# Star Trek: Away Missions – Captain Kirk: Federation Expansion ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.8 - **BGG Rank**: — - **Players**: 2 (Best with: 2) - **Duration**: — - **Weight**: 3.00 / 5 - **Designers**: Andrew Haught, Mike Haught, Phil Yates - **Artists**: Henning Ludvigsen - **Publishers**: Gale Force Nine, LLC - **Categories**: Expansion for Base-game, Miniatures, Movies / TV / Radio theme, Science Fiction - **Mechanics**: Deck Construction, Dice Rolling ## Verdict The essential-upgrade for fans wanting to command the Enterprise with Kirk!Deep deck-building-customizationGreat-flavor-and-themeFast setup optionsRequires the base gameLanguage-dependency-on-cardsRECOMMENDED ## Description Ready your Starfleet uniform, because Captain Kirk is calling you on a mission that goes way beyond the sensor readings! If you're already a fan of Star Trek Away Missions, you know that exploration is what drives the excitement, and the 'Captain Kirk: Federation Expansion' is here to crank up both the adrenaline and the strategic depth at your table. This expansion is designed to bring the golden age of Trek-style-adventure straight to your gaming sessions. What makes this-expansion a must-have is its incredible-versatility. For players who want to jump straight into the action without a headache, the pre-designed decks are a godsend. They are perfectly tuned to make sure-each character's unique abilities feel impactful right from the start. However, if you're the type of strategist who lives for deck-building-optimization, you're going to love the customization options. You can mix and match cards and mission specialists from various-away-teams, allowing you to craft unique-synergies and tailor your-strategy to the specific challenges of the mission. Beyond just adding more-cards, this expansion enriches the core-loop of exploration and-risk-taking. It's not just about rolling dice; it's about managing your crew and your-capabilities to face the unknown. Whether you are seeking out new life or dodging space anomalies, this expansion adds the layers of variety needed to keep your-expeditions feeling fresh every single time. If you want more-Kirk, more-customization, and more-interstellar-adventure, set your phasers to stun and get this expansion! ## FAQ ### Do I need the base game to play this? Yes, absolutely! This is an expansion and requires the Star Trek Away Missions base game. ### Is there a steep learning curve? Not at all. If you know the base game, you'll pick this up in minutes. The pre-built decks help even more! ### Can I mix these cards with other-expansions? Yes! Customization is the name of the game here. Mix them up to find your perfect-crew. ### How many players can this add? It follows the-player-count-rules of the base game, typically supporting 2 players as indicated. ### Is it heavy on-the-rules? It adds-depth through-deck-building-but-doesn'-complicate-the-core-mechanics-too-much.