# Sentando a Pua ## General Info - **Year Published**: 2025 - **BGG Rating**: 9.5 - **BGG Rank**: — - **Players**: 2-8 - **Duration**: 10-30 min - **Weight**: — - **Designers**: Hugo Bustilho de Oliveira - **Artists**: Hugo Bustilho de Oliveira - **Publishers**: (Self-Published) - **Categories**: Aviation / Flight, Wargame, World War II - **Mechanics**: Action Points, Command Cards, Dice Rolling ## Verdict If you enjoy fast-paced, adrenaline-filled aerial combat, 'Sentando a Pua' is a perfect fit to make you feel like an aviation ace!Fast-paced aerial combatWorld War II themeEasy to learn rulesAdrenaline every turnGreat for groupsPlayer eliminationDice luck dependentCan be repetitiveRECOMMENDED ## Description Get ready for an exhilarating journey into the skies of World War II with 'Sentando a Pua,' a game that puts you in the cockpit of legendary fighter planes! Feel the adrenaline rush of intense dogfights, piloting iconic machines like the Italian C202 Folgore or the Brazilian P-47 Thunderbolt. This game, conceived by renowned designer Hugo Bustilho, is an invitation to relive the most thrilling moments of wartime aviation, with impeccable attention to historical detail. The gameplay is super accessible, even for newcomers to the world of board games. To start, the board is placed in the center of the table, with hit markers within everyone's reach. Each player chooses their airplane, takes their ten maneuver cards, a ten-sided die (D10), and the card corresponding to their chosen aircraft. The objective is clear: shoot down enemy planes and be the last aerial ace standing! Each turn is a strategic dance in the skies. Players secretly select one of their maneuver cards and place it face down. After everyone has chosen, the cards are revealed simultaneously. The pilot with the lowest initiative is the first to move their plane across the board, following the instructions on the chosen card. If, while moving, an enemy plane enters your sights, you can choose to shoot! If the attack is successful after rolling the D10, the attacked plane receives a hit marker. Accumulate the total number of hits, and your plane is shot down. But beware: if the die roll is higher than the 'vital number' of the opposing plane, it is instantly shot down! So, ready to 'Sit On' the enemy planes? ## How to Play Objective of the Game In the Dogfight mode, you are a pilot engaged in a classic aerial duel. Your goal is to survive the combat and be the last player with an active plane remaining on the board. Setup To get your match started, follow these steps: Place the board in the center of the table so everyone can reach it. Separate the components: the D10 die, Flack! tokens, Plane tokens, Plane cards, and maneuver cards (each plane has 10). Each player selects a plane model and takes their corresponding plane card, 10 maneuver cards, and their plane token. Initial Positioning: In selection order, players place their plane on a hex on the edge of the board. Ensure your plane is not directly facing an opponent. Game Flow The game proceeds in rounds consisting of the following steps: 1. Choosing Maneuvers All players choose one maneuver card and place it face down. Once everyone has chosen, reveal them simultaneously. 2. Determining Initiative The order in which players act is determined by initiative: The player with the lowest initiative goes first. Others follow in ascending order. Tiebreakers: Compare the initiative of the previous round's cards. If still tied, continue checking previous rounds. If it is the first round or someone reshuffled, all tied players roll a D10; the lowest result goes first. If still tied, roll again. 3. Execution Players perform their maneuvers one by one according to the initiative order. Actions and How to Play During your turn, you will perform the following actions: Movement Follow the path indicated by your chosen maneuver card: Starting Point (Green): Where your plane begins. Movement (White): The hexes you must traverse. Final Point (Yellow): Where your plane ends. Once finished, place the card in the discard pile. Attack You may fire at an enemy if you have Line of Sight (LoS). This requires a clear visual and direct range, following the plane's orientation. You can fire while passing through white hexes or at the yellow hex. You may perform multiple shots in a single maneuver. If multiple planes occupy the same hex, you may only choose one target. To Fire: Check the target's armor (front, side, or rear). Count the hexes in range. Add armor + distance to determine the target number. Roll a D10. If the result is equal to or higher than the target number, it is a hit. Note: A 10 on the D10 is a Critical Hit. It always hits, even if the target number is higher than 10, and causes 1 hit. If it also meets or exceeds the Armor Vital, the plane is instantly destroyed. Air Collision If two or more planes end their movement in the same hex, roll 1 D10 for each involved plane. If all results are different, no collision occurs. If any results match, a collision occurs, and each involved plane takes 1 hit. Recovering Maneuver Cards You may perform one of these two options at any time: Recover all cards from your discard pile. Choose 1 card from your hand and place it under your plane card (this represents fuel used). This card is permanently out of the game. Out of Fuel: If you have no cards in hand and no discard pile to recover, your plane crashes. Leaving the Board You may choose to leave the board by discarding 1 card from your hand (permanently out of the game). At the start of your next turn, reposition your plane on the last valid hex, ensuring you are not facing an opponent. End of Game and Scoring In the Dogfight mode, the game ends when only one plane remains on the board. If there is a simultaneous elimination, the group may decide on a draw or a shared victory. In the Ace Hunt mode, the game lasts 10 rounds. Scoring is as follows: Hit: +1 point Kill: +3 points Armor Vital Kill: +5 points In Ace Hunt, if players are tied, the player who was shot down fewer times wins. Tips for Victory Consulte o manual para detalhes sobre esta seção. ## FAQ ### How many players can participate in 'Sentando a Pua'? The game is designed for 2 to 8 players, making it versatile for different group sizes, from intense duels to large aerial battles. ### What is the average duration of a game? A game of 'Sentando a Pua' is quite dynamic, usually taking between 10 and 30 minutes. Perfect for quick sessions or multiple rounds! ### Is it a complex game for beginners? Not at all! It was designed to be super accessible, with intuitive rules that allow even those new to board games to have fun quickly. ### What are the main components of the game? You'll find a game board, hit markers, maneuver cards for each plane, D10 dice, and detailed airplane cards, all designed to immerse you in the experience. ### Is there player elimination in the game? Yes, the goal is to be the last plane standing, so planes that take enough damage are shot down and their pilots are out of the round. This adds extra tension! ### Who is 'Sentando a Pua' best suited for? It's ideal for fans of war and aviation games, World War II enthusiasts, and anyone looking for a light, fast-paced, and fun game to play with friends or family.