# Sleepers ## General Info - **Year Published**: 2012 - **BGG Rating**: 7.8 - **BGG Rank**: #14582 - **Players**: 2 (Best with: 2) - **Duration**: 30 min - **Weight**: 3.00 / 5 - **Designers**: Stephen Tavener - **Artists**: Néstor Romeral Andrés - **Publishers**: nestorgames - **Categories**: Abstract Strategy, Bluffing, Deduction, Memory, Spies / Secret Agents, World War II - **Mechanics**: Enclosure, Hexagon Grid, Memory, Network and Route Building, Pattern Building, Secret Unit Deployment, Tile Placement ## Verdict If you love deep strategy and bluffing, *Sleepers* will keep you on the edge of your seat!Intense hexagonal connectionsMemory that tests your brainBluffing every turnRequires total focusShort playtimeHIGHLY RECOMMENDED ## Description In *Sleepers*, you command a resistance network in German‑occupied France during World War II. The goal is simple yet execution is full of cunning: recruit operatives across the country, keep other networks from encroaching on yours, and if necessary, eliminate the competition. Agents start as “sleepers” – face‑down, inactive cards – and as the game progresses you awaken them to carry out covert missions. Each turn you can place terrain tiles, use bribe or blackmail cards, and move agents to form influence lines. The 61‑hex board offers multiple routes but also demands caution: if you run out of tiles or your agents are surrounded, defeat is inevitable. There are three ways to lose – morale (ten agents killed), capture (surrounded by militia), and attrition (no tiles or sleepers). Victory can come in three equally dramatic ways: connect two opposite sides of the board with active agents, build a doomsday device by lining up five active scientists, or simply eliminate all opponents. The memory mechanic tests your recall of agent locations, while the enclosure mechanic forces blocking decisions. The game blends abstract strategy, bluffing, and deduction into a tense, immersive experience that feels like a high‑stakes espionage game. If you enjoy deep strategy, mental time pressure, and putting your cunning to the test, *Sleepers* is for you. 280‑420 words. ## FAQ ### How long does a game of *Sleepers* last? On average, each game takes about 30 to 35 minutes, depending on player experience. ### How many players is the game designed for? It’s a two‑player game, so the experience is even more tense and strategic. ### What’s the complexity level? The complexity is medium: you need to remember positions, plan routes, and bluff, but the rules are straightforward. ### What components are included? The game comes with a 61‑hex board, 30 agents per player, bribe/blackmail cards, terrain tiles, and a bag. ### Does the game have a historical theme? Yes, set in occupied France during WWII, but the focus is on mechanics rather than narrative. ### Are there expansions or variants? So far there are no official expansions, but the community often creates rule variants to boost replayability. ### Who’s the ideal audience? Ideal for those who enjoy strategy, memory, and bluffing, especially fans of espionage games.