# Say What? ## General Info - **Year Published**: 2007 - **BGG Rating**: 6.3 - **BGG Rank**: — - **Players**: 1-5 - **Duration**: 30 min - **Weight**: 2.00 / 5 - **Designers**: (Uncredited) - **Publishers**: Mattel, Inc., Radica - **Categories**: Electronic, Party Game - **Mechanics**: Pattern Building ## Verdict If you enjoy electronic games with a quick-thinking challenge and a retro vibe, Say What? could be a fun pick to liven up your game night!Speed and logic challengeEasy to learn and playGuaranteed electronic nostalgiaFast and dynamic gameplayHigh language dependencyElectronic component may failLimited replayabilityFOR GENRE FANS ## Description Get ready for this electronic classic that will test your mental agility and speed! In Say What?, your mission is to unscramble famous phrases or song lyrics that are jumbled on a light-up panel. Time is your biggest enemy, as it decreases with each round, leaving you less time to think and act. While trying to rearrange the illuminated modules, you need to be quick and accurate. After each attempt, the game gives you feedback: it shows the current word order and how many are still out of place. It's a challenge that mixes quick thinking with a touch of luck, perfect for livening up any gathering. With each attempt, you get closer to unraveling the mystery and showing who rules the game. Prepare for a fierce competition where speed and intelligence are the keys to victory. It's the kind of game that generates a lot of laughter and moments of pure tension, ideal for those who enjoy a good contest and aren't afraid of a race against the clock. With a retro design and a simple yet engaging proposal, Say What? guarantees fun for the whole crew. ## How to Play Game Objective In Say Whaaat!?, players try to guess the order of importance among objects, ideas, and notions. In each round, one player acts as the Judge, who secretly orders five randomly revealed cards. The other players try to guess this order to earn points. The game ends after all players have been the Judge once, and the player with the most points is the winner. Setup Place the board in the center of the table. Each player chooses a color and takes all 5 Ranking Cards of that color into their hands. Place the Wooden Meeples of the chosen colors on the starting space of the Scoreboard. The player who most recently shared a funny story is the starting player and becomes the Judge for the first round. Gameplay Flow The game progresses in rounds, each with the following phases: 3.1 Round Setup At the beginning of each round, the Judge shuffles the deck of cards and draws 5 cards. These are the cards that will be used in the round. The cards are placed in a random order, side by side, in the center of the table. 3.2 Ranking Without making any comments, the Judge secretly considers the order of importance of the cards. This ranking is based entirely on the Judge's personal opinion but must be done honestly. The Judge will place their Ranking Cards face down above the row of cards, placing their #1 card above the card they deem most important, the #2 card above the second most important, and so on. It is important that the other players do not understand the ranking of each card at this point. It is recommended that the Judge decides the ranking by arranging the Ranking Cards in their hands first and then placing them on the table from left to right. After the Judge completes the ranking, all other players will try to guess how the Judge ranked them. To do this, each player places their Ranking Cards face down below the row of cards, side by side. 3.3 Scoring After all players have made their guesses, the Judge will reveal the ranking. It is recommended that the Judge reveals the cards starting with their #1 choice, then #2, and so on. After the Judge's cards are revealed, players reveal their guesses one at a time. It is fun to explain your reasoning at this point. After all cards are revealed, each player, except the Judge, scores points. Each player scores 1 point for each card that matched the Judge's ranking. The player with the highest number of matches in this round receives 1 extra point. If multiple players tie with the highest number of matches, they all receive the bonus point. Points are recorded on the Scoreboard, with each player moving their Meeple one space per point received during the round. After scoring, the player to the left of the Judge becomes the new Judge, all cards used in this round are discarded, and a new round begins. Actions and How to Play Refer to the manual for details on this section. End of Game and Scoring The game ends after all players have been the Judge once. The player with the most points is the winner of the game. In case of a tie, the player who scored the most points in a single scoring round is the winner. If there is still a tie, the players share the victory. Tips for Winning When being the Judge, decide the ranking of the cards by arranging your Ranking Cards in your hands first and then placing them on the table from left to right, to prevent other players from understanding the order prematurely. When guessing, try to understand the Judge's personal logic for the ranking, as the order is based on their opinion. ## FAQ ### What is the main objective of the game? The objective is to unscramble famous phrases or song lyrics on an electronic panel as quickly as possible before time runs out. ### How many people can play Say What? at the same time? The game is for 1 to 5 players, but it works best in groups where the competition is more intense. ### Is the game complicated to learn? No, the rules are very simple and straightforward. The challenge lies in the speed and quick thinking required to solve the puzzles. ### How long does a game session last? Each game is quite fast, usually around 30 minutes, as the time decreases with each round. ### Does it require batteries or a power source? Yes, being an electronic game, it needs batteries to function. Check the packaging for the exact type required. ### Is it a good game for kids? It can be fun for older children who enjoy logic and speed challenges, but language dependency might be a factor.