# Power Grid: Fabled Expansion ## General Info - **Year Published**: 2017 - **BGG Rating**: 6.9 - **BGG Rank**: — - **Players**: 2-6 (Best with: 4) - **Duration**: 120 min - **Weight**: 3.33 / 5 - **Designers**: Friedemann Friese - **Artists**: Harald Lieske - **Publishers**: 2F-Spiele, 999 Games, Giochi Uniti, Rio Grande Games - **Categories**: Economic, Expansion for Base-game, Industry / Manufacturing - **Mechanics**: Auction / Bidding, Network and Route Building ## Verdict If you're a Power Grid fan looking to spice up your games, this expansion is for you! It adds a fresh twist with rule-changing cards while keeping the core gameplay we love intact.Dynamic new rulesCampaigns on classic mapsRevitalizes the base gameInnovative Fable Game systemRequires base gameInitial learning curveCampaign dependentRECOMMENDED ## Description Get ready to supercharge your Power Grid experience! The Fabled Expansion arrives to shake up both the base game and the Deluxe version, introducing the brand-new Fable Game system. Think of it as a dash of narrative and surprise that will change how you play. With two pre-sorted Fable Decks, you and your friends will face unprecedented challenges in campaigns unfolding across classic maps like the USA, Germany, Europe, and North America. Each campaign is a three-game trilogy, where Fabled Cards are revealed each game as certain conditions are met. These cards introduce exciting new rules that can flip the game on its head! And if you enjoy playing with fewer people, the special 'Against the Trust' rule for two players adds an extra layer of tension and strategy. It's a chance to relive the Power Grid classic with a fresh twist that will keep you hooked from start to finish, exploring new strategies and adapting to an ever-changing landscape. Perfect for those who already master the base game and are looking for a new challenge! ## How to Play Objective of the Game This expansion offers two Fabled Decks for campaigns of 3 consecutive games on each of the 4 maps from the base games Power Grid and Power Grid deluxe. During each game, new rules are added, thoroughly changing the Power Grid experience. Players will reveal Fabled Cards as their conditions are met, adding new actions and rules to the gameplay. The goal is to play through these campaigns, experiencing how the game evolves with each revealed card. Preparation (Setup) General Information To play this expansion, players need one of the two base games: Power Grid or Power Grid deluxe. The two Fabled Decks each belong to specific maps. Depending on the chosen map, players will use the matching Fabled Deck. Map-Specific Setup Germany or Europe: Players use the Fabled Cards with a purple border. Place these Fabled Cards FACE DOWN, using the numbers on their backs to position them correctly. This allows players to easily check the conditions for revealing the cards when they are met during the game. USA or North America: Players use the Fabled Cards with a white border. Place these Fabled Cards FACE DOWN, using the numbers on their backs to position them correctly. This allows players to easily check the conditions for revealing the cards when they are met during the game. For All Maps Depending on the chosen map, players prepare the game as explained in the rules of the base games. Two-Player Games In games with only 2 players, players use the variant "Against the Trust". These rules are included in the rules for Power Grid deluxe. If you do not own Power Grid deluxe, you can download this variant from the publisher's website. This variant is recommended for 2 players, with or without this expansion. Fluxo do Jogo Both Fabled Decks offer rules for campaigns of 3 consecutive games. During these 3 games, players reveal Fabled Cards as their conditions are met and add their actions and rules to the gameplay. The order of revealed Fabled Cards will differ based on the players' playing style. It's possible that certain Fabled Cards may remain face down until the end of the third game if their conditions are not triggered. Once a Fabled Card is revealed, it remains in play until it is removed. Some Fabled Cards may force players to remove other Fabled Cards from the game. Players play according to all rules of the base games, except when Fabled Cards modify these rules. In such cases, the Fabled Cards always take priority. During the 3 games of a campaign, players can switch the number of players and can continue to play more games with the revealed cards. If players want to start a new campaign in the middle of an ongoing campaign, they only need to note the revealed cards to continue at another time. Ações e Como Jogar Revealing Fabled Cards The Fabled Cards specify conditions that describe when players need to reveal them during the 3 games of a campaign. "AND" Conditions: If a Fabled Card has several conditions combined with an "and", all of these conditions must be fulfilled before players reveal that Fabled Card. "OR" Conditions: If a Fabled Card has several conditions separated by "or", players reveal that Fabled Card when any one of these conditions is fulfilled (sometimes players trigger several of them at the same time). Using Neutral Tokens Some Fabled Cards instruct players to use neutral tokens to mark different things. For 2-5 Players: Players simply use the houses/generators of one of the unused player colors as neutral tokens. For 6 Players: Players use pennies or some other suitable item as these neutral tokens. Fim de Jogo e Pontuação Consulte o manual para detalhes sobre esta seção. Dicas para Vencer Consulte o manual para detalhes sobre esta seção. ## FAQ ### Do I need the base Power Grid game to use this expansion? Absolutely! This is an expansion, so you need to own the base Power Grid or Power Grid Deluxe game to play with the new cards and rules. ### How many players can participate with this expansion? The expansion maintains the base game's flexibility, supporting 2 to 6 players. For two players, there's even a special 'Against the Trust' rule that adds an extra dynamic. ### What is the Fable Game system? It's the main new feature! Essentially, these are cards you reveal during the game when certain conditions are met. They introduce new rules or modify existing ones, making each game more unpredictable and exciting. ### Are the campaigns long? Each campaign consists of three consecutive games. So, you can think of them as a Power Grid mini-series, where each game builds on the last and the rules evolve. ### Does the expansion significantly change the original Power Grid rules? It adds new rules through the Fabled Cards, which can significantly alter strategy. However, the core mechanics of power plant auctions and network building remain, just with a new flavor. ### Who is this expansion best suited for? It's perfect for players who already know and enjoy Power Grid and want to try something different without straying too far from the original game. 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