# Shadowfist ## General Info - **Year Published**: 1995 - **BGG Rating**: 7.0 - **BGG Rank**: #5987 - **Players**: 2-7 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.62 / 5 - **Designers**: Jose Garcia (I), Robin D. Laws - **Artists**: Anson Maddocks, David Fooden, Jesper Myrfors, Melissa Benson, Quinton Hoover - **Publishers**: Daedalus, Inner Kingdom Games, Shadowfist Games, Vetusta Games, Z-Man Games - **Categories**: Card Game, Collectible Components, Fighting - **Mechanics**: Deck Construction, Hand Management, Interrupts ## Verdict Shadowfist is a treat for anyone who loves a card game with a martial arts and sci-fi theme, perfect for playing with friends. The multiplayer aspect is the big differentiator, requiring you to think beyond the traditional duel. If you enjoy building decks and surprising your friends, this one is for you!Immersive, action-packed themeDynamic multiplayer focusStrategic deck constructionFun interrupt mechanicEvolved distribution systemHigh language dependencyInitial learning curveCard availabilityFOR GENRE FANS ## Description Shadowfist is a collectible card game that throws you headfirst into a universe where Kung Fu, sci-fi, and action movies blend into a secret war. Players battle each other to control the world's most important feng shui sites, scattered across different eras. Created by the legendary Robin D. Laws, the game builds upon classics like Magic: The Gathering and On the Edge, but focuses on the multiplayer experience, perfect for those who enjoy a good fight with the whole crew at the table. Forget one-on-one duels; here, the strategy is about dealing with multiple opponents simultaneously. With the 'Combat in Kowloon' expansion, the game evolved and moved away from random booster packs. Now, card distribution is more akin to a Fantasy Flight LCG (Living Card Game), which they call a 'Dynamic Card Game'. This means you know exactly which cards you're buying, making it easier to build your deck and reducing the frustration of not finding that specific card. The gameplay experience is very immersive, with a fighting and martial arts theme that permeates every card and every decision. If you enjoy building your deck, wisely managing your hand of cards, and using interrupts to surprise your opponents, Shadowfist promises many hours of fun and strategy. ## FAQ ### How many players does Shadowfist support and what's the average game time? Shadowfist is designed for 2 to 7 players, and a game typically lasts between 60 and 90 minutes. It's perfect for a game session with friends! ### What is the complexity level of the game? The game has a BGG weight of 2.6222/5, placing it at a medium complexity level. It's not super simple, but it's not overly complicated either; it requires some dedication to master the mechanics. ### Is it still a collectible card game with random booster packs? Not anymore! Although it started that way, with the 'Combat in Kowloon' expansion, Shadowfist adopted a 'Dynamic Card Game' model, similar to LCGs. This means you buy packs with fixed cards, knowing exactly what you're getting. ### Does the game have a high language dependency? Yes, the language dependency is considered high. For a complete experience, it's practically essential to have a good understanding of English, as the text on the cards is crucial for gameplay. ### Who is Shadowfist for? Shadowfist is ideal for fans of collectible card games looking for a more intense and strategic multiplayer experience, with a Kung Fu and sci-fi theme. If you enjoy building decks, managing your hand, and using interrupts to turn the game around, you'll have a blast! ### What are the main mechanics of Shadowfist? The core mechanics include Deck Construction, Hand Management, and Interrupts. These ensure dynamic gameplay full of tactical decisions.