# Rights ## General Info - **Year Published**: 2015 - **BGG Rating**: 6.1 - **BGG Rank**: #15074 - **Players**: 3-5 (Best with: 4) - **Duration**: 20 min - **Weight**: 1.30 / 5 - **Designers**: Jun Sasaki - **Artists**: Jun Sasaki - **Publishers**: Oink Games - **Categories**: Card Game - **Mechanics**: Commodity Speculation, Open Drafting, Set Collection ## Verdict If you enjoy fast card games and battling for majority, Rights will keep you hooked – especially when the end‑game rule is used.Quick, easy flowConstant interactionLight strategyEnd‑game rule omitted in EnglishLimited tactical depthRECOMMENDED ## Description Rights is a quick, lightweight (weight 1.3) card game for 3‑5 players, perfect for a 20‑minute session. Each player gets a deck of cards showing various patterns and, each round, places one card in front of them, trying to claim majority of each pattern. Whoever holds the majority of a symbol scores points by taking them from opponents who also played that symbol. The game ends when a player has eight cards displayed; at that moment, all players must add the three cards remaining in their hand to their display before any payments are made. This rule, omitted from the English rules, is vital – without it the game feels unbalanced and the climax disappears. The flow is simple – choose, reveal, count majorities – yet the blend of commodity speculation, open drafting, and set collection creates interesting choices about when to hold or dump certain patterns. The only component is the deck of cards, no board or tokens, making setup and transport a breeze. While the mechanics are easy to pick up, there’s still room for opponent reading and strategic blocking, keeping the experience fresh over multiple plays. ## FAQ ### How long does a typical game last? About 20 minutes, depending on the player count. ### For how many players is the game designed? 3 to 5 players. ### What is the game's complexity or weight? BGG weight 1.3 – very easy to learn. ### What components are included? A deck of cards with various patterns; no board or tokens. ### Is it suitable for players who want deep strategy? It’s aimed at those who want a light, interactive experience rather than deep strategic depth.