# Sea Salt & Paper: Extra Salt ## General Info - **Year Published**: 2023 - **BGG Rating**: 7.8 - **BGG Rank**: — - **Players**: 2-4 (Best with: 2) - **Duration**: 30-45 min - **Weight**: 1.43 / 5 - **Designers**: Bruno Cathala, Théo Rivière - **Artists**: Lucien Derainne, Pierre-Yves Gallard - **Publishers**: Bombyx, Cranio Creations, Dice&Bones, Fabrika Igr, Gam'inBIZ, HANALL M&C, Hobby Japan, IGAMES, MINDOK, MIPL, MM-Spiele, Pandasaurus Games, Tranjis Games - **Categories**: Animals, Card Game, Expansion for Base-game - **Mechanics**: Hand Management, Melding and Splaying, Open Drafting, Push Your Luck, Score-and-Reset Game, Set Collection, Sudden Death Ending ## Verdict Perfect for those who own the base game and want to vary their plays with new effects. A quick and efficient upgrade.New effects that shift the dynamicsEasy to integrate into the base gamePreserves the origami aestheticGreat value for a small add-onVery limited content (only 8 cards)Requires the base game to playRECOMMENDED ## Description You know that game you love, but feel is just missing a 'little something' to be perfect? That's exactly what Extra Salt does for Sea Salt & Paper. This mini-expansion arrives in a booster pack format, bringing the fresh breeze needed for those who have already mastered the base game's tactics and want new ways to surprise their opponents. The content is lean but precise: 8 new cards introducing 5 brand-new effects. In the world of Sea Salt & Paper, where hand management and the courage to risk it all (the classic 'push your luck') are the heart of the experience, every new effect shifts the table dynamics. These new cards add layers of interaction, forcing players to rethink their combos and the timing of when to score or when to gamble for that master move. Don't expect a radical change in the rules, as the core essence of the game remains the same. What you get here is variety. It's the chance to break the monotony and add variables that can save your game at the last second or disrupt your friend's strategy. If you enjoy the origami aesthetic and the tension of deciding whether to draw one more card or stop right there, this booster is the ideal complement. It's small in size but big in impact, bringing that 'extra salt' that makes the experience more seasoned and competitive. ## How to Play Objective of the Game In Sea Salt & Paper: Extra Salt, players are collecting various sea-themed cards to form sets and combinations. The goal is to accumulate the most points by successfully completing Collector cards, Duo cards, and Trio cards, while utilizing the special effects of certain cards to gain an advantage over opponents. Setup To prepare the game, follow these steps: Shuffle the new Extra Salt cards together with the cards from the standard game. Note that the new cards can be easily identified by a specific symbol. Consulte o manual para detalhes sobre esta seção. Game Flow Consulte o manual para detalhes sobre esta seção. Actions and How to Play Players interact with different types of cards to build their hands and score points. Below are the details for the cards available: Collector Cards These cards provide points based on the number of specific cards you have collected: Shell cards: Worth 0, 2, 4, 6, 8, or 10 points depending on whether the player has 1, 2, 3, 4, 5, or 6 cards. Octopus cards: Worth 0, 3, 6, 9, or 12 points depending on whether the player has 1, 2, 3, 4, or 5 cards. Penguin cards: Worth 1, 3, or 5 points depending on whether the player has 1, 2, or 3 cards. Sailor cards: Worth 0 or 5 points depending on whether the player has 1 or 2 cards. Duo Cards These cards create combinations and often trigger special effects: Fish cards: 1 point for each pair of fish cards. Effect: The player adds the top card from the deck to their hand. Boat cards: 1 point for each pair of boat cards. Effect: The player immediately takes another turn. Swimmer and Shark cards: 1 point for each combination of swimmer and shark cards. Effect: The player steals a random card from another player and adds it to their hand. Swimmer and Jellyfish cards: 1 point for each combination of swimmer and jellyfish cards. Effect: On their next turn, opposing players can only draw the first card from the deck. They cannot play any cards nor end the round. Lobster and Crab cards: 1 point for each combination of lobster and crab cards. Effect: The player takes the first five cards from the deck, adds one of them to their hand, then returns the other four to the deck and shuffles it. Crab cards: 1 point per crab card. Note: This card does not count as a crab card. Special Cards Mermaid cards: 1 point for each card of the color the player has the most of. If they have more mermaid cards, they must look at which of the other colors they have more of. The same color cannot be counted for more than one mermaid card. Effect: If they place 4 mermaid cards, the player immediately wins the game. Crab cards (Mermaid effect): 1 point for each pair of crab cards. Effect: The player chooses a discard pile, consults it without shuffling it, and chooses a card from it to add to their hand. They do not have to show it to the other players. Starfish card: If a player has a duo and a starfish card in their hand, they can form a trio and place these three cards in front of them. The starfish adds 2 points to the duo (so the trio is worth 3 points). Effect: Cancels the effect of the duo cards placed with the starfish. Seahorse card: Effect: The player can use the seahorse to replace a missing Collector card (octopus, shell, penguin or sailor). They must have at least one card for that collection in their hand. They cannot gain more points than the maximum indicated on the matching Collector card. Point Multiplier Cards These cards multiply the value of specific sets: The Lighthouse: 1 point per boat card. This card does not count as a boat card. The Shoal of Fish: 1 point per fish card. This card does not count as a fish card. The Penguin Colony: 2 points per penguin card. This card does not count as a penguin card. The Captain: 3 points for each sailor card. This card does not count as a sailor card. End of Game and Scoring The game ends immediately if a player places 4 mermaid cards. Otherwise, the game ends when [Consulte o manual para detalhes sobre esta seção]. Scoring: Points are calculated based on the cards placed in front of the players, including Collector cards, Duo cards, Trio cards, and Point Multiplier cards. Tips for Winning Consulte o manual para detalhes sobre esta seção. ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so you can't play it without the original Sea Salt & Paper. ### What's inside the pack? It's a booster pack with 8 new cards, 5 of which introduce effects not found in the original game. ### Does this make the game much more complex? Not at all. The complexity remains the same; you just get more strategic options and new interactions. ### How long does it take to learn the new cards? Very quickly! Since there are only a few effects, you and your group will be pros in two or three games. ### Is it worth it if I don't play often? If you like the game, yes. It's the cheapest way to refresh the experience without buying a whole new game. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 5.62 (https://boardgameprices.com/item/go?source=A&storeitemid=5961662&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/45977/sea-salt-paper-extra-salt?utm_source=boardgamesbot.com