# Scythe: The Wind Gambit ## General Info - **Year Published**: 2017 - **BGG Rating**: 7.8 - **BGG Rank**: — - **Players**: 1-7 (Best with: 4) - **Duration**: 70-140 min - **Weight**: 3.42 / 5 - **Designers**: Jamey Stegmaier, Kai Starck - **Artists**: Jakub Rozalski - **Publishers**: Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach LLC, Ghenos Games, Korea Boardgames, Maldito Games, Matagot, PHALANX, Planeta Igor, Playfun Games, Surfin' Meeple China - **Categories**: Economic, Expansion for Base-game, Transportation - **Mechanics**: Area Majority / Influence, Point to Point Movement ## Verdict Perfect for those who have mastered the base game and want more mobility and endgame variety.Super agile new flying unitsVaried and fresh victory conditionsFully modular and easy to integrateStunning component visualsDoesn't change the core essenceRequires the base game to playRECOMMENDED ## Description You know that steampunk world of Scythe we all love? Well, The Wind Gambit arrives to elevate the conflict—literally! Now, the factions of Eastern Europa are no longer confined to land and sea. The big news is the Airships, those massive flying machines that completely change the movement dynamics on the board. Unlike Mechs or workers, airships aren't meant for controlling territory; instead, they cross the map with incredible agility, ignoring rivers and lakes that were previously annoying barriers. Each airship comes with a combination of abilities (one aggressive and one passive) that is the same for everyone in the session, maintaining balance while adding new strategic layers. You'll need to think carefully about where to position your flying machine to maximize these capabilities. But that's not all. The expansion also tweaks the heart of the game: the victory condition. The Resolutions module tosses out the classic rule of 'the game ends when the first player places their sixth star,' replacing it with new ways to conclude the match. Now, the end of the game is determined by resolution tiles, meaning each session can have a different 'climax,' forcing players to adapt their strategies based on how the game will end. The best part is the flexibility: you can use airships and resolutions together, or pick just one module if you want something lighter. Additionally, the expansion is fully compatible with the base game and any other Scythe expansions you already own. It's the perfect upgrade for those who feel they've mastered the land and now want to conquer the skies of Eastern Europa. ## How to Play Goal of the Game In Scythe: Gambit of the Winds, players take on the roles of faction leaders in an alternative Europe, where airship technology revolutionizes expansion and conflict between empires. The goal is to expand your territory, collect resources, and achieve supremacy through strategy and diplomacy. The game ends when a player places their sixth star on the Triumph Track, or according to the conditions specified by the Resolution Module. The winner is determined by the final score, which takes into account controlled territories, resources, stars, and other factors. Setup To prepare the game, follow these steps: Position the main board and distribute the components according to the Scythe base game. Each player receives the airship corresponding to their faction's color and places it in their base. Shuffle the airship aggressive (red) and passive (green) ability pieces separately. Reveal one of each type and place them near the encounter deck. All airships will have these two abilities combined. If using the Resolution Module, shuffle the resolution pieces, select one at random, and place it face up near the Triumph Track. Consult the manual for details regarding this section. Gameplay Flow The game progresses in turns, where each player chooses an action to perform. Actions include moving units, producing resources, negotiating, and combatting. The Automa (if in play) also performs its actions according to specific cards. The game continues until the end-game condition is met, either by placing the sixth star or by the rules of the Resolution Module. Consult the manual for details regarding this section. Actions and How to Play The main actions available to players include: Move: Allows moving units, including airships, which can cross rivers and lakes without restrictions. Produce: Generates resources in controlled territories. Negotiate: Allows trading resources with other players or with the bank. Combat: Initiates a confrontation between units in adjacent territories. Airships have specific abilities, such as Blitzkrieg, which allows combat between airships, and Toll, which restricts the movement of enemy units. Consult the manual for details regarding this section. End of Game and Scoring The game ends when a player places their sixth star on the Triumph Track or according to the conditions specified by the Resolution Module. The final score is calculated based on: Controlled territories. Collected resources. Placed stars. Popularity and other factors. The player with the highest score is declared the winner. Consult the manual for details regarding this section. Tips for Winning Here are some tips to improve your chances of victory: Use airship abilities strategically, such as Blitzkrieg for fast combat or Toll to block enemies. Prioritize controlling resource-rich territories to maximize your production. Pay attention to the Resolution Module conditions, as they can drastically change the course of the game. ## FAQ ### Do I need all other expansions to use this one? Nope! It works perfectly with just the base game, but if you have other expansions, you can mix and match them without any issues. ### Are airships used for conquering territories? No. Unlike Mechs and characters, airships do not control territories; they are focused on mobility and special abilities. ### Does it make the game much more complex? Not really. It adds new options but doesn't change the fundamental rules. If you already know how to play Scythe, you'll learn the new stuff in minutes. ### Can I play only with the new end-game rules? Yes! The expansion is modular. You can use only the airships, only the resolutions, or both. ### How many players does it support? It works for any number of players supported by the base game (1 to 7, depending on which other expansions you use). ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 179,90 (https://www.amazon.com.br/dp/B098XSTSKD?tag=bgbot26-20) - **Azuosmetal**: R$ 143,41 (https://azuosmetal.com.br/produtos/scythe-gambito-dos-ventos-expansao-jogo-de-tabuleiro-board-game-galapagos/?utm_source=boardgamesbot.com) - **Facil Shopping**: R$ 156,15 (https://www.facilshopping.com.br/produtos/scythe-gambito-dos-ventos-expansao-galapagos/?utm_source=boardgamesbot.com) - **Livtoys**: R$ 166,47 (https://www.livtoys.com.br/boardgames/expansao-scythe-gambito-dos-ventos?utm_source=boardgamesbot.com) - **JOGASAMPA**: R$ 172,79 (https://www.jogasampa.com.br/scythe-gambito-dos-ventos-expansao?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/scythe-gambito-dos-ventos ### Best International Offers - **BoardGamePrices.com**: $ 25.00 (https://boardgameprices.com/item/go?source=A&storeitemid=4862404&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/20585/scythe-the-wind-gambit?utm_source=boardgamesbot.com