# Siberia ## General Info - **Year Published**: 2011 - **BGG Rating**: 6.7 - **BGG Rank**: #6998 - **Players**: 2-4 (Best with: 3) - **Duration**: 60 min - **Weight**: 2.41 / 5 - **Designers**: Reiner Stockhausen - **Artists**: Klemens Franz - **Publishers**: dlp games - **Categories**: Economic, Industry / Manufacturing - **Mechanics**: Area Movement, Chit-Pull System, Simultaneous Action Selection, Variable Phase Order ## Verdict Siberia is a treat for those who love optimization and economic games with a touch of controlled luck. The experience of managing your player board while exploring the map is highly satisfying, acting as a logistical puzzle where every decision counts. It's a title that shines due to the mounting tension as resources dwindle across the board.Engaging chit-pull mechanicSatisfying individual board managementRising tension as the game endsRewarding resource optimization strategyCan be punishing for beginnersLuck factor in drawing tokensLimited direct player interactionRECOMMENDED ## Description Welcome to Siberia, a land where the climate is freezing, but the business opportunities are scorching! In Siberia, you take on the role of a tycoon looking to exploit natural resources in a vast, untapped wilderness. The goal is straightforward: extract, process, and sell as many goods as possible to line your pockets before the region runs dry. The game unfolds over an unspecified number of rounds, each split into two main phases: drawing action counters and executing actions. The real highlight here is the 'Chit-Pull' system. You draw counters from a bag—containing both resources and workers—and must organize them on your personal player board. Each column on your board needs to be filled to trigger an action, creating a constant logistical puzzle: do you focus on gathering resources to sell, or do you invest in workers to expand your influence across the map? Movement is key. You'll move workers across the board to access resource-rich areas and deploy salesmen to profit at stock exchanges. Additionally, the 'research facility' allows you to manipulate the board by adding resources where you need them most. The game demands careful planning, as you can save some counters for the next round, effectively building a 'motor' of actions for the future. The game ends when scarcity hits: once three of the five resources are depleted or eight areas are fully exhausted, the game concludes and the richest player wins. It's a race against time and your opponents, requiring you to be efficient with your player board and agile in your territorial exploration. If you enjoy economic games with a touch of luck and deep optimization strategy, Siberia offers a robust, thematic experience that will make you feel the weight of being a pioneer in Siberian exploration. ## FAQ ### How long does a game take? The game is quite snappy, usually taking about 60 minutes to complete. ### How many players can play? Siberia plays best with 2 to 4 players. ### Is the game very complex? With a weight of 2.4/5, it's accessible for hobbyists but deep enough to offer solid strategic challenges. ### Is there a lot of luck involved? The chit-pull system introduces luck, but your ability to plan and save tokens for future rounds helps mitigate it. ### Is it a cooperative or competitive game? It's purely competitive. Everyone is racing to extract resources and out-earn their opponents. ### What happens when resources run out? The game ends when three resources are depleted or eight areas are fully exhausted, making the endgame quite tense. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 15.45 (https://boardgameprices.com/item/go?source=A&storeitemid=1665347&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/1792/siberia?utm_source=boardgamesbot.com