# Sky Team: Turbulence ## General Info - **Year Published**: 2024 - **BGG Rating**: 8.5 - **BGG Rank**: — - **Players**: 2 (Best with: 2) - **Duration**: 15 min - **Weight**: 2.25 / 5 - **Designers**: Luc Rémond - **Artists**: Adrien Rives - **Publishers**: Scorpion Masqué, 999 Games, asmodee, KOSMOS, Lucky Duck Games, Reflexshop, Sugorokuya, Tabletop KZ - **Categories**: Aviation / Flight, Expansion for Base-game - **Mechanics**: Communication Limits, Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Worker Placement with Dice Workers ## Verdict A must-have for those who have beaten the base game and crave more tension. The difficulty spike is spot on and the scenario variety is great.20 challenging new scenariosWeather mechanics add real depthMaintains the tense cooperative feelInteresting new global destinationsSignificantly increases the difficultyRequires the base game to playHIGHLY RECOMMENDED ## Description If you thought landing the plane in Sky Team was already stressful, get ready, because the Turbulence expansion is here to turn the cockpit into a true nerve-wracking test. Here, the calm is gone: you and your co-pilot will now have to deal with brutal weather conditions and technical failures that can turn a routine landing into total chaos. The expansion doesn't just ramp up the difficulty; it adds extra layers of strategy by introducing new modules, such as Turbulence, Low Visibility, and Alarms, forcing the duo to rethink every single move. The content drastically extends the base game's replayability by bringing 20 new challenging scenarios. You'll take the aircraft to global destinations like Beijing, Sydney, Cape Town, and even the exotic Saint Martin. The real charm lies in how these new rules interact with the game's signature communication limits; you know the weather is terrible, but can you coordinate the descent with your co-pilot without being able to say everything on your mind? Turbulence is essential for those who have already mastered the basic mechanics and feel that the original scenarios have become predictable. It transforms the experience into something deeper and more varied, turning each mission into a logistical puzzle where dice precision and synergy between players are the only things standing between a perfect landing and a disaster. Fasten your seatbelts, because it's going to be a bumpy ride and the margin for error is now almost zero. It's the perfect dose of adrenaline for those who love cooperating under extreme pressure. ## How to Play Objective of the Game In Sky Team: Turbulence, you and your co-pilot must navigate increasingly difficult flight conditions to land the plane safely. This expansion introduces new modules, challenging scenarios, and new destinations. Your goal is to manage the aircraft's systems and descent through various weather conditions and mechanical failures to ensure a successful landing. Preparation (Setup) Depending on the scenario or module being played, follow these specific setup instructions: Alarms Module: Place the Alarm board next to the Control Panel. Shuffle the Alarm tokens and place them face down in the spaces on the Alarm board. Altitude 5000 Module: The game begins with the 5000 space in the Current Altitude space instead of the 6000. Note that you lose your starting reroll token and have one less turn. Total Trust Module: If the Co-Pilot Radio or Pilot Radio symbol is in the Current Position screen at the end of the round, players must skip the Strategy Discussion in Phase 1 and simply roll their dice at the beginning of the following round. Turbulence/Bad Visibility Modules: Place the required Altitude Track (A, B, C, or D) into the Altitude slot instead of the standard Altitude Track. Engine Failure Scenario: Place two Intern tokens face down on each of the Engine spaces. You will not be able to place dice here; this Action is no longer mandatory. Stuck Landing Gear Scenario: Place 3 Intern tokens face down on the Landing Gear spaces. You will not be able to place dice here. You will only use the 2 Alarm tokens requiring blue dice and the Alarm token for the Concentration space. Remove the other 3 Alarm tokens from the game. Ice Runway Scenario: Place the Wind module with the arrows pointing downward instead of up. Instead of Airplane tokens, use the Penguin tokens on the Approach Track. Game Flow The game follows a structured sequence of turns and rounds. While the core loop remains consistent with the base game, specific modules and scenarios can alter the flow: Turn Structure: Players take turns placing dice on Action spaces on the Control Panel. Environmental/Event Effects: If an Alarm symbol is in the Current Position space at the start of a round, flip an Alarm token face up. If the Bad Visibility or Turbulence symbol is in the Current Altitude space, apply the specific rules for that event. In the Engine Failure scenario, at the end of every round, advance both the Approach Track and Altitude Track one space. Communication: In the Total Trust module, the Strategy Discussion in Phase 1 may be skipped if the radio symbol is present. Actions and How to Play Players use dice to perform Actions on the Control Panel. However, certain conditions change how these actions function: Standard Actions & Restrictions Alarms: If an Alarm token is face up, you may no longer use that Action on the Control Panel until the system is reset. A die placed on a space affected by an Alarm will have no effect. To reset the system, a player must place a die of the correct color and number onto the Alarm token. This removes the Alarm token and the die from the board (the die cannot be used again this round). Concentration: An Alarm on the Concentration space means no Coffee tokens can be generated until the system is reset. Landing Gear: In specific scenarios (like the Warsaw Chopin scenario), you may be unable to place dice on the Landing Gear spaces. Engines: In the Engine Failure scenario, the Engines are inactive and you cannot place dice there. Special Environmental Rules Turbulence: Every time you place a die on an Action, you must reroll all your remaining dice. Bad Visibility: Players roll only 2 dice at the beginning of the round. When placing a die, you take one of the two dice set aside, roll it, and replace the die you just played. You should never have more than 2 dice to choose from every turn. Turbulence + Bad Visibility: Use only 2 dice. When taking a new die to replace the one played, roll both available dice. End of Game and Scoring Consulte el manual para detalles sobre esta sección. Tips for Winning Consulte el manual para detalles sobre esta sección. ## FAQ ### Do I need the base game to play? Yes, Turbulence is an expansion. You must own Sky Team to use these new scenarios and rules. ### Does the game become much harder? Yes, the expansion focuses on increasing the challenge with technical incidents and bad weather, making it ideal for those who have mastered the basics. ### How many new scenarios are included? There are 20 new flight scenarios to various cities around the world. ### Does the playtime change? Matches remain fast (around 15 min), but the complexity of each mission increases. ### Is it recommended for beginners? I wouldn't recommend starting here. Play the base game first to learn the dynamics and then move to Turbulence. ### Is there a lot of text to read? 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