# Race! Formula 90: Expansion #2 – Barcelona and Silverstone ## General Info - **Year Published**: 2016 - **BGG Rating**: 8.4 - **BGG Rank**: — - **Players**: 2-6 (Best with: 4, 5) - **Duration**: 120 min - **Weight**: 3.75 / 5 - **Designers**: Alessandro Lala, Giuseppe Rossini - **Artists**: Giorgio De Michele - **Publishers**: Gotha Games - **Categories**: Expansion for Base-game, Racing, Sports - **Mechanics**: Hand Management, Open Drafting ## Verdict If you're already a fan of Race! Formula 90 and want more tracks and strategies to spice up your races, this expansion is a must-have! The new tracks and mechanics add an extra layer of decision-making without overcomplicating things. It's the kind of content that makes you want to hit the track again and again.Challenging new tracksBrand new strategies and skillsBoosts replayabilityEnhanced pit stop managementRequires base gameAdds complexityTurns can be punishingHIGHLY RECOMMENDED ## Description Get ready for more trackside adrenaline with the second expansion for Race! Formula 90, which adds two iconic circuits: Barcelona and Silverstone. This duo of tracks comes on a double-sided game board, bringing unique challenges. Barcelona simulates the abrasiveness and undulations of the asphalt, while Silverstone tests you with treacherous turns and multi-colored trajectories that can be costly if not managed well. But it's not just new tracks that make this expansion shine! You'll have two new strategies at your disposal: 'Push,' to accelerate and consume more fuel, and 'Save Fuel,' to conserve and postpone your pit stop as much as possible. Additionally, two new skills come into play: 'Wise Driving' helps you recover cards in hand at crucial moments, and 'Rain Expert' makes you unbeatable in rainy conditions, avoiding penalties. With these additions, managing your pit stop strategy and your hand of cards becomes even more dynamic and decisive. Remember, to race on these new tracks, you need the base game Race! Formula 90. Language dependency is minimal, with short, easy-to-memorize texts, making immersion even faster. This expansion is perfect for those who already enjoy the base game and want more variety and depth in their '90s F1 races. ## How to Play Objective of the Game Consulte o manual para detalhes sobre esta seção. Preparation (Setup) Consulte o manual para detalhes sobre esta seção. Game Flow The game progresses through individual turns for players, which are structured into several phases: Phase A - Turn start declarations: Players can declare actions such as Skip turn, Pit-stop, or an Extreme Trajectory attempt. Phase B - Draw and play: Players draw one race card and then play one or two cards. Phase C - Resolve card symbols: Players pay resources (cards, tyres, damages), perform checks, draw cards, play flags, and change weather. Phase D - Movement: Bonuses are added and penalties are deducted, then the car moves by spending movement points. Phase E - Turn end declarations: Players can attempt a Late braking, Occupy a trajectory, or resolve an Off-track trajectory. To help players track specific situations, two new chits are provided: "turn ended" to mark cars that have already taken their individual turn, and "turn skipped" to indicate cars that have completely skipped their turn. Actions and How to Play Individual Turn Phases Phase A - Turn start declarations: This is where players make initial declarations for their turn, such as deciding to Skip turn, enter a Pit-stop, or attempt an Extreme Trajectory. Phase B - Draw and play: Players draw one race card and then play one or two cards for movement. Phase C - Resolve card symbols: This phase involves paying costs associated with movement cards and trajectories. This includes spending tyre chips, drawing damage discs, discarding cards, playing flags, and potentially changing the weather. Phase D - Movement: After all bonuses and penalties are calculated, the car moves the total number of movement points. Phase E - Turn end declarations: Players can attempt a Late braking, Occupy a trajectory, or resolve an Off-track trajectory. Special Rules for Barcelona Sharp Trajectories Sharp Trajectories are identified on the board by having a tyre, damage, or card symbol next to them, or by having two colors. If a Sharp Trajectory has two colors, the player must use at least one card matching one of the two colors for movement. Players must also comply with any indicated cost: In Phase C, add the indicated number of tyre chips to the total to be spent. In Phase C, add the indicated number of damage discs to the total to be drawn. In Phase C, discard one card of your choice from your hand. A player is not obliged to use a Sharp Trajectory. They can decline its use just before paying the cost, but will not add the indicated bonus to movement during Phase D. Robots use Sharp Trajectories without spending any resources. The Save Tyres strategy saves 1 tyre chip on the total to pay in Phase C, including those from a Sharp Trajectory. The Push strategy scores a Special when paying 2 tyre chips, including those from a Sharp Trajectory. The Hazard strategy adds 1 MP every time a damage disc is drawn in Phase C, including additional damage from a Sharp Trajectory. Pit stop (Barcelona) The standard number of sections you move back when pitting at Barcelona is 7 sections. Off-track Discard Card symbol If you go off-track at corners 5 and 9, which show a card symbol, you must discard one card from your hand in addition to any other requested payment. If you have no cards left to discard, your car is out of the race. Robots ignore the off-track card symbol. Special Rules for Silverstone Starting grid Each section of the starting grid accommodates six cars rather than four. Sharp Trajectories Silverstone has Sharp Trajectories, which follow the same rules as described for Barcelona. Extreme Trajectories There is one Extreme Trajectory in dual color before corner 7. To benefit from its bonus, in Phase B, you must play either an orange or yellow card as one of the cards played for movement. Using this Extreme Trajectory requires a blind check versus a target of 65 as printed on the board. Pit stop (Silverstone) The standard number of sections you move back when pitting at Silverstone is 8 sections. New Strategies and Skills SAVE FUEL Bonus - phase B: Before drawing your card for the turn, you may discard a card from your hand with more than 2MPs to draw two race cards instead of one. You may discard a track card with more than 2MPs for this bonus. Special - phase B: Draw one Track card or shift your refuelling chit one turn later on the Turn Indicator when you play +1 and/or +2 cards only for movement (no cards with more than 2MPs each). PUSH Bonus - phase B: You can play a +2 card together with any other card (e.g., in pair with a +3 card or higher) in lieu of the normal rules. However, when you do so, you must shift your refuel chit one turn earlier on the Turn Indicator. This refuel shift only applies when playing a +2 in pair with a +3 card or higher against normal rules; it does not apply if playing a +2 with a +1 or +2, or if using a track card with a pair symbol. Special - phase C: Draw one Track card when you pay at least 2 black tyre chips for movement (must be chips only, no cards). Refuel chit movement on the turn indicator When moving the refuel chit backwards through the PUSH strategy, you should not shift the chit to the current game turn, otherwise you run out of fuel. If you end up with more turns of fuel than needed to complete the race (via pit stop or SAVE FUEL), place your refuelling chit on top of the Turn Indicator by as many additional turns as the additional fuel embarked. WISE DRIVING Effect - phase A: Only once per stint in Phase A of your individual turn, you can announce that you will discard as many Race cards from your hand as you wish and draw Race cards from the Race deck up to your hand limit. Additionally, Track cards in your hand never count towards the hand limit when drawing new cards in a pit stop or with Wise driving. After using, rotate the skill chit; you cannot use Wise driving again until you reactivate the skill with a pit stop. RAIN EXPERT Effect - phase D: The player with the Rain Expert skill does not suffer penalties in uncertain weather when fitting hard/soft/rain tyres. Additionally, they receive three +1MP bonuses (blue discs) when fitting rain tyres. These bonuses work like soft tyre movement bonuses: maximum one can be used per turn to increase total movement by 1MP. Any unused blue discs are discarded when pitting. If the player with Rain Expert fits a new set of rain tyres, they receive three new blue discs. End of Game and Scoring Consulte o manual para detalhes sobre esta seção. Tips for Winning Manage your car wisely with tyres being particularly strained at Barcelona: The lengthy pit stop and long duration of the race at Barcelona mean careful car management is crucial, especially regarding tyre wear. Carefully plan overtakes and manage tyre wear at Barcelona: Overtaking is very difficult and must be carefully planned. Looking after your tyres can lead to one less pit stop and help you gain serious positions. Choose the right strategy at the right moment at Barcelona: Given the challenges of overtaking and tyre wear, selecting the appropriate strategy at the opportune time is key to winning the Spanish Grand Prix. ## FAQ ### Do I need the original Race! Formula 90 game to play this expansion? Yes, absolutely! This is an expansion, so the base game Race! Formula 90 is required to use the new tracks and mechanics. ### How many players can participate with this expansion? The expansion maintains the same player count as the base game, so you can play with 2 to 6 drivers. ### Does the game's complexity increase significantly with these additions? The complexity increases slightly, but in a positive way. The new strategies and skills add more tactical options without making the game confusing. It's a natural evolution for those who already master the base game. ### What are the main gameplay novelties? The main novelties are the two new tracks (Barcelona and Silverstone), the 'Push' and 'Save Fuel' strategies affecting fuel and pit stop management, and the 'Wise Driving' and 'Rain Expert' skills offering advantages in specific situations. ### Is the text in the game extensive or difficult to understand? No, the language dependency is considered low. The texts are short, and the rules for the new skills and strategies are easy to memorize, allowing you to get back on track quickly. ### Who is this expansion recommended for? It is highly recommended for players who already enjoy Race! Formula 90 and are looking for more variety, challenges, and strategic depth. If you like racing games and enjoy optimizing your decisions every lap, you'll love it.