# Shifting Sands: The Campaign for North Africa 1940-1943 ## General Info - **Year Published**: 2006 - **BGG Rating**: 7.3 - **BGG Rank**: #4201 - **Players**: 1-2 (Best with: 2) - **Duration**: 240-300 min - **Weight**: 3.18 / 5 - **Designers**: Michael Rinella - **Artists**: Dean Essig, Ken Smith - **Publishers**: Multi-Man Publishing - **Categories**: Wargame, World War II - **Mechanics**: Campaign / Battle Card Driven, Dice Rolling, Hand Management, Point to Point Movement ## Verdict For history buffs who crave a gritty WWII campaign. This game nails the chaos and desperate logistics of the African theater.Deep historical immersionCards add unpredictable narrativeDetailed map and hefty componentsRules demand patience to learnLong playtime (4h+)Limited scenario varietyFOR GENRE FANS ## Description Shifting Sands is a card-driven wargame diving into the North African campaign of World War II (1940-1943). You’ll command Allied or Axis forces, vying for control over a point-to-point map while wrestling with unpredictable events—because, just like the generals of the era, your plans will constantly be derailed by crises elsewhere. The game uses cards to drive actions, dice rolls to resolve clashes, and tight hand management to balance scarce resources. Brace for hours of intense strategy: the massive map (22”x32”), nearly 400 counters, and two thematic decks ensure deep immersion. Pro tip: clear a big table and brew strong coffee. ## FAQ ### How long does a game take? Around 4-5 hours, depending on the scenario and players’ experience. ### Does it need a lot of table space? Absolutely! The map alone is 22”x32”, plus cards, counters, and player aids. ### Is it beginner-friendly? Not really. The BGG weight of 3.18/5 means crunchy rules—best for seasoned wargamers. ### Can it be played solo? Officially 2-player, though fans have made solo variants. Don’t expect a polished solo mode. ### How many scenarios are included? Multiple, covering different phases of the campaign (1940-1943), but all in the same theater.