# Space Crusade: New rules ## General Info - **Year Published**: 1991 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 120 min - **Weight**: — - **Designers**: Jervis Johnson - **Artists**: Jervis Johnson - **Publishers**: Games Workshop Ltd. - **Categories**: Expansion for Base-game, Miniatures, Science Fiction - **Mechanics**: Dice Rolling, Grid Movement, Modular Board, Simulation, Variable Player Powers ## Verdict If you're a Space Crusade fan who loves the Warhammer 40k universe, this expansion adds more unit options to make your games even more epic!More units for the ImperiumNew alien threatsExpands original experienceRules for Orks and TerminatorsRequires 40k miniaturesDepends on base gamePublished in White DwarfFOR GENRE FANS ## Description If you're already a fan of the classic Space Crusade and looking to spice up your battles against the aliens, this expansion is for you! With these new rules, the Imperium's marines can now don the heavy armor of Terminators, command a fresh squad of Scouts, or even lead a horde of Ork Boyz! On the alien side, the xenomorph gets reinforcements with Genestealer Hybrids and the fearsome Tyranid Warriors, making the alien threat even more dangerous. To use these new additions, of course, you'll need the corresponding miniatures from the Warhammer 40,000 universe. Fans of White Dwarf magazine will recognize this gem, originally published in issue 134. The pack also includes the necessary Order and Equipment cards to bring Ork Boyz into play instead of the traditional Space Marines. It's a chance to relive and expand tactical missions in this iconic setting, adding more variety and challenges for long-time fans and for those wanting to start exploring this universe of space combat. ## FAQ ### Do I need the base Space Crusade game to use this expansion? Yes, absolutely! This is an expansion, so you need to own the base Space Crusade game to use these new rules and units. ### Which miniatures do I need to fully enjoy this? The expansion requires specific miniatures from the Warhammer 40,000 universe, such as Terminators, Space Marine Scouts, Ork Boyz, Genestealer Hybrids, and Tyranid Warriors. ### Does this expansion add new missions or just units? The main focus is on new units and rules for using them, expanding army options. Specific new missions aren't detailed here, but the variety of units significantly changes the gameplay. ### Where was this expansion originally published? It was originally published in issue 134 of White Dwarf magazine, so it's older material aimed at those who followed the publication. ### Are the new rules complicated to learn? The additional rules are designed to integrate new units into the base game. If you already master Space Crusade, adapting should be straightforward, focusing on how to use the new powers and equipment. ### Who is this expansion best suited for? It's ideal for players who already love Space Crusade and want more army variety and challenges, especially if you enjoy the Warhammer 40,000 setting and already own the miniatures.