# Robinson Crusoe: Adventures on the Cursed Island – Companion App Pack #02: Pirate's Map ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 1-4 - **Duration**: 60-90 min - **Weight**: — - **Designers**: Joanna Kijanka - **Publishers**: Portal Games, DiceTree Games - **Categories**: Adventure, Expansion for Base-game, Exploration, Novel-based, Territory Building - **Mechanics**: Action Queue, Area Movement, Cooperative Game, Dice Rolling, Events, Hexagon Grid, Movement Points, Narrative Choice / Paragraph, Scenario / Mission / Campaign Game ## Verdict Enjoyed Robinson Crusoe and want more challenges with a pirate twist? This pack brings new cards and twists to make survival even more exciting!New adventure cardsMore twists and dangersExpands any scenarioEngaging pirate themeHigh language dependencyRequires base gameFOR GENRE FANS ## Description Prepare for more dangers and treasures on the Cursed Island! This is the second pirate-themed expansion pack for the acclaimed Robinson Crusoe: Adventures on the Cursed Island. It's designed to be used with any scenario you already love playing, adding a new layer of challenge and mystery. The premise is intriguing: you find a skeleton on the shore holding an ancient scroll. Upon taking it, you expose yourself to curses, only to discover it's just a map filled with enigmatic symbols. Deciphering these symbols could lead to incredible treasures or treacherous traps, as the old pirate on the map might have a peculiar sense of humor and deliberately mislead you! The pack includes a physical deck of 75 Adventure cards and 35 Event cards, mirroring the content available in the companion app, ensuring an immersive experience full of surprises. If you're already a fan of the struggle for survival in Robinson Crusoe and are looking for new thrills and twists, this pack is a must-have. It expands the narrative and gameplay possibilities, maintaining the characteristic tension of the base game. It's the perfect opportunity to revisit the island with an extra spice of piracy and treasure hunting (and dangers!). ## How to Play Objective of the Game Consulte o manual para detalhes sobre esta seção. Preparation (Setup) While playing with this mini-expansion, use Event cards and Adventure cards from this pack instead of cards from the base game. When using the Wreckage cards from the Companion App packs, do not skip the first Event Phase. You must resolve the Event specified on the Wreckage card during the initial round. The Build, Gather, and Explore Action spaces are connected to a specific Mystery card type: Brown (Building) Creatures Grey (Gathering) Traps Green (Exploration) Treasure During the game, you place Mystery cards below these Action spaces. The Stacks usually consist of matching card types as described above, but some game effects may instruct you otherwise. The game includes: 34 Event cards 1 Wreckage card 25 Build Adventure cards 25 Gather Adventure cards 25 Explore Adventure cards Fluxo do Jogo Consulte o manual para detalhes sobre esta seção. Ações e Como Jogar The Build, Gather, and Explore Action spaces are connected to a specific Mystery card type. Adding Cards to Stacks Add (1 or more) to the top of the Stack: Draw the card(s) from the top of the Mystery deck and place them face up below the Action space of the indicated color. Place them in such a way that the type icons on the are never covered. Add to the bottom of the Stack: Draw the card(s) from the top of the Mystery deck, and without reading their text, place them face up behind the cards already below the Action space of the indicated color. Place them in such a way that the type icons on the are never covered. Add X /// to the top of the matching Stack: Creatures to the Brown Stack Traps to the Grey Stack Treasures to the Green Stack Example: "Add 2 to the top of the Matching Stack(s)." If you have drawn 1 and 1 , place the on top of the Brown Stack and the on top of the Green Stack. Add 1 to the bottom of the Brown Stack (do not read the effect). Resolving Cards Resolving during the Event Phase always affects the First Player (unless otherwise stated). A Trap card with the effect “Stop drawing Mystery cards.” When resolved from the Stack, instead of resolving this effect, get 1 . Removing Cards from Stacks Remove 1 from any Stack: Choose any 1 card from a Stack and, without resolving the card, remove it from the game (do not read the cards before choosing which one to discard!). Stack Size Biggest/Smallest: In case of a tie, all tied decks count as the Biggest or the Smallest stack. Example: “The effect: Add 1 matching to the top of the biggest Stack” means that you first identify the biggest Stack and then draw Mystery cards until you find a card matching that Stack. If there is a tie for the biggest Stack, add the matching card of the Stack that is drawn first. Specific Card Effects SKELETON WITH PARCHMENT... INSPECTING THE SYMBOLS (001): Add 2 , 2 , and 2 to the Matching Stack. Remove 1 from any Stack. Add 1 to the bottom of the Brown and Grey stack. Nothing happens... Discard this card. THE EAST GULF TIDE-COVERED CAVE (002): Add 1 , 1 , and 1 to the top of each Matching Stack. The First Player resolves 1 from the top of the biggest Stack. and Gain 2 and remove 1 card from any Stack. Discard this card. The First Player resolves 1 from the bottom of each Stack. CAUTION SCARED (001): Place a on 1 Invention card for each in the Brown Stack. Shuffle into the Event deck. Remove Invention cards with a from the game. Draw another card. BLOOD CAVE GROWL! (037): Add 2 to the top of the Brown Stack. Shuffle into the Event deck. Discard 1 to remove 1 from the top of the Brown Stack. You may discard 1 as many times as you want. Draw another card. MISTAKEN CYPHER DECIPHERING (061): DECIDE: Resolve 1 from the top of the Grey Stack and discard this card OR resolve 1 from the bottom of the Grey Stack and shuffle into the Event deck. Remove 2 from the top of the Brown Stack. Draw another card. RUSTY MECHANISMS RUSTY BUT TRUSTY (062): DECIDE: Remove 1 from the top of the Grey Stack, then add 2 to the bottom of the Grey Stack, and discard this card OR shuffle into the Event deck. The First Player resolves 1 from the top of the biggest Stack and if it is the Grey Stack, resolve 1 additional . Draw another card. SPARKLING GOLD! (086): Resolve 1 from the bottom of the Green Stack. Shuffle into the Event deck. The First Player resolves 1 from the top of the Green Stack. Draw another card. SHADOW APPROACHING DANGER (087): Add 2 to the top of the Green Stack. Resolve 1 from the bottom of the Green Stack. Shuffle into the Event deck. The First Player fights the Beast. Its strength equals the number of in the Green Stack. Draw another card. BIG APE (Creature): Something jumps out of the darkness and disappears into the jungle. Shuffle into the Event deck. It’s back! Fight a Beast: Draw another card. DEMON OF THE NIGHT (Creature): Fight a Beast: 4 . SPIDERS (Creature): Hundreds of spiders surround you. Discard 2 . FURIOUS TIGER (Creature): It growls, fangs glistening, then all of a sudden, it springs for your throat! Fight a Beast: 4 . GREMLINS (Creature): Fight a Beast: 2 . Regardless of your , shuffle into the Event deck. THE GREMLINS HUNTED YOU DOWN (Creature): They’re back. And they’re everywhere! Fight a Beast: 3 . Shuffle into the Event deck and draw another card. CANDLES (Treasure): In a small wrapped bundle, you find 2 old candles. They let you work longer. Get 2 and put them on this card. You can use them as additional pawns only for . Each pawn can be used only once and is discarded after use. Discard after use. BLUNT SPEAR (Treasure): Old and covered in spider webs, a spear hits you in the chest. Get 2 . GOLD! (Treasure): You spot an unobtrusive chest hidden in the shadows. You come closer and open it - it’s full of gold coins! Unfortunately, gold is of no use on the island. HELMET (Treasure): You have found a rusty and damaged, but still usable, conquistador helmet. Keep this card. Starting next round, each time a player Fights a Beast, they can ignore 1 . SPIDER WEB (Treasure): A spider crawls onto your sleeve and bites you. Get 1 . If you don’t have , you get 1 during the Night Phase of each round. Keep this card as a reminder. POISONOUS SPORES (Treasure): You’ve inhaled a weird powder. It all starts with a single sneeze... Get 1 . If you don’t have , each player gets 1 in the Night Phase of this round. COMPASS (Treasure): What a wonderful find - a compass! Get 1 and put it on this card. You can use it multiple times as ## FAQ ### Do I need the base game Robinson Crusoe to use this pack? Yes, this is an expansion pack and requires the base game Robinson Crusoe: Adventures on the Cursed Island to be played. ### Can I use this pack with any scenario from the base game? Absolutely! It's designed to be integrated with any existing Robinson Crusoe scenario, adding new cards and challenges. ### What does this pack add to the game? It introduces a deck with 75 Adventure cards and 35 Event cards, focusing on themes of pirates, maps, and treasures, with elements of deception and danger. ### Does the game become harder with this pack? It adds new challenges and unpredictability through the Event and Adventure cards, which can increase the difficulty depending on your choices and luck. ### Do I need the companion app to play with this pack? It's not mandatory. The pack includes physical cards that mirror the app's content. The app might offer a more integrated experience, but the physical cards work perfectly on their own. ### Is translation of the cards necessary? Yes, the base game and its expansions have considerable language dependency, and this pack is no exception. It's recommended to have the base game translated or be comfortable reading in English.