# Rallyman: DIRT – 110% ## General Info - **Year Published**: 2021 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 1-6 (Best with: 1, 2, 3) - **Duration**: 60 min - **Weight**: 3.00 / 5 - **Designers**: Jean-Christophe Bouvier - **Artists**: Joëlle Drans, Loïc Muzy - **Publishers**: Holy Grail Games, Devir, Raven Distribution, Synapses Games - **Categories**: Expansion for Base-game, Racing - **Mechanics**: Dice Rolling, Different Dice Movement, Modular Board, Push Your Luck, Race, Roll / Spin and Move, Simulation, Solo / Solitaire Game ## Verdict If you're already a Rallyman fan and want more ways to build crazy tracks, this expansion is a must-have! It introduces new terrains to make your races even more thrilling.New track typesMore design optionsIncreases replayabilityExpands base experienceRequires base gameMore setup complexityFocus on customizationHIGHLY RECOMMENDED ## Description Hey there, speed demons and dirt slingers! If you thought the original Rallyman was wild, buckle up because Rallyman: DIRT – 110% is here to crank it up to eleven! This souped-up expansion throws in 24 brand-new track tiles, introducing two awesome new terrain types: Asphalt and Snow! That's right, you can now go wild designing your ultimate rally tracks and Special Stages. Imagine your drivers powering through snowy highlands or drifting their way through a charming rural town – the possibilities are endless! With 6 new driver dashboards, the customization goes even further. Want a rally that blends the grip of asphalt with the chaos of snow? Or maybe a special stage that demands ultimate control on every turn? The 110% expansion gives you the tools to make it happen. The track design potential is virtually limitless, ensuring every race is a unique and challenging experience. Get ready to feel the adrenaline rush of tackling uncharted territories and see who has the nerve to dominate the track, whether it's smooth asphalt or treacherous snow. It's the kind of expansion that makes you want to revisit the base game and craft even more epic scenarios. If you love the thrill of rally racing and crave more variety and creative freedom in your races, this one's for you! ## How to Play Objective do Jogo Get ready to race on two new Track types: Asphalt and Snow. Push your driving skills to the limit as you race across different terrain in the same Stage in order to get the best time possible! The 110% expansion brings a new set of tiles for you to build your Stages with. These feature Snow and Asphalt Track types which can be used on their own or mixed together along with Gravel tiles from the core box to produce some really unique Stages. Add to this the new Tire types you’ll be able to choose from, and you’ll be pushing your rally experience to a whole new level! Preparação (Setup) Components 24 double-sided Track tiles 6 Dashboards 6 Weather tokens 96 Second tokens Building your Stages You can now build Stages featuring Asphalt, Snow and Gravel sections. You can use as many or as few types of Track as you want when constructing your Stages to make them as interesting and as thematic as you like! You could, for example, create a track that tells a story: like a section of dirt road that winds its way through the woods before climbing up into the mountains and some more snowy terrain. Or you could use all three types of Track, changing in quick succession to create a challenging course that players need to work their way through with care. It’s all up to you and the type of Stages you want to play! To give you some inspiration though you’ll some examples of stages and full rallies at the end of this book. Choosing your Dashboard tires At the start of a rally Players may choose their tires freely at the start of the first Stage of a rally (or at the beginning of the game in the case of a one shot race) and may modify their choice of Dashboard up until the beginning of their first turn. This can be used to better tackle track conditions and adapt to the progress of the other drivers. During a rally If Assistance was available at the end of the previous Stage, then you may change your tires at the beginning of the next one as if it was the start of the rally, as described above. If no Assistance was available then you may not change your tires at the start of a Stage. The Spare Tire card does not allow you to change your tire type when using it. When changing tires you must choose a Dashboard of the same car category as the previous one (R6 or R4, R5 in the case of expansions). Advanced Rules: Weather To use this additional rule, add the 6 Weather tokens to the Damage bag before the race begins. When playing a multi-stage rally you can include these on some Stages but not others in order to mix things up a bit and give certain Stages more theme! Fluxo do Jogo Consulte o manual para detalhes sobre esta seção. Ações e Como Jogar Track and Tire types You now have 3 types of Track available to you for your rallies: Gravel (Rallyman: DIRT core box) Asphalt (110% Expansion) Snow (110% Expansion) To complement this you now have 3 different Dashboards available to you, each representing a different Tire type: Gravel (Rallyman: DIRT core box) Asphalt (110% Expansion) Snow (110% Expansion) Each Tire type behaves differently on different types of Track, as represented by the various dice and values. Using your dice When planning your move, each new die placed cannot exceed the limits on your Dashboard for the Track type it is placed on. Each column represents the types and maximum number of dice you can place on each type of track during your turn. This applies whether you’re staying on one type of track for the entire move or changing part way. When using the basic Gravel tires from the core box we can see that on a Gravel tile you can place all 6 Gear dice as well as one Brake and both Coast dice. However when on a Snow tile the column shows that only a maximum of 5 Gear dice can be placed, Brake dice aren’t available and whilst you can still Coast, you need to use the more dangerous Leader dice. Leader Dice Some tire types indicate that you must use the Leader dice instead of your normal Coast dice on certain Track types. These represent conditions where your tires are performing well but there’s still a bit more risk involved, hence the use of the more dangerous Leader dice. You MUST use these dice when on that type of track, even if you are not the first player that turn. You do not have to use Leader dice if you are the first player when on Snow or Asphalt track. This only happens when you are the first player on Gravel. Rolling the dice Dice are still rolled in exactly the same way: Rolling one by one or Flat Out. But, if your move covers more than one track type, your limits are handled differently. When rolling one by one: If you go from one space and type of track where you had not rolled enough to suffer a Loss of Control to another space and type of track where you have as many or more as shown on the Dashboard, you immediately suffer a Loss of Control in that space. When going Flat Out: Make the roll as per normal. However, your limit is the lowest value of all the track types you cross during that move. Snow Slide Spaces Some spaces on Snow tiles can span the width of the track. These should be treated in the same way as Sliding spaces as described in the main rulebook except that they are mandatory. Advanced Rules: Weather When a Weather token is drawn from the Damage bag during a Shortcut or Loss of Control: Identify the car currently the furthest along the stage and the Track tile it is on. Flip all the Snow and Asphalt tiles ahead of it to their opposite side. Each tile is placed back down so that the shape of the Stage remains unchanged. However, the new spaces and track elements shown are now in full effect. Tiles can be flipped multiple times during a race. If more than one Weather token is drawn at once, apply the effect of one Weather token and ignore the others. The token is placed on the player’s Dashboard as per the normal rules. These tokens are returned to the Damage bag at the end of the Stage and are not noted on the rally sheet in the case of multi-stage events. Advanced Rules: Handbrake turn When entering a corner by drifting round the outside you may ignore the following rule from the core rulebook: Drivers must decide how to tackle each corner as they enter it and cannot change methods mid corner. You may therefore go from an outside space on a turn to an inside space connected to it. This gives you even more room to refine your moves each turn! The one exception to this is that each move must still take you further along the track as per the main rulebook. Therefore you cannot go from the final outside space of a corner to the inside. This only applies when going from the outside of the corner to the inside. You cannot go from the inside to the outside. Fim de Jogo e Pontuação Consulte o manual para detalhes sobre esta seção. Dicas para Vencer Adapt your tires to the track conditions: At the start of a rally or a new stage (if Assistance is available), carefully choose your Dashboard based on the dominant Track types you expect to encounter. This can significantly impact your dice limits and available actions. Plan your moves carefully across mixed terrain: When your move covers multiple Track types, pay close attention to the dice limits on your Dashboard for each section. If rolling one by one, be aware that crossing into a new Track type with insufficient rolls can immediately cause a Loss of Control. If going Flat Out, remember your limit becomes the lowest value across all crossed Track types. Utilize the Handbrake turn strategically: When entering a corner from the outside, the Handbrake turn allows you to move from an outside space to an connected inside space. This can provide more flexibility in refining your moves and potentially avoiding obstacles or gaining a better position, as long as you continue to move further along the track. ## FAQ ### Do I need the base Rallyman game to play this expansion? Yes, Rallyman: DIRT – 110% is an expansion and requires the base Rallyman game to be played. ### What are the new features this expansion brings? The expansion adds 24 new track tiles with two new terrain types: Asphalt and Snow, plus 6 new driver dashboards. ### Does the game become more difficult with this expansion? Complexity might slightly increase due to the new track options and setup, but the core gameplay mechanics remain the same. The real difficulty comes from your skill in handling the new terrains. ### How many players can play with this expansion? The expansion maintains the player count of the base game, which is 1 to 6 players. ### Does this expansion add new rules or just components? It primarily adds new components (track tiles and dashboards) that allow for different layouts and challenges, but it doesn't introduce radically new rules that change the game's core. ### Is it possible to play solo with this expansion? Yes, the base Rallyman game already has a solo mode, and this expansion, by adding more track variety, can further enrich the solo experience. ### Is it worth buying if I already own other Rallyman expansions? If you enjoy creating your own tracks and want even more variety, especially with the Asphalt and Snow terrains, it's definitely worth it. It adds an extra layer of customization.