# Sentinels of the Multiverse: Young Legacy Promo Card ## General Info - **Year Published**: 2011 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-5 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.40 / 5 - **Designers**: Adam Rebottaro, Christopher Badell, Paul Bender - **Artists**: Adam Rebottaro - **Publishers**: Greater Than Games, LLC - **Categories**: Card Game, Comic Book / Strip, Expansion for Base-game - **Mechanics**: Cooperative Game, Hand Management, Variable Player Powers ## Verdict If you already love Sentinels, this promo card spices up Legacy without any hassle.Easy to useComic‑book artFull integration with base gameRequires Legacy deckJust a single cardRECOMMENDED ## Description Sentinels of the Multiverse: Young Legacy Promo Card is a tiny add‑on to the Legacy deck of the base Sentinels of the Multiverse game. The card introduces Pauline Felicia Parsons, daughter of Paul Parsons VIII, who just turned 18 and gains her own innate power: "Atomic Glare," allowing Legacy to deal 3 energy damage to a single target. Like all promotional cards in the line, it only works when placed in the Legacy deck, so it isn’t a standalone game. The mechanic is straightforward – remember the flavor text and trigger the energy at the right moment – but it still demands the hand‑management finesse that Sentinels fans love. The game remains cooperative, so you and your crew still battle villains together, now with a fresh heroine on your side. No extra components beyond the card itself, making storage and transport a breeze. The wording is brief, easy to memorize, and the artwork follows the comic‑book style the series is known for. Perfect for anyone who already owns the base game and wants a thematic upgrade without adding bulk. Even though it’s just one card, it adds a strategic layer in deciding when to unleash the energy damage, keeping the experience smooth and quick, typically around 60 minutes per session. ## FAQ ### How many players can use the card? The card works in games with 2 to 5 players, as long as the Legacy deck is present. ### What is the typical playtime with the card? The card doesn’t change the standard game length, which is about 60 minutes. ### Do I need to buy anything besides the card? Yes, you need the base Sentinels of the Multiverse game and specifically the Legacy deck. ### Is the card hard to understand? No. The text is short and straightforward, easy to memorize even for beginners. ### What is the card’s complexity level? Low – the mechanic is simple, though it still requires good hand management to time the power. ### Is it suitable for players unfamiliar with Sentinels? It’s mainly recommended for those who already own the base game; newcomers might find it confusing without context. ### Does the card have a permanent effect? The "Atomic Glare" power can only be used when the card is played; it doesn’t stay active between turns.