# Spheres of Influence: Struggle for Global Supremacy ## General Info - **Year Published**: 2016 - **BGG Rating**: 7.9 - **BGG Rank**: #4532 - **Players**: 2-8 (Best with: 3) - **Duration**: 90 min - **Weight**: 2.38 / 5 - **Designers**: Josh Lamont - **Publishers**: Little Nuke Games - **Categories**: Modern Warfare, Negotiation, Territory Building, Wargame - **Mechanics**: Action Points, Area Majority / Influence, Dice Rolling, Point to Point Movement, Turn Order: Random, Variable Phase Order ## Verdict Perfect for war game lovers who want something light! Global domination with quick mechanics and plenty of backstabbing.Random turn order creates tensionMultiple factions per player in small gamesSimple but strategic combatSpecial cards for epic maneuversFast pace for a war gameCan get chaotic with 8 playersAlliances shift constantlyToo light for hardcore war gamersRECOMMENDED ## Description Spheres of Influence is a light and dynamic war game for 2 to 8 players where you take control of powerful factions on a modern world map. The goal? Dominate spheres of influence, capitals and oil reserves to become the global superpower. With quick mechanics and rounds divided into mobilization and action phases, the game keeps everyone engaged at all times. The turn order is random, creating delicious suspense - you never know when you'll act! In smaller games, each player controls multiple factions, adding an extra layer of strategy. Combat is simple but strategic, with dice and situational modifiers that simulate real challenges like attacking a defended coastline. Special cards allow for epic maneuvers like nuclear strikes or airborne assaults. Get ready for betrayals, volatile alliances and loads of geopolitical fun! ## FAQ ### Best player count? Works great at 4-6, but scales well. With fewer players, each controls multiple factions. ### Hard to learn? Not at all! Rules are simple and it's considered a light war game. Perfect for genre beginners. ### How long does it take? About 90 minutes average, but experienced players can finish in 1 hour. Scales well with player count. ### Takes up much space? The map is decent-sized but not excessive. A normal table fits 6 players comfortably. ### Is it luck-heavy? Dice affect combat, but strategy and negotiations matter way more. ### Good for non-war gamers? Yes! It's light and player interaction-focused. More about deal-making than complex combat. ### Language dependent? Almost no text, just easy-to-memorize icons. Playable in any language.