# Project: ELITE – Deathmaw Valley ## General Info - **Year Published**: 2020 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 1-6 - **Duration**: 60-0 min - **Weight**: — - **Designers**: Konstantinos Kokkinis, Sotirios Tsantilas - **Artists**: Henning Ludvigsen - **Publishers**: Artipia Games, Choo Choo Games, CMON Global Limited - **Categories**: Expansion for Base-game, Fighting, Miniatures, Real-time, Science Fiction - **Mechanics**: Cooperative Game, Dice Rolling, Grid Movement, Variable Player Powers ## Verdict If you love miniatures and cooperative combat, you’ll love the rush of cornering the Deathmaw.Intense cooperationGrid movementDetailed miniaturesSteep learning curveReal‑time can get chaoticHIGHLY RECOMMENDED ## Description The Proxies, the rebel faction of Project ELITE, have unleashed a disgusting new bio‑weapon: the ravenous Deathmaw. This massive, segmented worm prowls the ruined cities, devouring anything it can grasp. To stop its rampage, the Project’s tacticians devise a daring plan. They scatter high‑radiation salvage bait in a narrow valley, luring the beast into a natural corridor. Once the creature is inside, they seal the exit with heavy artillery, turning the valley into a lethal trap of fire and explosives. Players must coordinate their miniatures, exploit unique powers, and roll dice to manage grid movement, preventing the Deathmaw from advancing and ultimately destroying it before it escapes. The game runs in real‑time, demanding swift, cooperative decisions—no one can stand still while the clock ticks. The expansion adds new miniatures, ability cards, and scenarios that boost tension and replay value. Suitable for 1‑6 players, games run about an hour but can stretch if the group dives deep into tactical nuances. If you love miniatures, frantic combat, and a cooperative showdown against an unstoppable monster, Deathmaw Valley delivers exactly that, with plenty of action and risk on every dice roll. ## FAQ ### How many players can join? 1 to 6 players, including a solo mode with its own rules. ### What’s the typical playtime? Around 60 minutes, but can run longer if the group dives deep into tactics. ### How complex is the game? Medium‑to‑high; it demands coordination, ability management, and real‑time decision‑making. ### What components are included? High‑detail miniatures, ability cards, a grid board, custom dice, and trap tokens. ### Do I need the base Project ELITE game? Yes, this expansion requires the core Project ELITE set. ### Is there a solo mode? Yes, the box contains rules for solo play against the Deathmaw. ### Does the expansion add new movement rules? It introduces refined grid‑movement mechanics and new variable player powers.