How do I win the game? You need to sink enemy ships to accumulate points while trying to minimize the loss of your own aircraft.