# Savage Worlds ## General Info - **Year Published**: 2003 - **BGG Rating**: 8.0 - **BGG Rank**: #7104 - **Players**: 2-10 (Best with: 4) - **Duration**: 240 min - **Weight**: 2.95 / 5 - **Designers**: Shane Lacy Hensley - **Artists**: Björn Lensig, Cheyenne Wright, Timo Grubing, Zeke Sparks - **Publishers**: Pinnacle Entertainment Group, Prometheus Games - **Categories**: Book, Miniatures, Science Fiction, Wargame - **Mechanics**: Dice Rolling, Role Playing ## Verdict Savage Worlds is the ultimate system for GMs who want to run games quickly and focus on fun without drowning in rules. It shines by blending the freedom of RPGs with the tactical visual of miniatures games. It's perfect for groups that love creating their own worlds or adapting various settings without a headache.Extremely fast and fluid systemVersatile for any genreExciting tactical combatEasy to learn and teachCan be lethal for beginnersRequires miniatures for best experienceHIGHLY RECOMMENDED ## Description If you're looking for an RPG system that doesn't trap you in hours of dense rulebook reading, Savage Worlds is your new best friend. Known for its 'Fast, Furious, and Fun' motto, it is a generic system, meaning it works for any setting, from space pirates to supernatural investigations or epic medieval battles. The big win here is agility: the system is designed so the Game Master doesn't waste time on bookkeeping, focusing instead on action and storytelling. One of the coolest things about Savage Worlds is how it handles combat. It blends the freedom of roleplaying with the tactical depth of miniatures games. If you enjoy seeing your strategy unfold on the tabletop, complete with wild chases and large-scale battles, you'll feel right at home. The dice system is intuitive and character progression is rewarding, allowing you to gain new abilities and 'Edges' that truly change the game. Forget the need to carry an entire library of rulebooks. Everything you need to run a memorable campaign is condensed into a single volume. The system is flexible enough for you to create your own monsters, villains, and worlds without needing complex mathematical gymnastics. It's a game that respects the group's time, ensuring sessions flow without constant interruptions to consult complex charts. Whether for a one-shot or a multi-year campaign, Savage Worlds delivers a dynamic experience where the focus is on pure fun and player creativity. It's the perfect choice for those who want a robust system that doesn't take itself so seriously that it forgets we're playing to have a blast. ## FAQ ### Do I need miniatures to play? While the system is optimized for miniatures, you can use tokens or just your imagination, though it really shines on the tabletop. ### Is it hard to learn the rules? Quite the opposite! The system is designed to be intuitive. You'll grasp the logic of dice and rolls within a single session. ### How many players are needed? It works well with 2 to 10 players, but the sweet spot for pacing is usually 3 to 5. ### Can I use it for any setting? Yes, it's a 'generic' system. You can play fantasy, western, sci-fi, or whatever your creativity allows. ### How long does a game last? A standard session lasts about 4 hours, but the system is flexible for one-shots or long campaigns. ### How many books do I need? Just the core rulebook gives you everything you need to start playing right away.