# Rising Sun: Dynasty Invasion ## General Info - **Year Published**: 2018 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 3-6 (Best with: 5) - **Duration**: 90-120 min - **Weight**: 3.13 / 5 - **Designers**: Eric M. Lang - **Artists**: Adrian Smith - **Publishers**: ADC Blackfire Entertainment, asmodee, CMON Global Limited, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Guillotine Games, Hobby World, Portal Games - **Categories**: Bluffing, Expansion for Base-game, Fantasy, Miniatures, Mythology, Negotiation, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Open Drafting, Set Collection, Simultaneous Action Selection, Take That, Variable Phase Order, Variable Player Powers ## Verdict If you love Rising Sun and crave more clans and strategic depth, this expansion is a must-have!Two unique new clansNew Lucky GodsMore variety and strategyHigh-quality componentsRequires the base Rising Sun gameIncreases complexityNew rules to learnHIGHLY RECOMMENDED ## Description If you're a fan of Rising Sun's intricate strategy and political maneuvering, get ready for more! The Dynasty Invasion expansion throws a fresh batch of clãs into the mix: the Moon Clan and the Sun Clan. These newcomers ditch the familiar Japanese monsters, opting instead for their own unique Seven Lucky Gods. Each new clan brings distinct gameplay twists: the Moon Clan starts with low honor but boasts units that count as double strength, making territory control a breeze. The Sun Clan, on the other hand, begins with the highest honor and rewards you with victory points and coins for defeating rivals, emphasizing the importance of maintaining prestige. This expansion doesn't just add new clans and high-quality components (check out those miniatures!); it injects a significant dose of variety and replayability. With new season cards and the formidable Lucky Gods, games become even more dynamic, packed with challenging decisions. It's designed for players seeking deeper strategic options and more ways to outwit their opponents in the already rich world of Rising Sun. Gather your allies (and prepare for betrayals) for more epic battles! ## How to Play Game Objective In Rising Sun: Dynasty Invasion, players take on the roles of powerful clans competing for control of feudal Japan. The goal is to accumulate victory points (VPs) through strategy, alliances, and battles. The game ends after three seasons (Spring, Summer, and Autumn), and the player with the most VPs at the end is declared the winner. Setup To set up the game, follow these steps: Add the Boat Set to the basic Season cards as instructed on page 9 of the Rising Sun rulebook. If playing with the Dynasty Clans (Sun and Moon), take the 7 Gods of Fortune cards and distribute them according to the season: 3 in Spring, 2 in Summer, and 2 in Autumn. Prepare the board, miniatures, cards, and tokens according to the base game rules. No adjustments are needed to play with up to 6 players. Game Flow The game is divided into three seasons: Spring, Summer, and Autumn. Each season consists of several phases: Season Phase: Players choose Season cards, including the Gods of Fortune if playing with Dynasty Clans. Mandate Phase: Players take actions such as collecting resources, moving troops, and preparing for battles. War Phase: Battles are resolved, and players earn VPs based on control of provinces and shrines. Refer to the rulebook for details on this section. Actions and How to Play Players can take various actions during the game: Acquire Season Cards: During the Season Phase, players choose cards that grant special abilities. Dynasty Clans can only acquire Gods of Fortune, while other clans can acquire normal Monster cards. Perform Mandates: In the Mandate Phase, players can collect resources, move troops, or prepare for battles. Participate in Battles: In the War Phase, players resolve conflicts in provinces and shrines, earning VPs based on control. Refer to the rulebook for details on this section. End of Game and Scoring The game ends after the Autumn season. VPs are counted based on control of provinces, shrines, and other achievements during the game. In case of a tie in VPs, the Sun Clan gains 1 Coin and 1 VP, while the tied opponent loses 1 Coin and 1 VP (if they have any). Tips for Winning If playing as the Moon Clan, leverage their superior strength in battles, but remember the limit of miniatures per province and shrine. With the Sun Clan, focus on winning tied disputes to gain extra Coins and VPs. If playing as a Dynasty Clan, use the Gods of Fortune for unique strategies that can turn the game in your favor. ## FAQ ### Do I need the base Rising Sun game to play this expansion? Yes, absolutely! Dynasty Invasion is an expansion and requires the base Rising Sun game to be played. ### How many players does this expansion support? The expansion maintains the player count of the base game, which is for 3 to 6 players. ### What's different about the new clans? The Moon Clan has stronger units and starts with low honor, while the Sun Clan starts with high honor and gains bonuses for defeating enemies. Both use the Lucky Gods instead of the traditional monsters. ### Does the expansion add a lot of components? Yes, it includes miniatures for the new clans, the Lucky Gods, new season cards, markers, and other components to enrich the game. ### Does it significantly increase the game's complexity? Slightly. It introduces new clans with their own mechanics and the Lucky Gods, adding more options and depth, but it requires a bit more attention in the first few plays. ### Who is this expansion for? It's perfect for players who have already mastered Rising Sun and want more variety, new strategic challenges, and more clan options to explore.