# Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases ## General Info - **Year Published**: 1981 - **BGG Rating**: 7.6 - **BGG Rank**: #205 - **Players**: 1-8 (Best with: 2) - **Duration**: 60-120 min - **Weight**: 2.66 / 5 - **Designers**: Gary Grady, Raymond Edwards, Suzanne Goldberg - **Artists**: Arnaud Demaegd, Bernard Bittler, Neriac, Nils Gulliksson, Pascal Quidault, Stefan Thulin - **Publishers**: Sleuth Publications, Space Cowboys, Angry Lion Games, Asterion Press, Äventyrsspel, Ben Sanders Co., Casper, Chessex, CrowD Games, Descartes Editeur, Edge Entertainment, Galápagos Jogos, International Team (I), Kaissa Chess & Games, KOSMOS, Lord of Boards, Rawstone, Ystari Games, 二見書房 ( Futami Shobo Publishing Co., Ltd. ) - **Categories**: Deduction, Murder / Mystery, Novel-based, Post-Napoleonic - **Mechanics**: Cooperative Game, Deduction, Narrative Choice / Paragraph, Solo / Solitaire Game, Storytelling ## Verdict If you love solving mysteries and feeling like a true detective, Sherlock Holmes Consulting Detective is for you! It's pure deduction and immersion in Victorian London.Deep and engaging investigationRich narrative experiencePure mental challengeGreat for group playLimited replayability per caseFull language dependencyHIGHLY RECOMMENDED ## Description Ever dreamt of walking the foggy streets of Victorian London, following in the footsteps of the legendary Sherlock Holmes? Well, now you can! In Sherlock Holmes Consulting Detective, you're not just a player; you are the detective. Forget dice and luck; here, what matters is your ability to piece together clues and unravel mysteries that would make Holmes himself scratch his head. The game throws you straight into intriguing cases: Who murdered Oswald Mason? Why were lions killed in Hyde Park? And what about the missing paintings from the National Gallery? Several scenarios challenge you to use pure logic. You'll need to interview suspects, scour newspapers for hidden clues, and, through sheer deduction, arrive at the correct solution. The setting is meticulously crafted, with historical research to transport you directly to that era. It's a cooperative game, so gather your friends, divide the tasks, and feel the thrill of solving each case together. Or, if you prefer, embark on this investigative journey solo. The experience is immersive, focusing on narrative and your intellect. Perfect for those who enjoy a good mystery and aren't afraid to think. Get ready for a true lesson in deduction and investigation, worthy of the greatest detective of all time! ## How to Play Objective of the Game "When you have eliminated the impossible, whatever remains, however improbable, must be the truth?" Welcome, aspiring detectives! In Sherlock Holmes Consulting Detective, you step into the shoes of a Baker Street Irregular, tasked with solving baffling mysteries and heinous crimes across Victorian London. Your mission, whether playing solo or with a group, is to sift through myriad clues, follow leads, and ultimately arrive at the correct solution to the case before the master detective himself, Sherlock Holmes! The ultimate goal? To outsmart Holmes by solving the case with fewer investigative steps (clue points visited) than he did. The fewer leads you follow, the sharper your deduction! Preparation (Setup) Alright, gather 'round, everyone! Let's get our investigative tools in order before we dive into the murky depths of London's underworld. Lay out the Reference Map: Unfurl the detailed street map of Victorian London. Make sure everyone can see and use it easily. This map is your visual guide to the city, featuring approximately 500 numbered clue points (specific locations like Scotland Yard or general spots that change per case) and five police stations (though only Scotland Yard is active in Volume 1). Organize the Newspaper Archive: Place the collection of dated newspapers within easy reach of all players. Remember, these can be referred to at any time, as often as you wish! The Newspaper Archive for a case includes all papers dated the same as or prior to the case's date. Prepare the Case Book: Keep the Case Book handy. This is where you'll find the mysteries themselves (Cases) and, later, Holmes's own solutions. Keep the Clue Book Close: The Clue Book, containing the listings of clue points and their corresponding clues for each case, should be readily accessible. Have the Directory Ready: The Directory, an alphabetical listing of characters and places, is your London phone book. You can consult it at any time and as often as you like to find potential leads. Grab Paper and Pens: Players should provide their own paper and pens to keep track of game turns and take notes. Trust me, you'll want to jot down every detail! Holmes's Lecture (Optional but Recommended): If anyone hasn't read Holmes's Lecture at the beginning of Clue Book: Volume 1, we highly recommend reading it aloud to all players before starting. It provides valuable insights into the resources at your disposal. The Turn of Play Now that we're all set, let's talk about how you'll be unraveling these intricate plots. The core of the game revolves around following leads and gathering information. Each time you pursue a new lead, it counts as a game turn. Solitaire Play In the solitaire version, you're competing directly against Sherlock Holmes himself! Choose and Read a Case: Pick a case from the Case Book and read it carefully. This sets the stage for the mystery you're about to solve. Decide on a Clue Point: Based on the case information, decide which clue point you want to investigate first. Record and Read the Clue: Write down the current game turn and the clue point you've chosen. Then, turn to that listing in the Clue Book and read the clue for the appropriate case. End of Turn: Game turn one is now over. Repeat: Continue repeating steps 2 and 3 until you believe you've reached a solution. Solve and Quiz: When you've found a solution, note the game turn you just finished and complete the quiz for that case in the Quiz Book. Two-Player Game Similar to solitaire, but now you're competing against another player AND Holmes! Determine First Player: Decide who goes first. This player is responsible for tracking game turns. Choose and Read a Case: Pick a case from the Case Book. One player should read it aloud to the other. Player 1's Turn: The first player chooses a clue point, looks it up in the Clue Book, and reads the clue. Player 2's Turn: The Clue Book then passes to the second player, who chooses their own clue point and looks up its clue. End of Turn: Game turn one is now over. Both players should keep track of the clue points visited during each turn. Repeat: Continue repeating steps 3 to 5 until a solution is reached. Each player can submit a solution at the end of any game turn by completing the quiz. If one player submits a solution, the other can continue playing, but the first player cannot change their submitted solution. Group Play Playing as a group means you'll either work together for a single solution or individually within the group. Decide on your approach before you begin! Determine Play Order: Decide the order of play. The first player tracks game turns and clue points visited. Choose and Read a Case: Pick a case from the Case Book. One player reads it aloud to the others. Group Investigation: The first player chooses a clue point, looks it up in the Clue Book, and reads it aloud to everyone. The Clue Book then passes to the next player, who chooses the next clue and reads it aloud. You can consult with each other, but the final choice for that turn rests with the player whose turn it is. Clue = Turn: In Group Play, each clue read represents a game turn. Repeat until Solution: Continue repeating steps 3 and 4 until a solution is reached. Version a (Group Solution): When the group agrees on a solution, complete the quiz together. Version b (Individual Solutions): An individual player can submit a solution at the end of any game turn by completing the quiz and noting the turn. That player is then out of the game. Important Rule for All Modes: Only one clue point may be referred to during each game turn. If you want to revisit a previously investigated clue point, you must do so during your current game turn. End of Game and Scoring So, you think you've cracked the case? Excellent! Here's how you'll find out if you're truly a master of deduction. Complete the Quiz: Once you've reached a solution (either individually or as a group), turn to the Quiz Book for the specific case. Answer the questions to the best of your ability. Scoring Instructions: The Quiz Book contains complete scoring instructions. You'll compare your answers and the number of clue points you visited to Sherlock Holmes's own solution. Holmes's Solution: The Answer Section of the Quiz Book not only provides the answers to the quiz questions but also lists the clue points Holmes used to solve the case. Your goal is to be as efficient, or even more efficient, than the great detective! Tips for Winning To truly excel in the art of deduction, keep these pointers in mind: Read Everything Carefully: Pay close attention to the initial case description and every clue you uncover. Sometimes the most innocuous detail can be the key to unlocking the mystery. Utilize the Newspaper Archive: Don't underestimate the power of the press! The Newspaper Archive can provide crucial background information, establish timelines, and even point you towards new leads. Refer to it often! Don't Be Afraid to Consult the Directory: If you hear a name or a type of business mentioned, check the Directory. It's designed to help you find logical next steps, even if a specific listing wasn't explicitly mentioned in a clue. Think like Holmes – if there's poison, check the chemists! ## FAQ ### How many players can participate? The game is very flexible, playable by 1 to 8 people. The more people, the more minds working on the cases! ### How long does a game session take? Each case can take 60 to 120 minutes to solve. It's a good immersion, so set aside some time! ### Do I need to know English to play? Yes, this game has a strong language dependency. All texts, clues, and dialogues are in English, so it's essential for the experience. ### Is it a traditional board game? Not exactly! There are no dice or luck involved. It's a purely mental challenge, focused on deduction and investigation, more like a paper-based 'escape room'. ### Can I play the same case multiple times? Replayability is limited for each specific case, as once you discover the solution, the fun of investigating diminishes. However, with many cases available, the fun continues! ### Are the rules difficult to learn? The basic rules are simple: read the case, go to locations, gather clues. The difficulty lies in connecting the dots and deducing the solution, not in the rules themselves. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 47.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4820044&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/1839/sherlock-holmes-consulting-detective?utm_source=boardgamesbot.com