# Stonewall Jackson's Way ## General Info - **Year Published**: 1992 - **BGG Rating**: 7.6 - **BGG Rank**: #4834 - **Players**: 1-2 (Best with: 2) - **Duration**: 180 min - **Weight**: 3.35 / 5 - **Designers**: Joseph M. Balkoski - **Artists**: Charles Kibler, Keith Rocco - **Publishers**: The Avalon Hill Game Co - **Categories**: American Civil War, Post-Napoleonic, Wargame - **Mechanics**: Dice Rolling, Hexagon Grid, Simulation ## Verdict A strategic and historical wargame for those looking to command the American Civil War's eastern theater. It's the perfect balance between historical depth and gameplay agility.Faithful historical evolutionHigh-quality componentsVaried time scenariosIntuitive command mechanicsRealistic terrain mappingDesigned for two playersClassic Avalon Hill styleFOR GENRE FANS ## Description If you are the type who likes to analyze every move on the map before issuing your first command, Stonewall Jackson's Way is for you. Unlike many wargames that try to condense a single battle into one board, this Avalon Hill title was designed as the first step in a much larger series, covering the full complexity of the American Civil War's eastern theater. The real strength here is the depth: the game doesn't just focus on a single encounter, but on an entire campaign, allowing you to experience the day-to-day of warfare, from forced marches to the challenges of maintaining supply lines and communications. The map is a masterpiece of precision, featuring highly accurate details from historical archives, mapping everything from rivers and bridges to roads and forests. For those who think wargames are always slow, this one has a surprisingly agile pace, with scenarios that can be completed in just an hour, while others offer the depth of hours of strategic decision-making. With infantry, cavalry, and artillery units at your command, you'll have to deal with the chaos of the battlefield: varied terrain, artillery fire, demoralization, and the classic logistics of combat. It's a game that challenges your command ability without the excessive bureaucracy that scares off newcomers. If you want to feel the weight of every decision in a high-stakes scenario, where every move could mean the difference between glory and chaos, this is the game for you. It is the perfect entry point for those looking to learn the genre without the impossible learning curves of other titles of that era. ## FAQ ### Is it hard to learn? Many wargames are, but this one was designed to be accessible, with quick one-hour scenarios for beginners. ### How many players can play? It's optimized for 1 or 2 players, making it ideal for strategic duels. ### is the map detailed? Yes, very! It's based on real historical maps, with a heavy focus on the geography of that era. ### Is it a pure wargame? Yes, focusing on tactical and strategic simulation, from combat to supply logistics. ### How long does each game take? It depends on the scenario: it can be as quick as one hour or as deep as 12 hours of pure command.