# Summoner Wars: Rukar's Power Reinforcement Pack ## General Info - **Year Published**: 2010 - **BGG Rating**: 7.9 - **BGG Rank**: — - **Players**: 2-4 (Best with: 2) - **Duration**: 30 min - **Weight**: 2.40 / 5 - **Designers**: Colby Dauch - **Artists**: Gary Simpson, JJ Ariosa - **Publishers**: Plaid Hat Games, Cube Factory of Ideas, Galápagos Jogos, Raven Distribution, Wargames Club Publishing - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting - **Mechanics**: Dice Rolling, Grid Movement, Hand Management, Variable Player Powers ## Verdict If you love deck‑building and want fresh troops, this pack lands just in time.new thematic unitsexpands deck constructionkeeps familiar mechanicsgood value for moneyrequires the starter setsome cards only in Englishneeds translation spreadsheetRECOMMENDED ## Description Rukar's Power Reinforcement Pack drops into Summoner Wars as a hefty upgrade for the Phoenix Elves vs. Tundra Orcs starter set, adding fresh units and spells that deepen the clash over Itharia. On the icy side, the fearsome Orc champion Rukar leads a squad of swift Chargers, the cunning illusionist Bragg, and the blood‑lusted lunatic Gruggar. They’re backed by the mercenary wizard Magos and the direction‑agnostic Spear Grounders. From the fiery side, Prince Elien unveils hidden weapons, Rahlee swoops in on a giant eagle, fire‑mage Laleya blasts from range, and the dreaded Holleas summons infernal fire beasts that will self‑detonate in plasma if it means killing the enemy. Elegant Fencers, warriors who dance with ancient blades, also join the fray. All these cards expand deck‑building options, letting each player tailor their army to a preferred playstyle—whether it’s straight‑up aggression, terrain control, or spell combos. The core Summoner Wars mechanics—dice rolling, grid movement, hand management, and variable player powers—stay the same, but the new roster adds more tactical choices and replay value. This pack is perfect for anyone who already owns the starter set and wants to broaden Itharia’s narrative, yet the cards are generic enough to slot into other factions as well. In short, Rukar's Power Reinforcement Pack delivers extra variety, epic lore, and more chances to craft the perfect deck to dominate the battlefield. ## FAQ ### How many players can use the pack? It works with 2 to 4 players, just like the base game. ### How long does a game last? A typical game runs 30‑45 minutes, depending on player experience. ### Do I need the Starter Set to play? Yes, the pack is a reinforcement that only works together with the Summoner Wars Starter Set. ### What new mechanics does it add? It doesn’t introduce new mechanics; it expands the existing ones: dice rolling, grid movement, hand management and variable player powers. ### Are the cards in Portuguese? Most cards are in English; to play in Portuguese you’ll need the community‑provided translation spreadsheet. ### Can I use the cards with other factions? Yes, the units are generic enough to slot into other armies, though the theme focuses on Orcs and Elves. ### What’s the game’s complexity with this pack? Complexity stays low (weight 2.4/5), making it great for beginners who already know the basics. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 0.99 (https://boardgameprices.com/item/go?source=A&storeitemid=164577&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 4.19 (https://boardgameprices.com/item/go?source=A&storeitemid=1666134&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 6.75 (https://boardgameprices.com/item/go?source=A&storeitemid=152033&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/520/summoner-wars-rukars-power-reinforcements-pack?utm_source=boardgamesbot.com