# Risk: Star Wars – Original Trilogy Edition ## General Info - **Year Published**: 2006 - **BGG Rating**: 6.8 - **BGG Rank**: #3968 - **Players**: 2-5 (Best with: 3) - **Duration**: 120 min - **Weight**: 2.11 / 5 - **Designers**: Dan Sanfilippo, Rob Daviau - **Publishers**: Hasbro, Parker Brothers, Winning Moves France, Winning Moves Germany - **Categories**: Movies / TV / Radio theme, Science Fiction, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Dice Rolling, Secret Unit Deployment, Variable Player Powers ## Verdict If you love deep strategy and the Star Wars vibe, you’ll enjoy the Risk‑meets‑trilogy mashup.Strong Star Wars themeThree distinct factionsDetailed miniaturesLong playtime (~2h)Moderate learning curvePotential replay repetitivenessRECOMMENDED ## Description Risk: Star Wars – Original Trilogy Edition brings the classic territorial conquest feel of Risk to a galaxy far, far away. Up to five players pick between Rebels, Empire or Hutts, each faction with its own win condition: Rebels must locate and destroy the hidden Emperor, the Empire must wipe out all Rebel forces, and the Hutts aim to control 10 of the 13 resource‑rich planets. The board maps the planets of the original trilogy, and unit movement follows Area Movement rules, while majority influence in regions decides planetary control. The game pulses with faction cards that introduce iconic heroes and villains – Luke, Han, Darth Vader, Boba Fett – and ships that boost attack strength. The Empire can unleash two Death Stars to terrorise opponents, while Rebels gain "The Force" by smashing Imperial bases, reinforcing their troops. Secret Unit Deployment and Dice Rolling add the suspense of a space duel. Detailed sculpted components, including ship miniatures and the two Death Stars, blend Star Wars nostalgia with modern mechanics like Variable Player Powers. A typical game lasts about two hours, perfect for fans of strategy, the Star Wars universe, and epic territory‑control battles. Though the learning curve is gentle, the multiple factions and distinct victory goals may require a little extra focus in the early rounds. ## FAQ ### How many players can join? 2 to 5 players, with optional solo rules. ### What’s the typical game length? About 120 minutes on average, depending on player count. ### What’s the minimum age recommendation? 10 years old and up, though younger kids can play with assistance. ### What are the main components? Galaxy board, sculpted miniatures for Rebels, Empire and Hutts, 2 Death Stars, faction cards, resource tokens and dice. ### Do I need to know Star Wars lore to enjoy it? Not required, but familiarity enhances the thematic flavor. ### Are there official expansions? No official expansions have been released for this edition yet. ### How do the Hutts win? They achieve victory by controlling 10 of the 13 resource‑rich planets at the end of a round.