# Quacks: All-In Edition ## General Info - **Year Published**: 2025 - **BGG Rating**: 8.5 - **BGG Rank**: — - **Players**: 2-5 (Best with: 4, 5) - **Duration**: 45 min - **Weight**: 2.13 / 5 - **Designers**: Wolfgang Warsch - **Artists**: Ryogo Toyoda - **Publishers**: CMYK - **Mechanics**: Catch the Leader, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, Events, Open Drafting, Push Your Luck, Simultaneous Action Selection, Variable Set-up ## Verdict If you love a good dose of luck and strategy in a fun and accessible game, 'Quacks: All-In Edition' is the perfect choice for unforgettable game nights!Lots of excitement with every drawEasy to learn, hard to put downAddictive bag buildingExpansions add a lot of depthAmazing deluxe componentsSignificant luck elementMight frustrate luck-averse playersInteraction isn't the main focusHIGHLY RECOMMENDED ## Description Get ready to dive into the wacky world of the Quacks of Quedlinburg with this complete edition! In 'Quacks: All-In Edition', you and your friends take on the roles of quack doctors, each trying to concoct the most powerful and valuable potion. But beware, greed can make your cauldron explode! The core mechanic is an addictive bag-building with push-your-luck element: you start with a small bag of ingredients, and each round, you draw tokens and add them to your pot. The higher the value of the drawn token, the further it advances along your cauldron's track, increasing your potential points. The catch is that some tokens, the infamous 'cherry bombs', can spoil everything if you draw too many. If your pot explodes, you'll have to choose between victory points or coins to buy new ingredients, losing the chance to get both. At the end of nine rounds, whoever has the most victory points is the grand master of potions – or the luckiest quack! This 'All-In' edition is a complete package, including the base game 'The Quacks of Quedlinburg', the 'The Witches' and 'The Alchemists' expansions (which add more ingredients, abilities, and challenges), plus deluxe components for an even more immersive experience. It's the perfect way to jump headfirst into this hit game! ## How to Play Objective of the Game In Quacks: All-In Edition, players take on the role of quack doctors brewing potions by blindly drawing ingredient tokens (IT) from their bags. The goal is to advance your cauldron as far as possible without exploding, while earning victory points (VP) through potion rewards, rubies, and strategic purchases. The game ends after Round 9, and the player with the most VP wins. Ties are broken by the farthest cauldron progress in Round 9. Preparation (Setup) Place the scoreboard with the flame marker on Round 1. Put the bonus dice on the dice step. Shuffle the fortune teller deck, including Alchemist and Witch cards if using expansions. Set up ingredient books (one per color) near the scoreboard. Match bookmark counts across books. Randomly select the locoweed book. Arrange ingredient token piles (1-, 2-, and 3-level) and add locoweed ITs. Each player receives: A cauldron board (all players use the same side: "book" or "test tube"). A colored ingredient bag. A score token (ST) on the 50-space. A droplet token (DT) on the cauldron's 0-space and starting test tube (if applicable). A rat token (RT), 1 ruby, and a full bottle. One each of gold, silver, and bronze witch pennies. A colored overflow bowl. An Alchemist board with an essence token (ET) at 0. Randomly select one each of bronze, silver, and gold Witch Cards. Choose patient tokens and matching essence cards. Fill draw bags with ingredient tokens as follows: Level 1: 4 White, 1 Green, 1 Orange. Level 2: 2 White. Level 3: 1 White. Randomly select the first player, who gets the fortune deck. Game Flow Each round consists of three phases: Draw Card: The first player draws a fortune teller card and resolves it immediately (purple) or during their turn (blue). Brew Potion: All players simultaneously perform steps 1-7: Blind-draw 1 IT and place it on the cauldron based on its number. Check for explosions (total White ITs ≥ 8). Use the full bottle to redraw if desired. Resolve RED, YELLOW, BLUE abilities. Decide to stop or repeat. Use Potion: All players resolve post-brewing actions, including essence distillation, bonus dice rolls, and purchasing ITs or VPs. After completing the round, advance the flame marker and pass the fortune deck left. Actions and How to Play Brew Potion Phase Blind-draw ITs: Never look into your bag. Place ITs on the cauldron based on their number (e.g., 1 = 1 space ahead). Explosions: If White ITs total 8+, stop immediately. Full Bottle: Use to redraw the last IT. Cannot be used if you exploded. Overflow Bowl: ITs beyond the "33 space" go here. They are colorless but can still cause explosions. Use Potion Phase Distill Essence: Reset ET to 0, count unique colors in cauldron (excluding White/overflow), and move ET forward. Gain rewards based on ET level. Bonus Dice: The farthest non-exploded player rolls for rewards. Ruby Rewards: Gain a ruby if your last IT is on a ruby space. Exploded Players: Choose between advancing VP or purchasing ITs (not both). Rubies: Spend 2 rubies for bottle refills, DT advances, or VPs (Round 9). Witch Pennies: In Round 9, spend unused pennies for 2 VP each. End of Game and Scoring The game ends after Round 9. Players tally: Victory Points (VP): From cauldron rewards, overflow ITs (sum ÷ 2), rubies, and witch pennies. Tiebreaker: Farthest cauldron progress in Round 9. If still tied, all tied players win. Tips to Win Manage White ITs: Keep track of White totals to avoid explosions. Use Essence Wisely: Prioritize essence rewards that align with your patient card. Round 9 Prep: Save rubies and witch pennies for VP conversions in the final round. ## FAQ ### What is the main difference between this 'All-In Edition' and the base game? The 'All-In Edition' includes the base game 'The Quacks of Quedlinburg' and both expansions, 'The Witches' and 'The Alchemists', along with deluxe components. In short, it's the complete package for those who want everything at once, without needing to buy the expansions separately. ### How many players can participate, and what's the average game duration? The game is ideal for 2 to 5 players. Games typically last between 45 and 60 minutes, depending on the number of participants and familiarity with the rules. ### Is it a very complex game? Is it good for beginners? No, 'Quacks' has a very accessible complexity (BGG weight 2.125/5). The rules are easy to understand, and the 'bag-pulling' mechanic is intuitive. It's excellent for both beginners and more experienced players looking for something light and fun. ### Is there a lot of luck involved, or does strategy prevail? There's a balance between luck and strategy. The 'push your luck' mechanic means that luck in drawing tokens is a factor. However, the strategy of which ingredients to buy and when to stop drawing is crucial for long-term success. ### What are the main components of the game? The 'All-In' edition comes with many quality components! You'll find individual cauldron boards, colorful ingredient tokens of different values, event dice, scoring markers, coins, plus the additional components from the expansions, all with a deluxe touch. ### Is the game language dependent? Yes, the game has moderate language dependency, mainly on the recipe books and event cards. While there are many online resources for translation, having someone who understands English or using translated materials can greatly facilitate the experience. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 109.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6429374&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/87180/quacks-all-in-edition?utm_source=boardgamesbot.com