# Sky Team ## General Info - **Year Published**: 2023 - **BGG Rating**: 8.1 - **BGG Rank**: #33 - **Players**: 2 (Best with: 2) - **Duration**: 20 min - **Weight**: 2.04 / 5 - **Designers**: Luc Rémond - **Artists**: Adrien Rives, Eric Hibbeler - **Publishers**: Scorpion Masqué, 999 Games, ADC Blackfire Entertainment, asmodee, Brädspel.se, Galápagos Jogos - **Categories**: Aviation / Flight, Dice - **Mechanics**: Communication Limits, Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Turn Order: Progressive, Variable Player Powers, Variable Set-up, Worker Placement with Dice Workers ## Verdict If you're looking for a tense, cooperative two-player experience that truly tests your silent coordination, Sky Team will have you on the edge of your seat as you attempt perfect landings. Intense, silent cooperative dice placement Unique pilot/co-pilot role-playing Engaging, thematic airport challenges High replayability with varied scenarios Requires strong non-verbal communication Can be frustrating with miscommunications HIGHLY RECOMMENDED ## Description Get ready for a breathtaking experience in Sky Team, an exclusive cooperative game for two players where you and your partner take on the crucial roles of pilot and co-pilot of a commercial airliner. The mission? To safely land the aircraft at various airports around the globe, each with its own unique challenges and quirks. But here's the catch: communication is limited! You'll need to coordinate your actions intelligently and silently, using dice to allocate them to the correct spaces in the cockpit. Each round, you roll your dice and, without speaking about the exact values, decide where to place them. Every action is vital: balancing the plane's axis, adjusting speed, deploying flaps, extending landing gear, and even contacting the control tower to ensure a clear runway. And yes, there's even room for a strategic coffee that can give you that extra boost to change a die's value, improving your concentration in critical moments. The challenge is significant, and the tension is palpable. If the plane tilts too much and stalls, overshoots the airport, or worse, collides with another aircraft, the game ends. And it's not just the game that ends; your pilot's license and, well, your life, would also be at risk (in the game, of course!). From Montreal to Tokyo, each scenario presents new obstacles, such as unexpected turbulence, promising a journey full of excitement. Sky Team is a test of teamwork and coordination under pressure, perfect for those seeking an intense and immersive cooperative challenge. ## How to Play Objective of the Game Welcome aboard, pilot! In Sky Team, you and your co-pilot are a dynamic duo tasked with the most critical mission: safely landing your airplane. This isn't just any flight; you'll be navigating through challenging scenarios, from bustling airspaces like Atlanta Hartsfield-Jackson to icy runways in Oslo Gardermoen, all while managing your aircraft's systems. Your ultimate goal is to successfully land the plane by the end of the game, avoiding any catastrophes along the way. If you run out of kerosene, fail to train your intern, or can't control your speed, it's game over! Preparation (Setup) Alright, let's get you ready for takeoff! Here’s how to set up your cockpit: Kerosene Track: Place the Kerosene Track to the left of the Control Panel. Set the Kerosene marker at 20. Intern Board: Place the Intern Board below the Control Panel. Then, place a random face-up Intern token on each space of the board. Wind Ring: Position the Wind Ring to the right of the Control Board. Place the blue Airplane token inside the Wind Ring so its nose points at the white central space. Scenario Specifics: Depending on the scenario you choose (like ATL Hartsfield-Jackson, HND Haneda, or OSL Gardermoen), there might be additional setup steps or rule modifications. For example: Real-Time Mode: If playing in real-time, be ready with a 60-second timer (your phone works great!). Kerosene Leak: Set up the Kerosene Track as normal, but place a face-down Intern token on the die space to indicate you cannot perform the Kerosene Action. Ice Brakes: Place the Ice Brakes board over the original brakes on the Control Panel. The Turn of Play Each round in Sky Team is a critical step towards your landing. Here’s a breakdown of the key elements: Traffic Die The skies are busy! At the beginning of a round, if there's a Traffic icon in the Current Position screen, you'll need to roll the Traffic die. Roll it once for each icon on that space. Each roll adds an Airplane token to the space indicated by the die's value, starting with the Current Position screen. If you stay on a space with Traffic icons for more than one round, you'll roll the die again at the beginning of each subsequent round you remain there. If you run out of Airplane tokens, you simply don't place any more. If the die roll is greater than the remaining spaces on the Approach Track, place the Airplane token on the last space (the Airport). Kerosene Action Fuel management is key! Either the Pilot or Co-Pilot can place a die of any value on the Kerosene Track. Immediately move the Kerosene marker down the track by the number of spaces equal to the die's value. If you don't place a die here by the end of the round, you lose 6 Kerosene (unless playing with the Kerosene Leak module). Intern Training Your intern needs your guidance! On your turn, you can train your Intern by placing a die of any value on your color's space on the Intern Board. Then, take the first available Intern token closest to your side. You can use this token to place it on any space where you'd normally place a die, resolving its effect with the token's number. Remember, an Intern token cannot be modified by a Coffee token and cannot be used on a Concentration space. Also, the die you place must have a different value than the next available Intern token. You *must* fully train your Intern by the time you land, or you lose the game! Wind Effects (Axis and Engine Phases) Wind can be a tricky beast! After the Axis phase, turn the blue Airplane token in the Wind Ring as many spaces as the current Axis position is off-centre. During the Engine phase, add the wind speed (the number of the space the blue Airplane token is pointing to) to the sum of your Engine dice. This modifier applies to all rounds, even the last one, directly impacting how many spaces you advance on the Approach Track. Approach Track Effects Watch your alignment! When you perform the "Advance the Approach Track" step, if the airplane's Axis is not in one of the permitted positions ( or ) in the Current Position screen, you lose the game. This also applies if you advance 2 spaces and fly through a non-permitted position. If you move 0 spaces, you don't need to follow these constraints. Real-Time Mode For an extra challenge, play in real-time! At the beginning of each round, immediately after rolling your dice, start a 60-second timer. Once the timer runs out, the round ends, and you cannot place any more dice. Any unplaced dice are ignored. If the Axis and Engine spaces aren't filled, you lose the game! Kerosene Leak Rules If you're dealing with a Kerosene Leak, you can no longer perform the regular Kerosene Action. Instead, your kerosene loss is determined by the difference between your two Engine dice, plus 1. For example, if you played a 6 and a 3 in the Engines, you lose 4 units of kerosene (6 - 3 = 3 + 1 = 4). Ice Brakes Rules Landing on an icy runway requires special care! If you're using the Ice Brakes, at the end of the last round, your Speed must be lower than the Brake marker. To activate these brakes, you must place two dice of the same value in the spaces above and below the track in the same round. If you place a die in one space but can't place its matching die in the opposite space in the same round, that die is lost, and the Brake marker doesn't move. You must deploy the brakes in order from left to right, and you cannot play a die in a space to the left of the Brake marker. You must move the Brake marker to the end of the track (past the 5) before the game ends, or you lose! End of Game and Scoring The game ends when you either successfully land your plane or experience a catastrophic failure. You win if you meet all the landing conditions for your chosen scenario. You lose immediately if: You run out of Kerosene (the marker hits the space). Your airplane's Axis is not in a permitted position when advancing on the Approach Track. You fail to fully train your Intern (any Intern tokens remain on the Intern board at the end of the game). In Real-Time mode, the Axis and Engine spaces aren't filled when the timer runs out. With Ice Brakes, you don't move the Brake marker to the end of the track by the end of the game, or your Speed is not lower than the Brake marker at the end of the last round. Tips for Winning Prioritize Kerosene: Especially in scenarios like OSL Gardermoen or PRG Václav Havel where fuel is critical, always keep an eye on your Kerosene marker. If you're not playing with the Kerosene Leak module, remember that not placing a die for the Kerosene Action costs you 6 units – that's a lot! Master Your Intern: Don't neglect your Intern! Integrating their training into your turns is crucial, particularly in scenarios like ATL Hartsfield-Jackson where you have a "nervous Intern to train." Planning ahead to use their tokens effectively can give you valuable flexibility. Adapt to Wind and Traffic: Each scenario presents unique challenges. In GIG Galeão, strong tailwinds mean you need to control your speed, while ATL Hartsfield-Jackson and LHR Heathrow are "packed with traffic." Pay close attention to the Wind Ring and the Traffic die rules for your specific scenario, as these elements can drastically alter your approach and require quick adjustments to your dice placement. ## FAQ ### How many players can play Sky Team? Sky Team is an exclusive two-player game, perfect for couples or pairs of friends looking for an intense cooperative experience. ### What is the average game duration? A game of Sky Team typically lasts between 20 to 20 minutes, making it ideal for quick and exciting sessions. ### Is it a complex game to learn? With a BGG weight of 2.0399/5, Sky Team is considered of medium complexity. The rules are accessible, but mastery requires practice and coordination. ### What are the main components of the game? The game features custom dice, a cockpit board, markers for speed, altitude, flaps, and landing gear control, as well as airport cards with varied challenges. ### Who is Sky Team recommended for? It is highly recommended for fans of cooperative games, especially those who enjoy limited communication challenges and aviation themes. If you like solving puzzles as a team, you'll love it! ### Does Sky Team have replayability? Absolutely! The game offers a series of different airports, each with its own challenges and conditions, ensuring that every game is a new landing adventure. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 209,99 (https://www.amazon.com.br/dp/B0DJG4R81Q?tag=bgbot26-20) - **Board Game Barato**: R$ 206,91 (https://www.boardgamebarato.com.br/sky-team?utm_source=boardgamesbot.com) - **Cangaia Jogos**: R$ 209,24 (https://www.cangaiajogos.com.br/todos-os-jogos/jogos-estrategicos/sky-team-pre-venda?utm_source=boardgamesbot.com) - **Caixinha Boardgames**: R$ 212,97 (https://www.caixinhaboardgames.com.br/produtos/sky-team/?utm_source=boardgamesbot.com) - **Rio de Meepeiro Boardgames**: R$ 212,97 (https://www.riodemeepeiro.com.br/produtos/sky-team/?utm_source=boardgamesbot.com) - **Place Games**: R$ 213,79 (https://www.placegames.com.br/board-games/sky-team?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/sky-team ### Best International Offers - **BoardGamePrices.com**: $ 13.41 (https://boardgameprices.com/item/go?source=A&storeitemid=7110294&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 21.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5916812&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 24.98 (https://boardgameprices.com/item/go?source=A&storeitemid=6723542&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 27.52 (https://boardgameprices.com/item/go?source=A&storeitemid=5267594&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.55 (https://boardgameprices.com/item/go?source=A&storeitemid=6723541&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.55 (https://boardgameprices.com/item/go?source=A&storeitemid=5047288&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.55 (https://boardgameprices.com/item/go?source=A&storeitemid=5047289&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.56 (https://boardgameprices.com/item/go?source=A&storeitemid=5141428&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.68 (https://boardgameprices.com/item/go?source=A&storeitemid=6843953&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.85 (https://boardgameprices.com/item/go?source=A&storeitemid=5048348&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/45462/sky-team?utm_source=boardgamesbot.com