# Risk: StarCraft Collector's Edition ## General Info - **Year Published**: 2012 - **BGG Rating**: 6.5 - **BGG Rank**: #7940 - **Players**: 2-6 (Best with: 4) - **Duration**: 60-120 min - **Weight**: 2.22 / 5 - **Publishers**: The Op Games, Winning Moves Germany - **Categories**: Science Fiction, Territory Building, Video Game Theme, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Dice Rolling, Player Elimination ## Verdict A respectful thematic version that elevates classic Risk with the charm of StarCraft. It is perfect for those who enjoy area conquest games with a mix of strategy and dice-rolling luck. The variety of game modes keeps the table engaged for hours, offering a nostalgic and tactical experience.StarCraft theme is well implementedVaried and strategic game modesPower cards add tactical depthHigh-quality componentsPlayer elimination can frustrate someReliance on dice luckGames can run quite longFOR GENRE FANS ## Description If you are a strategy fan who has always wanted to command the Protoss, Terrans, or Zergs away from the PC screen, Risk: StarCraft Collector's Edition is your destination. This isn't just 'Risk' with an alien skin; it brings the weight of the Blizzard franchise to the board quite competently. The game keeps that classic essence of conquering territories and rolling dice to resolve combat, but it adds layers that make a significant difference for those seeking something more tactical than traditional Risk. The real highlight here is the variety. The game offers four distinct modes that completely change the table dynamics. You can go the direct route with 'Basic Training,' focused on objectives, or dive into 'Command Room,' where map setup and the strategic placement of starting units create a much richer and more competitive scenario. And, of course, for those who love total war, the 'Total Domination' mode delivers that classic long-game experience until only one commander remains in the Koprulu Sector. The presence of power cards is what really spices up the combat. They reward those who hold strategic areas, forcing players not just to expand, but to hold vital points on the board. Dice rolls still dictate the luck factor, but the strategic planning of where to place your troops and how to use your special powers gives a much greater sense of control. It is a title that shines especially in groups that enjoy constant interaction and don't mind player elimination, which is common in conquest games. If you enjoy the sci-fi theme and want an accessible yet deep wargame experience, this collector's edition is a must-have on any StarCraft fan's shelf. ## FAQ ### Is the game very different from traditional Risk? The core is the same, but the addition of power cards and specific objectives makes the strategy much deeper. ### How many people can play? The game accommodates 2 to 6 players and works very well with larger groups. ### How long does a game last? Expect between 60 to 120 minutes, depending on the chosen game mode. ### Is there player elimination? Yes, like in classic Risk, players can be eliminated if they lose all their territories. ### Do I need to know StarCraft to play? It's not mandatory, but fans of the franchise will appreciate the details and units much more. ### Which game mode is the fastest? 'Basic Training' is usually faster because it focuses on specific objectives. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 38.81 (https://boardgameprices.com/item/go?source=A&storeitemid=1664705&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/561/risk-starcraft-collectors-edition?utm_source=boardgamesbot.com