# Space Hulk (Second Edition) ## General Info - **Year Published**: 1996 - **BGG Rating**: 7.5 - **BGG Rank**: #3929 - **Players**: 2 (Best with: 2) - **Duration**: 90 min - **Weight**: 2.69 / 5 - **Designers**: Andy Chambers, Andy Jones, Chris Colston, Dean Bass, Jervis Johnson, Paul Murphy, Richard Halliwell - **Artists**: David Gallagher, Geoff Taylor, Mark Gibbons, Richard Wright, Wayne England - **Publishers**: Games Workshop Ltd. - **Categories**: Fighting, Miniatures, Science Fiction - **Mechanics**: Action Points, Dice Rolling, Grid Movement, Modular Board, Variable Player Powers ## Verdict If you love tense tactical duels and have a partner ready for the challenge, Space Hulk delivers. It's like a sci-fi horror movie where every move matters.Oppressive, immersive atmosphereTactical combat full of tough choicesIconic, highly detailed miniaturesMultiple missions with varied objectivesCan feel frustrating if you dislike randomnessTwo-player onlyRequires translation if you don't know EnglishRECOMMENDED ## Description Space Hulk is a tactical combat game that pits powerful Space Marines against hordes of Genestealers in derelict spaceships. Each match is an intense battle where players use action points to move units, attack, and complete specific objectives. The Marines have limited resources, while Genestealers seem to spawn endlessly, creating constant tension. The second edition brought significant changes, like removing the sand timer and adding specialized dice for combat and weapon jams. With 18 missions total (6 from the first edition and 12 new ones), the game offers variety and fresh challenges every time. The atmosphere is heavy, with every decision feeling like it could mean the difference between victory and death. ## FAQ ### How many players? Only 2 (one controls Space Marines, the other Genestealers). ### How long does a game take? About 90 minutes, but varies by mission and player experience. ### Do miniatures need painting? No, but painting adds extra charm and immersion. ### Is it hard to learn? Medium learning curve - rules aren't complex, but mastering strategy takes time. ### Worth it if I own 1st edition? Yes, for new missions and refined mechanics, but not essential. ### Language dependent? Yes, it's in English, but you can play with a translated reference sheet.