# Raiders of the North Sea: Hall of Heroes ## General Info - **Year Published**: 2018 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 2-5 (Best with: 3) - **Duration**: 60-80 min - **Weight**: 2.74 / 5 - **Designers**: Shem Phillips - **Artists**: Mihajlo Dimitrievski - **Publishers**: Garphill Games, Angry Lion Games, Games Factory, Pixie Games, Primigenio, Renegade Game Studios, Schwerkraft-Verlag - **Categories**: Expansion for Base-game, Medieval, Nautical - **Mechanics**: Hand Management, Open Drafting, Set Collection, Worker Placement ## Verdict If you're a fan of "Raiders of the North Sea," this expansion is a worthwhile upgrade! It adds more options and an extra taste of Viking adventure.Expands the original gameNew quests and heroesAllows for 5 playersAdds strategic depthRequires the base gameIncreased overall complexityModerate language dependencyHIGHLY RECOMMENDED ## Description Get ready for more Viking action in "Raiders of the North Sea: Hall of Heroes"! This expansion introduces a new mead hall to the town, attracting a fresh batch of adventurers and, of course, new quests for the brave to undertake. With mead flowing freely, the cautious might be left behind, so it's time to sharpen your axe and polish your shield, because new adventures await! In addition to adding components for a fifth player, "Hall of Heroes" introduces a brand-new mead hall board, larger individual player boards, more mead (because you can never have enough!), new quest cards promising unprecedented challenges, an enhanced reputation system, and a new cast of villagers to interact with. The Hand Management, Open Drafting, Set Collection, and Worker Placement mechanics from the base game are still present, but with an extra twist that will make your raids even more thrilling. If you enjoyed the original game and crave more depth and options, this expansion is a perfect fit. It elevates the experience, adding more strategic decisions and opportunities for those aiming to become the greatest hero of the North Sea. It's the ideal expansion for those looking to extend their playtime and explore new tactics with their Viking friends. ## How to Play Objective of the Game In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. With mead in abundance, there is little room for the wary. Players are trying to sharpen their axe and ready their shield for new adventures. The game's objective is to score the most Victory Points by the end of the game. Preparation (Setup) Setup Raiders of the North Sea as described in the original rulebook, with the following changes and additions: Place the Mead Hall board directly below the Main Board. Shuffle all Quests and place them facedown alongside the Main Board, forming the Quest Draw Pile. Shuffle all Reputation Tiles and place 4 faceup on the 4 spaces to the right of the Mead Hall. Return all remaining Reputation Tiles to the game box, as they won’t be used. Before placing any Plunder or Valkyrie on the raiding spaces, place all Mead and 5 Gold in the Main Supply. Each player receives 1 Player Board. This includes a spot to place their Worker between turns. Also included are spaces to place Crew and Offerings. All Plunder, Provisions, Silver and Mead may be stored on the right side of the board. Throughout the game, players may send warriors on Quests. Any acquired Quests and Reputation Tiles are placed above each player’s board for scoring at the end of the game. Shuffle all new Townsfolk Cards together with all cards from the base game of Raiders. Draw and place 3 random cards faceup on the spaces to the left of the Mead Hall. When placing cards here, always fill empty spaces from right, to left. When playing with 4 or more players, a new card draft is recommended. However, this may also be used with less players. To use the new draft follow these steps: Deal 5 cards facedown to each player. Each player looks at their hand of cards and chooses one card to hire for free (no Silver required). For now, players should place this card facedown on their Player Board. Of their remaining 4 cards, all players pass 1 card to the player on their left and 1 card to their right. All players must now turn their previously hired crew card faceup. All players should now have a hand of 4 cards (2 from their starting hand and 1 from each neighbour). Fluxo do Jogo Consulte o manual para detalhes sobre esta seção. Ações e Como Jogar The Mead Hall is a new building in the Village where players can either place or pick up a Worker from when Working in the Village on their turn. There are no restrictions or variations based on the colour of Worker placed in the Mead Hall. When placing or picking up a Worker in the Mead Hall, the current player may take 1 of 2 actions: 1. Charm the Crowd When taking this action, the current player takes one of the faceup Townsfolk Cards from the spaces to the left of the Mead Hall. The chosen card should be placed into their hand (not their crew). They also collect any Silver and Mead shown above the chosen card. After doing so, move any faceup cards to the right, filling the empty spaces. Finally, draw the top card from the Townsfolk Draw Pile and place it faceup on the left-most space in the Mead Hall. 2. Complete a Quest Each time a Settlement is raided, a Quest must be drawn from the top of the Quest Draw Pile and placed faceup over the empty space where the Plunder once sat. Quests offer new ways for players to score Victory Points and acquire various Plunder, Silver and Provisions. When taking the Mead Hall action to Complete a Quest, the current player chooses any 1 of the available Quests on the board and discards the required Military Strength from their hand. The location of the Quest is not important and all Quests are available without any restriction on Worker colour. Players may discard more Military Strength than required to Complete a Quest. The required Military Strength for Quests must come solely from a player’s hand (not from their crew’s Military Strength, Armour or Mead). All used cards are immediately placed in the Discard Pile. When completing a Quest, the current player immediately gains the Plunder, Silver and Provisions shown on the Quest. They then place the Quest above their Player Board in the left-most empty space. There are 3 types of Quests, with unique Illustrations: Escort, Kill and Steal. Reputation Tiles When a player gains 3 or more Quests of a single type (Escort, Kill, or Steal), they may claim any 1 available Reputation Tile. If all 4 Reputation Tiles have already been claimed, they do not receive one. When claiming a chosen Reputation Tile, the current player gains the indicated bonus action and places the Reputation Tile above their Player Board, as they did with their Quests. There is no limit to how many Quests or Reputation Tiles each player may acquire. However, they will only score Victory Points for up to 10 of them (as limited by their Player Board). Using Mead Players can collect Mead while Charming the Crowd in the Mead Hall, by gaining Reputation Tiles, or with some of their hired crew and Town Hall actions. Players are limited to holding no more than 8 Mead at the end of their turn. While raiding, players may give as much Mead as they hold to their crew. This must be done before rolling any dice. To show this, players should physically place the Mead onto their crew. Which Crew Members they place it onto is not important. Each Mead given to their crew temporarily increases their Military Strength by 1. After scoring any Victory Points for Military Strength, all used Mead must be immediately returned to the Main Supply. Any Mead that wasn’t used during the raid remains in the current player’s supply. Fim de Jogo e Pontuação At the game’s end, players will score final Victory Points, as outlined in the original rulebook. Players will also add to their score, the Victory Points shown below their right-most Quest or Reputation Tile. Dicas para Vencer Focus on completing Quests of the same type (Escort, Kill, or Steal) to gain Reputation Tiles, which provide valuable bonus actions. Strategically use Mead during raids to boost your Military Strength and secure more Victory Points. ## FAQ ### Do I need the base game "Raiders of the North Sea" to play "Hall of Heroes"? Absolutely! "Hall of Heroes" is an expansion and cannot be played on its own. You'll need the base game to venture forth. ### How many players does this expansion support? It expands the base game to accommodate up to 5 players, adding more competition and interaction to the raids. ### Does the game become much more complicated with this expansion? It adds some layers of complexity with new components and rules, but it maintains the core feel of the game. If you've already mastered the base game, you'll adapt quickly. ### What are the main new features that "Hall of Heroes" brings? The expansion includes a new mead hall board, more quests, new villagers, larger player boards, and components for an extra player. ### Is it worth it for those who already have the other expansions? Yes! "Hall of Heroes" adds elements that complement the other expansions, offering even more variety and replayability to The North Sea Trilogy. ### Is the game heavily language dependent? Yes, the game has a moderate language dependency. It's recommended to have the cards and rulebook translated or use a reference sheet. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 36.34 (https://boardgameprices.com/item/go?source=A&storeitemid=3438392&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/21677/raiders-of-the-north-sea-hall-of-heroes?utm_source=boardgamesbot.com