# Roll for the Galaxy: Ambition ## General Info - **Year Published**: 2015 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 2-5 (Best with: 3) - **Duration**: 30-60 min - **Weight**: 2.82 / 5 - **Designers**: Thomas Lehmann, Wei-Hwa Huang - **Artists**: Claus Stephan, Martin Hoffmann, Mirko Suzuki - **Publishers**: Rio Grande Games, CrowD Games, Games Factory Publishing, Gigamic, Hobby Japan, Korea Boardgames, Pegasus Spiele - **Categories**: Civilization, Dice, Economic, Expansion for Base-game, Science Fiction, Space Exploration - **Mechanics**: Deck, Bag, and Pool Building, Dice Rolling, Simultaneous Action Selection, Variable Phase Order, Variable Player Powers, Worker Placement ## Verdict If you love galaxies, new factions, and an extra layer of strategy, Roll for the Galaxy: Ambition is your next step.More factions, more diceObjectives that change the gamePhases that change orderDouble‑phase rulesMore complexityHIGHLY RECOMMENDED ## Description Roll for the Galaxy: Ambition takes the galaxy to a new level, adding 14 new factions, 7 home worlds, and 5 game tiles that change the dynamics of every match. What really makes the expansion shine are the two new types of dice – the Leader and Entrepreneur – which bring double‑phase rules and the ability to return the die to the cup. This speeds up the start of the game and creates opportunities for phase reconfiguration that were never seen before. Each player starts with a Leader die instead of a home die, giving an extra push in pace. Leader and Entrepreneur dice have faces showing two phase symbols; if the assigned phase doesn’t happen but the other does, the die automatically shifts. Other faces have a dollar sign with the phase symbol, allowing the die to go back to the cup when used on the correct phase instead of staying in the citizenry. When a Leader die is used to Consume, it always matches the world’s color, while Entrepreneur dice never match any world, forcing players to think of alternative strategies. The 20 objective tiles are a strategic addition: six are chosen randomly each game and, when achieved, award 2‑5 Talent counters. These counters can be used as one‑shot workers that, if used for Consume, always match the world. If the phase doesn’t occur, the counters stay in play, allowing conditional assignments. At the end, unused Talent counters are worth 1 victory point each, giving a late‑game bonus that can turn the tide. The expansion keeps the essence of Roll for the Galaxy – deck building, dice, and worker placement – but adds layers of strategy with variable phases, unique player powers, and a new layer of objectives that require long‑term planning. If you already master the base game and want more challenge, Ambition offers exactly that: more factions, more dice, and more reasons to dive into the cosmic race. Playtime stays 30‑60 minutes, 2‑5 players. The learning curve rises slightly due to the new double‑phase rules and Talent counter management, but it’s not so complex that casual players can’t enjoy it. The expansion is perfect for those seeking more depth in an already well‑balanced game, but may be a bit heavy for those who prefer quick, low‑layered play. ## How to Play Objective of the Game As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Players aim to expand their faction into the most successful galactic empire. The expansion Ambition adds new content and optional objectives to the base game. Preparation (Setup) Before your first game, carefully remove the tiles and counters from their frames. Peel off and attach the replacement setup and dice chart labels to the 5 screens. Add the new dice and the faction and home world tiles to those in the base game. Add the 5 new game tiles to the bag. Perform setup normally except for step 4a: each player puts 2 Home (white) dice and 1 Leader (black) die in the cup (not 3 Home dice). Objectives (optional): Shuffle the objective tiles face down. Select 6 to use and flip them face up. Put the rest away. Put the talent counters nearby to form a supply. Fluxo do Jogo Play proceeds normally, with the following new rules: Die Removal If a faction or home world instructs you to remove a die, you may choose any of your starting dice or dice granted by other tiles. Typically, you will choose to remove a Home (white) die from your Citizenry. Two Phase Faces During the Assign step, if a die face shows two phase icons (for example, Explore and Produce), assign it to either of these columns. Reassign powers may then be applied to this worker, based on the column it is assigned to. During the Reveal step, if this worker is assigned to either of its two displayed phases and that phase does not occur, immediately shift it to the other displayed phase — if it occurred — instead of the cup. $ Faces During the Assign and Reveal steps, the $ symbol on a worker face has no effect. During the Phases step, if a die shows a $ symbol (for example, Produce and $), and finishes a task matching its displayed face, return it to the cup, not the Citizenry. Reaching Zero Credits (rule change) If an effect reduces a player’s credits to 0 during a phase, then after that effect is done, reset a player’s credits to 1 (instead of waiting until after Recruiting to do this). If such an effect is triggered multiple times in a phase, such as when completing several tiles with Terraforming Specialists, then a player’s credits could be reset multiple times. This can happen between multiple uses of a power or between different powers. Resetting a player’s credits to 1 occurs before any effects triggered by completing a tile (such as Galactic Recycling). Ações e Como Jogar New Dice Leader die (black): When used in Consume, a Leader die (black) always matches the world’s color, as either the good or the shipper. A Leader (black) die is treated as a Home (white) die when checking Diverse Workforce’s condition or scoring Galactic Exchange. Entrepreneur die (orange): An Entrepreneur (orange) die does not match any world colors during Consume. Having at least one Entrepreneur (orange) die scores +1 VP at game end for Galactic Exchange, despite this color die not being shown. Finishing Tasks Explore and Ship tasks are finished upon the die being used. Develop and Settle tasks are finished after that die has been used to complete a tile in the construction stack. A Produce task is finished after that good is shipped. Objectives (optional) Claiming Objectives Each objective lists a condition that a player’s empire must meet and the phase or step during a round when it may be achieved. During a round, check each objective at the end of the listed phases (or as indicated during a step). If its condition has been met, give the player(s) who achieved it the listed number of Talent counters from the supply, worker side face up, and flip the objective tile face down to show it has been claimed and is no longer available. For some conditions, the graphics show an example that satisfies the condition. You do not have to match the illustrated example exactly, just the condition itself. Some conditions (e.g. System Diversity) are worded to allow for possible future expansions. For conditions that require you to own dice, these dice may be anywhere in your empire, among your tiles, construction zone, phase strip, cup, Citizenry, etc. Using Talent Counters During the Assign step, players keep any Talent counters owned behind their screens. A Talent counter is considered a die and can be returned to the supply to satisfy immediate effects. A player may assign Talent counters to any phase(s); they then become workers. Talent workers may be reassigned (in the rare cases where this is useful). Talent workers may not be used to Dictate dice. Talent counters need not be assigned; keep any unassigned counters separate from assigned Talent workers. During Reveal, any Talent workers assigned to phases that didn’t occur are returned to a player’s unassigned Talent counters. During Phases, each Talent worker assigned to a phase does work normally. When a Talent worker finishes a task, remove it (returning the counter to the supply). If a Talent worker did not do a task, return it to its owner’s unassigned Talent counters. Talent counters used as either goods or shippers during Consume always match the color of the world the good is being shipped from. During the Manage Empire step, Talent workers can be recalled normally. If recalled, return them to their owners’ unassigned Talent counters. Specific Tile Powers Contact Specialist: The Military die removed may be from anywhere in your empire. If it is removed from the world you are completing, it does not count as a settler towards completing that world. Deficit Spending: This power may be used only once per phase. If you have only $1, you may not spend $1 twice for 2 VPs. If you have Free Trade Association, you choose the order to do these powers. Market Pioneers: These dice need not be in “pairs” in any way. Round up an odd total. For example, you would get $3 for having one Entrepreneur and four Consumption dice in your Citizenry. Psi-Crystal Forecasters: During the Assign step, you must still put a die on your phase strip. During the Reveal step, moving your die changes which phase you select, as if you had selected that phase before Reveal, and occurs before any phase tiles are flipped over. This power is neither a Reassign nor a phase power. Uplift Mercenaries: To earn this bonus, each pair of Military and Genes dice must be used to complete a single world. Several such pairs can complete the same world or different worlds. Fim de Jogo e Pontuação Scoring Talent Counters At game end, each Talent counter held by a player is worth 1 VP. Scoring Galactic Exchange Having at least one Entrepreneur (orange) die scores +1 VP at game end for Galactic Exchange. Dicas para Vencer Psi-Crystal Forecasters: Once this tile has been built, all players should take care not to immediately put dice for unselected phases into cups. Newer players should play without objectives for their first few games. ## FAQ ### What is the average playtime with the expansion? Between 30 and 60 minutes, depending on player count and familiarity with the new rules. ### How many players can use the expansion? It works well with 2 to 5 players, compatible with the base game. ### Does Ambition significantly increase complexity? It adds a bit, mainly due to double‑phase rules and Talent counter management, but it’s not too heavy for those who already know the base game. ### What new factions are included? Fourteen brand‑new factions, each with unique traits and powers that add variety to the game. ### How do Leader and Entrepreneur dice work? They have faces with two phase symbols and sometimes a dollar sign, allowing the die to shift phases automatically or return to the cup after use, changing the turn dynamics. ### What are Talent counters and how do they affect victory? Talent counters can be used as one‑shot workers. Unused counters are worth 1 victory point each at the end of the game. ### Is the expansion compatible with other expansions? Yes, it works with existing expansions, but it’s recommended to test combinations to ensure balance. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 17.90 (https://boardgameprices.com/item/go?source=A&storeitemid=489742&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 27.97 (https://boardgameprices.com/item/go?source=A&storeitemid=5044737&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 27.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4887069&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.03 (https://boardgameprices.com/item/go?source=A&storeitemid=1664782&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.99 (https://boardgameprices.com/item/go?source=A&storeitemid=407958&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.97 (https://boardgameprices.com/item/go?source=A&storeitemid=4819385&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.98 (https://boardgameprices.com/item/go?source=A&storeitemid=4673453&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 31.99 (https://boardgameprices.com/item/go?source=A&storeitemid=938338&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 32.40 (https://boardgameprices.com/item/go?source=A&storeitemid=1581530&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 32.94 (https://boardgameprices.com/item/go?source=A&storeitemid=6723304&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/16056/roll-for-the-galaxy-ambition?utm_source=boardgamesbot.com